Player Matchup

King Arthur
King Arthur
AstralNA
King Arthur
Level 132
God Stats
4W - 7L
1,342 SR
Queue Stats
74W - 63L
1,444 Elo+
Party 2
Neith
Neith
SpagetiSuprt
Neith
Level 89
God Stats
5W - 9L
1,345 SR
Queue Stats
50W - 89L
1,288 Elo+
Party 2
Agni
Agni
k1ng0fu
Agni
Level 158
God Stats
8W - 4L
1,587 SR
Queue Stats
134W - 119L
1,462 Elo+
Party 2
Team Averages
Level 126
1,425 SR
1,398 Elo+

VS

Team Averages
Level 100
1,340 SR
1,208 Elo+
Charybdis
Charybdis
FireHawk00
Charybdis
Level 89
God Stats
1W - 5L
1,187 SR
Queue Stats
27W - 65L
1,194 Elo+
Party 1
Discordia
Discordia
GreenAccel
Discordia
Level 109
God Stats
2W - 3L
1,460 SR
Queue Stats
36W - 84L
1,200 Elo+
Party 1
Atlas
Atlas
Ottobought
Atlas
Level 101
God Stats
1W - 1L
1,372 SR
Queue Stats
37W - 67L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AstralNA
King Arthur
14
7 / 0 / 10
9,855
821
13,067
13,003
9,632
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 0 / 11
9,141
762
8,187
7,097
2,985
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
k1ng0fu
Agni
16
7 / 0 / 9
9,912
826
15,293
7,969
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FireHawk00
Charybdis
11
0 / 7 / 0
6,919
577
5,295
14,568
6,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
GreenAccel
Discordia
11
0 / 7 / 0
7,341
612
7,905
11,208
4,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
11
0 / 4 / 0
7,654
638
6,645
14,806
13,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
0
18
Kills
0
0
Deaths
18
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AstralNA
King Arthur
7
0
10
12
L
Charybdis
FireHawk00
Charybdis
0
7
0
0
L
Discordia
GreenAccel
Discordia
0
7
0
0
L
Atlas
0
4
0
0
W
4
0
11
9.5
W
Agni
k1ng0fu
Agni
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,547
Damage
19,845
28,069
Taken
40,582
16,020
Mitigated
24,457
5,652
Healing
3,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AstralNA
King Arthur
13,067
2,160
0
1,781
13,003
9,632
266
5,720
6,961
0
24,694
L
Charybdis
FireHawk00
Charybdis
5,295
2,752
0
1,765
14,568
6,082
0
6,687
7,881
0
19,471
L
Discordia
GreenAccel
Discordia
7,905
552
0
350
11,208
4,663
0
3,187
8,021
30,726
0
L
Atlas
6,645
2,891
0
1,039
14,806
13,712
0
5,732
9,074
17,239
0
W
8,187
2,316
584
2,787
7,097
2,985
1,908
4,529
2,302
0
27,023
W
Agni
k1ng0fu
Agni
15,293
1,262
0
500
7,969
3,403
694
3,855
3,844
44,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,908
Gold Earned
21,914
139
Minions Killed
107
4
Camps Cleared
5
680,140
Distance Traveled
521,424
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,855
821
25
2
0
247,793
1
L
Charybdis
6,919
577
42
4
2
171,341
3
L
Discordia
7,341
612
49
4
3
179,977
0
L
Atlas
7,654
638
16
1
0
170,106
1
W
Neith
9,141
762
37
3
3
193,286
5
W
Agni
9,912
826
77
6
1
239,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role