Player Matchup

Hou Yi
Hou Yi
AestheticBeats
Hou Yi
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,684 Elo+
Party 1
Nu Wa
Nu Wa
Crynomaly
Nu Wa
Level 160
God Stats
9W - 2L
1,680 SR
Queue Stats
293W - 289L
1,579 Elo+
Party 1
Sun Wukong
Sun Wukong
FatWrinklyBalls
Sun Wukong
Level 123
God Stats
8W - 1L
1,817 SR
Queue Stats
90W - 81L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
JustChubbs
Cthulhu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,645 Elo+
Party 1
Shiva
Shiva
PlumbingFury
Shiva
Level 124
God Stats
13W - 16L
1,399 SR
Queue Stats
20W - 34L
1,415 Elo+
Party 1
Team Averages
Level 137
1,579 SR
1,572 Elo+

VS

Team Averages
Level 112
1,530 SR
1,518 Elo+
Lancelot
Lancelot
BlueLawyer58212
Lancelot
Level 62
God Stats
0W - 1L
1,251 SR
Queue Stats
6W - 3L
1,612 Elo+
Party 2
Vulcan
Vulcan
ItsHamburglar
Vulcan
Level 148
God Stats
3W - 3L
1,461 SR
Queue Stats
78W - 66L
1,522 Elo+
Solo
Sobek
Sobek
Sweet Ratz
Sobek
Level 120
God Stats
6W - 3L
1,631 SR
Queue Stats
238W - 267L
1,470 Elo+
Party 2
Skadi
Skadi
Tc I ALTAiR 9
Skadi
Level 122
God Stats
2W - 4L
1,713 SR
Queue Stats
183W - 210L
1,484 Elo+
Party 2
The Morrigan
The Morrigan
TheDevil3658
The Morrigan
Level 107
God Stats
1W - 2L
1,593 SR
Queue Stats
421W - 446L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 8
9,250
771
10,320
11,145
4,349
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Crynomaly
Nu Wa
19
7 / 1 / 12
10,870
906
14,883
7,256
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
FatWrinklyBalls
Sun Wukong
16
4 / 1 / 10
9,432
786
7,406
7,909
6,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
JustChubbs
Cthulhu
16
5 / 1 / 10
9,542
795
10,877
11,483
12,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
2 / 4 / 7
8,858
738
6,496
16,606
11,095
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
0 / 7 / 2
7,318
610
4,296
11,892
4,730
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 3 / 4
9,449
787
13,442
7,455
3,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
14
1 / 4 / 5
8,826
736
5,625
18,025
19,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 4 / 1
9,390
783
9,664
10,900
5,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Morrigan
TheDevil3658
The Morrigan
16
2 / 5 / 4
8,783
732
7,864
9,462
3,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
23
Kills
9
9
Deaths
23
47
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
Lancelot
0
7
2
0.14
W
Nu Wa
Crynomaly
Nu Wa
7
1
12
13
W
Sun Wukong
FatWrinklyBalls
Sun Wukong
4
1
10
9
L
3
3
4
1.67
W
Cthulhu
JustChubbs
Cthulhu
5
1
10
10
W
2
4
7
1.38
L
Sobek
1
4
5
0.88
L
3
4
1
0.88
L
The Morrigan
TheDevil3658
The Morrigan
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,982
Damage
40,891
54,399
Taken
57,734
37,829
Mitigated
35,996
6,919
Healing
5,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,320
5,303
0
2,530
11,145
4,349
1,925
7,191
3,788
0
23,193
L
Lancelot
4,296
1,653
0
0
11,892
4,730
0
4,412
6,922
0
10,650
W
Nu Wa
Crynomaly
Nu Wa
14,883
3,925
0
250
7,256
3,168
2,681
2,884
4,302
60,488
0
W
Sun Wukong
FatWrinklyBalls
Sun Wukong
7,406
943
0
1,519
7,909
6,794
916
2,507
5,356
0
21,677
L
13,442
2,472
0
480
7,455
3,193
0
4,245
2,811
50,531
0
W
Cthulhu
JustChubbs
Cthulhu
10,877
1,031
105
1,153
11,483
12,423
791
2,970
8,389
23,749
0
W
6,496
705
484
878
16,606
11,095
1,003
10,054
6,476
0
22,012
L
Sobek
5,625
548
284
2,634
18,025
19,563
0
6,210
10,984
14,427
0
L
9,664
4,727
0
791
10,900
5,064
0
5,227
5,408
0
42,336
L
The Morrigan
TheDevil3658
The Morrigan
7,864
1,448
0
1,234
9,462
3,446
0
3,820
5,118
32,457
5,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,952
Gold Earned
43,766
228
Minions Killed
254
0
Camps Cleared
0
1,256,415
Distance Traveled
1,173,668
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,250
771
33
3
0
243,057
6
L
Lancelot
7,318
610
9
1
0
251,480
0
W
Nu Wa
10,870
906
104
9
0
251,079
2
W
Sun Wukong
9,432
786
24
2
0
241,994
0
L
Vulcan
9,449
787
85
7
0
247,894
1
W
Cthulhu
9,542
795
28
2
0
250,111
1
W
Shiva
8,858
738
39
3
0
270,174
1
L
Sobek
8,826
736
17
1
0
212,824
0
L
Skadi
9,390
783
68
6
0
234,635
3
L
The Morrigan
8,783
732
75
6
0
226,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role