Player Matchup

Bakasura
Bakasura
BearLax17
Bakasura
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
88W - 77L
1,390 Elo+
Party 1
Janus
Janus
RYAN DEG8558
Janus
Level 144
God Stats
2W - 1L
1,522 SR
Queue Stats
74W - 53L
1,599 Elo+
Party 1
Horus
Horus
tevanwaylor
Horus
Level 17
God Stats
39W - 9L
1,500 SR
Queue Stats
94W - 44L
1,546 Elo+
Party 1
Team Averages
Level 88
1,507 SR
1,512 Elo+

VS

Team Averages
Level 89
1,596 SR
1,467 Elo+
Osiris
Osiris
Anonymous Dabs
Osiris
Level 8
God Stats
0W - 1L
1,845 SR
Queue Stats
1W - 2L
1,398 Elo+
Party 2
Ra
Ra
JebusMcFly
Ra
Level 159
God Stats
0W - 2L
1,326 SR
Queue Stats
10W - 15L
1,474 Elo+
Party 2
Mulan
Mulan
PingmanKeller
Mulan
Level 101
God Stats
1W - 2L
1,617 SR
Queue Stats
15W - 17L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BearLax17
Bakasura
14
5 / 4 / 6
9,557
735
13,095
14,415
9,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 0 / 7
10,438
803
18,360
8,162
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 9
10,251
789
12,194
17,935
21,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 3
8,582
660
4,299
19,361
14,963
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 4 / 3
9,422
725
12,801
12,519
5,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 2 / 4
9,030
695
15,219
17,832
14,010
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
14
Kills
7
7
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
W
Bakasura
BearLax17
Bakasura
5
4
6
2
L
4
4
3
1.38
L
2
2
4
2
W
6
0
7
9.5
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,649
Damage
32,319
40,512
Taken
49,712
35,273
Mitigated
34,640
10,064
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,299
1,763
740
677
19,361
14,963
216
6,839
11,465
0
8,238
W
Bakasura
BearLax17
Bakasura
13,095
8,112
0
2,226
14,415
9,630
444
4,947
9,155
0
24,807
L
12,801
1,723
2,126
3,371
12,519
5,667
731
5,336
6,288
43,338
0
L
15,219
1,543
650
3,211
17,832
14,010
0
6,655
10,223
0
40,434
W
18,360
2,851
0
500
8,162
3,872
624
2,819
5,035
54,812
0
W
12,194
5,187
2,264
5,074
17,935
21,771
84
4,345
13,144
0
18,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,246
Gold Earned
27,034
141
Minions Killed
146
6
Camps Cleared
7
763,481
Distance Traveled
701,617
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,582
660
9
1
0
221,780
0
W
Bakasura
9,557
735
40
3
3
263,103
0
L
Ra
9,422
725
88
7
1
219,380
3
L
Mulan
9,030
695
49
4
6
260,457
2
W
Janus
10,438
803
88
7
1
252,874
1
W
Horus
10,251
789
13
1
2
247,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role