Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Masters
EnvironmentG
Ganesha
Masters
Level 121
God Stats
4W - 1L
1,840 SR
Queue Stats
55W - 7L
2,711 MMR
Party 1
Hou Yi
Hou Yi
Masters
FederalAwful
Hou Yi
Masters
Level 65
God Stats
8W - 2L
2,018 SR
Queue Stats
55W - 7L
2,711 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 115
1,786 SR
2,307 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,611 SR
1,407 MMR
Ymir
Ymir
Bronze III
MerdonStonehead
Ymir
Bronze III
Level 137
God Stats
0W - 1L
1,646 SR
Queue Stats
1W - 5L
1,475 MMR
Party 2
Erlang Shen
Erlang Shen
Silver I
Painic
Erlang Shen
Silver I
Level 108
God Stats
1W - 1L
1,625 SR
Queue Stats
7W - 13L
1,662 MMR
Party 2
Cabrakan
Cabrakan
Silver IV
Waldimirov
Cabrakan
Silver IV
Level 81
God Stats
5W - 5L
1,563 SR
Queue Stats
22W - 50L
1,083 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
5 / 0 / 5
8,960
747
18,743
4,195
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
EnvironmentG
Ganesha
13
0 / 0 / 11
9,239
770
5,545
9,994
12,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hou Yi
14
5 / 0 / 5
9,133
761
15,621
7,631
4,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabBaron SamediAchillesAtlasFenrir

VS

Bans
DiscordiaPersephoneKuzenboScyllaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,822
569
3,206
19,376
17,624
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Painic
Erlang Shen
11
0 / 4 / 0
6,842
570
5,176
13,571
9,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Waldimirov
Cabrakan
12
0 / 3 / 0
7,337
611
4,043
13,009
8,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
10
Kills
0
0
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
0
5
7.5
W
Ganesha
EnvironmentG
Ganesha
0
0
11
5.5
W
Hou Yi
5
0
5
7.5
L
0
4
0
0
L
Erlang Shen
Painic
Erlang Shen
0
4
0
0
L
Cabrakan
Waldimirov
Cabrakan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,909
Damage
12,425
21,820
Taken
45,956
18,565
Mitigated
35,611
6,400
Healing
5,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
18,743
1,018
82
1,074
4,195
1,659
1,058
834
3,361
44,492
0
W
Ganesha
EnvironmentG
Ganesha
5,545
1,124
0
3,659
9,994
12,700
288
3,124
6,870
16,680
0
W
Hou Yi
15,621
8,733
0
1,585
7,631
4,206
1,790
3,531
4,100
0
40,551
L
3,206
736
199
1,264
19,376
17,624
0
8,860
10,516
16,908
0
L
Erlang Shen
Painic
Erlang Shen
5,176
1,478
0
1,293
13,571
9,060
0
8,336
5,235
0
18,845
L
Cabrakan
Waldimirov
Cabrakan
4,043
503
0
2,486
13,009
8,927
0
7,711
5,298
29,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,332
Gold Earned
21,001
134
Minions Killed
113
5
Camps Cleared
6
650,396
Distance Traveled
658,103
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,960
747
54
5
1
228,067
6
W
Ganesha
9,239
770
0
0
0
210,166
4
W
Hou Yi
9,133
761
80
7
4
212,163
1
L
Ymir
6,822
569
32
3
0
212,183
3
L
Erlang Shen
6,842
570
28
2
1
232,247
3
L
Cabrakan
7,337
611
53
4
5
213,673
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role