Player Matchup

Bellona
Bellona
Jason141722
Bellona
Level 144
God Stats
16W - 11L
1,673 SR
Queue Stats
441W - 431L
1,441 Elo+
Party 1
Bakasura
Bakasura
SALVADOR-F-G
Bakasura
Level 160
God Stats
2W - 6L
1,625 SR
Queue Stats
526W - 501L
1,485 Elo+
Solo
Zhong Kui
Zhong Kui
Schmidtiii-_-
Zhong Kui
Level 99
God Stats
43W - 30L
1,425 SR
Queue Stats
59W - 64L
1,389 Elo+
Party 1
Janus
Janus
Tsaucony
Janus
Level 49
God Stats
11W - 8L
1,604 SR
Queue Stats
66W - 68L
1,560 Elo+
Solo
Jormungandr
Jormungandr
derek_74
Jormungandr
Level 86
God Stats
94W - 73L
1,630 SR
Queue Stats
158W - 158L
1,462 Elo+
Party 1
Team Averages
Level 108
1,591 SR
1,467 Elo+

VS

Team Averages
Level 85
1,480 SR
1,451 Elo+
Atlas
Atlas
Assassin_Boy309
Atlas
Level 124
God Stats
18W - 30L
1,498 SR
Queue Stats
140W - 124L
1,535 Elo+
Party 2
Achilles
Achilles
EhVisho115
Achilles
Level 144
God Stats
5W - 5L
1,430 SR
Queue Stats
118W - 114L
1,522 Elo+
Solo
Awilix
Awilix
Krucifix540
Awilix
Level 11
God Stats
4W - 0L
1,649 SR
Queue Stats
15W - 13L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
ProSuper Doge
Cthulhu
Level 108
God Stats
13W - 14L
1,491 SR
Queue Stats
81W - 82L
1,510 Elo+
Solo
Hou Yi
Hou Yi
Sawseige
Hou Yi
Level 39
God Stats
1W - 2L
1,334 SR
Queue Stats
11W - 20L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jason141722
Bellona
10
0 / 1 / 2
7,135
476
6,253
13,317
11,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
SALVADOR-F-G
Bakasura
15
4 / 2 / 1
8,777
585
5,745
15,789
7,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Schmidtiii-_-
Zhong Kui
13
0 / 0 / 0
7,584
506
5,228
8,674
6,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
Tsaucony
Janus
11
2 / 4 / 1
7,170
478
6,345
10,809
3,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
derek_74
Jormungandr
13
0 / 1 / 1
7,905
527
9,626
12,080
11,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
7,730
515
5,936
11,222
9,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
EhVisho115
Achilles
14
2 / 1 / 0
7,937
529
9,423
14,895
7,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
12
1 / 2 / 3
7,004
467
6,612
10,602
4,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
13
1 / 1 / 2
7,564
504
7,600
6,781
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Sawseige
Hou Yi
13
0 / 1 / 1
7,796
520
4,917
9,069
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
6
Kills
8
8
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Achilles
EhVisho115
Achilles
2
1
0
2
L
Bellona
Jason141722
Bellona
0
1
2
1
W
Awilix
1
2
3
1.25
W
Cthulhu
1
1
2
2
L
Bakasura
SALVADOR-F-G
Bakasura
4
2
1
2.25
W
Hou Yi
Sawseige
Hou Yi
0
1
1
0.5
L
Zhong Kui
Schmidtiii-_-
Zhong Kui
0
0
0
0
L
Janus
Tsaucony
Janus
2
4
1
0.63
L
Jormungandr
derek_74
Jormungandr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,197
Damage
34,488
60,669
Taken
52,569
40,866
Mitigated
28,825
17,663
Healing
15,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,936
2,067
0
1,842
11,222
9,214
0
3,425
7,168
25,824
0
W
Achilles
EhVisho115
Achilles
9,423
2,639
0
6,901
14,895
7,863
261
8,897
5,954
0
52,528
L
Bellona
Jason141722
Bellona
6,253
1,844
2,101
3,331
13,317
11,559
29
4,590
8,727
0
28,041
W
Awilix
6,612
2,747
0
802
10,602
4,775
0
2,830
7,443
0
48,134
W
Cthulhu
7,600
0
430
750
6,781
3,417
153
3,848
2,588
59,860
0
L
Bakasura
SALVADOR-F-G
Bakasura
5,745
3,547
0
3,740
15,789
7,195
1,151
1,340
14,449
0
64,122
W
Hou Yi
Sawseige
Hou Yi
4,917
1,948
0
4,312
9,069
3,556
0
1,327
7,742
0
68,747
L
Zhong Kui
Schmidtiii-_-
Zhong Kui
5,228
1,218
0
3,571
8,674
6,752
0
1,708
6,966
53,756
10,158
L
Janus
Tsaucony
Janus
6,345
677
0
2,810
10,809
3,923
380
4,227
6,582
39,099
0
L
Jormungandr
derek_74
Jormungandr
9,626
3,169
0
2,110
12,080
11,437
0
1,838
10,242
66,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,571
Gold Earned
38,031
459
Minions Killed
445
0
Camps Cleared
0
1,454,159
Distance Traveled
1,602,249
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,730
515
32
2
0
317,018
0
W
Achilles
7,937
529
94
6
0
327,277
4
L
Bellona
7,135
476
42
3
0
317,805
1
W
Awilix
7,004
467
73
5
0
353,394
0
W
Cthulhu
7,564
504
106
7
0
334,464
6
L
Bakasura
8,777
585
123
8
0
329,243
5
W
Hou Yi
7,796
520
140
9
0
270,096
5
L
Zhong Kui
7,584
506
110
7
0
265,602
5
L
Janus
7,170
478
67
4
0
290,270
0
L
Jormungandr
7,905
527
117
8
0
251,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role