Player Matchup

Nox
Nox
Chanleezy
Nox
Level 66
God Stats
3W - 0L
1,793 SR
Queue Stats
52W - 24L
1,750 Elo+
Party 1
Hercules
Hercules
IIISoRrOwIII
Hercules
Level 78
God Stats
3W - 4L
1,562 SR
Queue Stats
81W - 69L
1,579 Elo+
Party 1
Anhur
Anhur
NorthernDoge
Anhur
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 37L
1,726 Elo+
Party 1
Team Averages
Level 97
1,618 SR
1,685 Elo+

VS

Team Averages
Level 34
1,459 SR
1,321 Elo+
Danzaburou
Danzaburou
Duerurg
Danzaburou
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,417 Elo+
Party 2
Atlas
Atlas
JustLee100
Atlas
Level 13
God Stats
2W - 6L
1,530 SR
Queue Stats
3W - 9L
1,275 Elo+
Party 2
Anubis
Anubis
deathwishero
Anubis
Level 25
God Stats
0W - 2L
1,346 SR
Queue Stats
5W - 13L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 9
7,870
787
7,706
6,420
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
IIISoRrOwIII
Hercules
12
1 / 0 / 12
7,493
749
6,263
10,363
10,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
11 / 4 / 3
9,085
909
13,940
10,535
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Duerurg
Danzaburou
10
0 / 5 / 4
6,494
649
9,240
10,016
3,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
10
4 / 5 / 1
7,312
731
5,830
14,625
13,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
10
1 / 6 / 2
6,471
647
4,258
8,383
3,670
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
16
Kills
5
5
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
Danzaburou
Duerurg
Danzaburou
0
5
4
0.4
W
Hercules
IIISoRrOwIII
Hercules
1
0
12
7
L
Atlas
4
5
1
0.9
W
11
4
3
3.13
L
Anubis
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,909
Damage
19,328
27,318
Taken
33,024
17,732
Mitigated
20,485
6,835
Healing
3,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,706
638
0
495
6,420
3,151
326
2,460
3,960
22,839
0
L
Danzaburou
Duerurg
Danzaburou
9,240
5,071
0
1,189
10,016
3,595
31
2,372
7,201
0
26,727
W
Hercules
IIISoRrOwIII
Hercules
6,263
1,730
0
4,082
10,363
10,245
0
3,312
7,051
0
8,528
L
Atlas
5,830
2,706
0
1,725
14,625
13,220
0
3,599
10,321
10,514
0
W
13,940
8,775
0
2,258
10,535
4,336
640
4,842
5,693
0
33,023
L
Anubis
4,258
389
0
916
8,383
3,670
0
1,421
6,677
16,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,448
Gold Earned
20,277
102
Minions Killed
79
5
Camps Cleared
3
541,518
Distance Traveled
472,704
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,870
787
51
5
1
187,601
0
L
Danzaburou
6,494
649
38
4
0
160,306
0
W
Hercules
7,493
749
9
1
1
196,219
0
L
Atlas
7,312
731
9
1
0
163,657
0
W
Anhur
9,085
909
42
4
3
157,698
5
L
Anubis
6,471
647
32
3
3
148,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role