Player Matchup

Skadi
Skadi
 
Skadi
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ItsMannyTime28
Chronos
Level 67
God Stats
1W - 1L
1,303 SR
Queue Stats
207W - 244L
1,283 Elo+
Party 2
Gilgamesh
Gilgamesh
Johndogjr69
Gilgamesh
Level 75
God Stats
32W - 35L
1,503 SR
Queue Stats
209W - 231L
1,332 Elo+
Solo
Cthulhu
Cthulhu
MambaCri
Cthulhu
Level 57
God Stats
18W - 23L
1,423 SR
Queue Stats
142W - 176L
1,249 Elo+
Party 2
Hercules
Hercules
MichaelEatz
Hercules
Level 66
God Stats
1W - 2L
1,301 SR
Queue Stats
71W - 118L
1,229 Elo+
Solo
Team Averages
Level 61
1,406 SR
1,319 Elo+

VS

Team Averages
Level 54
1,422 SR
1,223 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AP Drakko
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,155 Elo+
Party 1
Chernobog
Chernobog
GHOUL3241
Chernobog
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,288 Elo+
Party 1
Baron Samedi
Baron Samedi
SG8prl
Baron Samedi
Level 39
God Stats
0W - 2L
1,117 SR
Queue Stats
1W - 9L
875 Elo+
Party 1
Chaac
Chaac
vladox696969
Chaac
Level 84
God Stats
17W - 15L
1,494 SR
Queue Stats
364W - 396L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
5 / 0 / 1
8,219
548
11,825
8,927
3,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 4 / 4
7,608
507
5,284
9,201
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Johndogjr69
Gilgamesh
12
1 / 1 / 5
7,702
513
5,783
13,600
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
MambaCri
Cthulhu
13
7 / 3 / 2
8,752
583
8,579
13,643
10,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
MichaelEatz
Hercules
11
4 / 0 / 2
7,928
529
4,210
6,433
4,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
0 / 1 / 0
6,312
421
3,514
13,093
10,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
AP Drakko
Nemesis
13
0 / 2 / 3
7,399
493
4,013
10,454
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
GHOUL3241
Chernobog
10
1 / 6 / 1
6,563
438
6,385
11,609
3,962
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
SG8prl
Baron Samedi
12
5 / 7 / 1
7,587
506
8,010
11,558
5,409
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
2 / 5 / 0
7,978
532
6,509
12,477
8,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
20
Kills
8
8
Deaths
21
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
0
1
5.5
L
Xing Tian
 
Xing Tian
0
1
0
0
L
Nemesis
AP Drakko
Nemesis
0
2
3
0.75
L
Chernobog
GHOUL3241
Chernobog
1
6
1
0.25
W
3
4
4
1.25
W
Gilgamesh
Johndogjr69
Gilgamesh
1
1
5
3.5
W
Cthulhu
MambaCri
Cthulhu
7
3
2
2.67
W
Hercules
MichaelEatz
Hercules
4
0
2
5
L
Baron Samedi
SG8prl
Baron Samedi
5
7
1
0.79
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,681
Damage
28,431
51,804
Taken
59,191
28,590
Mitigated
32,563
11,942
Healing
10,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,825
6,228
129
2,864
8,927
3,534
538
2,634
6,293
0
56,094
L
Xing Tian
 
Xing Tian
3,514
255
536
3,295
13,093
10,705
0
0
13,093
24,699
0
L
Nemesis
AP Drakko
Nemesis
4,013
1,930
0
673
10,454
3,973
0
1,541
8,773
0
69,193
L
Chernobog
GHOUL3241
Chernobog
6,385
3,985
0
1,588
11,609
3,962
0
278
11,331
0
35,858
W
5,284
1,986
0
890
9,201
3,991
1,476
5,753
3,448
35,898
0
W
Gilgamesh
Johndogjr69
Gilgamesh
5,783
2,346
0
4,620
13,600
6,220
0
1,783
11,817
0
62,316
W
Cthulhu
MambaCri
Cthulhu
8,579
1,541
4
1,065
13,643
10,247
718
394
13,249
35,533
0
W
Hercules
MichaelEatz
Hercules
4,210
1,330
513
1,857
6,433
4,598
252
960
5,473
32
20,144
L
Baron Samedi
SG8prl
Baron Samedi
8,010
1,504
98
1,171
11,558
5,409
682
5,198
6,303
43,308
0
L
6,509
3,346
0
2,782
12,477
8,514
630
6,275
5,796
0
54,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,209
Gold Earned
35,839
327
Minions Killed
358
0
Camps Cleared
0
1,392,802
Distance Traveled
1,413,239
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,219
548
89
6
0
203,732
3
L
Xing Tian
6,312
421
24
2
0
280,845
0
L
Nemesis
7,399
493
114
8
0
332,235
1
L
Chernobog
6,563
438
51
3
0
267,081
2
W
Chronos
7,608
507
51
3
0
247,670
0
W
Gilgamesh
7,702
513
87
6
0
333,990
1
W
Cthulhu
8,752
583
73
5
0
291,242
0
W
Hercules
7,928
529
27
2
0
316,168
1
L
Baron Samedi
7,587
506
62
4
0
238,020
1
L
Chaac
7,978
532
107
7
0
295,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role