Player Matchup

Atlas
Atlas
ChangedNam0680
Atlas
Level 121
God Stats
2W - 3L
1,418 SR
Queue Stats
121W - 136L
1,483 Elo+
Party 3
Mulan
Mulan
Earl1921
Mulan
Level 68
God Stats
4W - 5L
1,523 SR
Queue Stats
19W - 39L
1,368 Elo+
Party 3
Ne Zha
Ne Zha
HankTheLankTank
Ne Zha
Level 108
God Stats
2W - 6L
1,303 SR
Queue Stats
65W - 73L
1,511 Elo+
Party 3
Janus
Janus
jacobdrez
Janus
Level 108
God Stats
1W - 7L
1,409 SR
Queue Stats
68W - 94L
1,430 Elo+
Party 3
Cupid
Cupid
mantyship66
Cupid
Level 123
God Stats
1W - 2L
1,569 SR
Queue Stats
85W - 100L
1,458 Elo+
Party 3
Team Averages
Level 106
1,444 SR
1,450 Elo+

VS

Team Averages
Level 133
1,493 SR
1,521 Elo+
Geb
Geb
Boo Boo Keys210
Geb
Level 146
God Stats
7W - 5L
1,594 SR
Queue Stats
140W - 123L
1,522 Elo+
Party 2
Bakasura
Bakasura
GreatValueDirk
Bakasura
Level 151
God Stats
4W - 3L
1,492 SR
Queue Stats
644W - 612L
1,574 Elo+
Party 1
Sylvanus
Sylvanus
OnePunchLuffy-
Sylvanus
Level 120
God Stats
79W - 69L
1,500 SR
Queue Stats
1,025W - 1,061L
1,507 Elo+
Party 1
Horus
Horus
ThatboyyRome
Horus
Level 127
God Stats
22W - 19L
1,593 SR
Queue Stats
702W - 708L
1,498 Elo+
Party 1
Medusa
Medusa
thearchdork
Medusa
Level 122
God Stats
2W - 1L
1,286 SR
Queue Stats
236W - 227L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
5,632
563
4,450
8,513
4,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Earl1921
Mulan
8
0 / 1 / 0
4,856
486
3,775
7,971
3,490
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 6 / 1
3,956
396
2,502
7,087
1,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
jacobdrez
Janus
7
0 / 6 / 2
4,446
445
3,241
5,453
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 3
5,094
509
3,438
7,288
2,049
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 5
5,147
515
2,351
5,049
2,791
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
11
5 / 1 / 5
6,573
657
5,090
8,769
3,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sylvanus
11
7 / 1 / 2
6,885
689
6,326
7,505
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 1
6,228
623
6,572
6,878
3,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Medusa
10
4 / 1 / 0
5,948
595
6,382
5,615
1,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
3
Kills
17
17
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
2
1
0
2
L
Mulan
Earl1921
Mulan
0
1
0
0
W
Bakasura
5
1
5
7.5
L
0
6
1
0.08
W
Sylvanus
7
1
2
8
W
1
0
1
1.5
L
Janus
jacobdrez
Janus
0
6
2
0.17
L
1
3
3
0.83
W
Medusa
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,406
Damage
26,721
36,312
Taken
33,816
13,187
Mitigated
15,640
7,408
Healing
10,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,351
695
270
1,552
5,049
2,791
175
1,245
3,804
10,769
0
L
4,450
2,063
139
2,659
8,513
4,425
0
2,269
6,244
19,786
0
L
Mulan
Earl1921
Mulan
3,775
329
0
2,500
7,971
3,490
0
0
7,436
0
26,137
W
Bakasura
5,090
3,657
0
2,248
8,769
3,423
0
1,562
7,053
0
40,391
L
2,502
1,005
0
288
7,087
1,635
0
720
5,579
0
9,027
W
Sylvanus
6,326
1,910
0
3,333
7,505
3,708
1,104
2,968
4,301
35,798
9,551
W
6,572
3,165
9
1,850
6,878
3,768
0
0
6,878
0
40,514
L
Janus
jacobdrez
Janus
3,241
528
0
170
5,453
1,588
434
3,370
2,053
20,540
0
L
3,438
1,943
155
1,497
7,288
2,049
0
1,599
5,689
0
28,076
W
Medusa
6,382
2,940
0
1,208
5,615
1,950
1,001
1,526
4,089
0
45,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,984
Gold Earned
30,781
179
Minions Killed
343
0
Camps Cleared
0
887,383
Distance Traveled
892,161
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,147
515
23
2
0
192,295
3
L
Atlas
5,632
563
19
2
0
181,058
3
L
Mulan
4,856
486
51
5
0
172,875
2
W
Bakasura
6,573
657
86
9
0
211,424
1
L
Ne Zha
3,956
396
19
2
0
193,173
4
W
Sylvanus
6,885
689
77
8
0
136,928
1
W
Horus
6,228
623
85
9
0
182,913
2
L
Janus
4,446
445
41
4
0
172,988
2
L
Cupid
5,094
509
49
5
0
167,289
2
W
Medusa
5,948
595
72
7
0
168,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role