Player Matchup

King Arthur
King Arthur
BahamaRama
King Arthur
Level 80
God Stats
0W - 1L
1,636 SR
Queue Stats
4W - 3L
1,656 Elo+
Party 2
Fenrir
Fenrir
GhostyGhost
Fenrir
Level 160
God Stats
0W - 1L
1,724 SR
Queue Stats
4W - 4L
1,605 Elo+
Party 2
Kuzenbo
Kuzenbo
NotAnActualSupp
Kuzenbo
Level 123
God Stats
0W - 1L
1,700 SR
Queue Stats
1W - 3L
1,473 Elo+
Party 2
Ullr
Ullr
OGBeluga
Ullr
Level 123
God Stats
2W - 1L
1,565 SR
Queue Stats
165W - 135L
1,648 Elo+
Solo
Shiva
Shiva
TheYallFather
Shiva
Level 160
God Stats
0W - 1L
1,612 SR
Queue Stats
2W - 1L
1,834 Elo+
Party 2
Team Averages
Level 129
1,647 SR
1,643 Elo+

VS

Team Averages
Level 135
1,587 SR
1,585 Elo+
Poseidon
Poseidon
G8trfn15
Poseidon
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 69L
1,609 Elo+
Party 3
Gilgamesh
Gilgamesh
ItsmeButter
Gilgamesh
Level 122
God Stats
3W - 1L
1,800 SR
Queue Stats
59W - 49L
1,608 Elo+
Party 3
Baron Samedi
Baron Samedi
LeroyJenkins_LPG
Baron Samedi
Level 120
God Stats
5W - 5L
1,587 SR
Queue Stats
262W - 286L
1,564 Elo+
Solo
Thor
Thor
TheVaPhantom
Thor
Level 159
God Stats
7W - 7L
1,676 SR
Queue Stats
258W - 246L
1,532 Elo+
Party 1
Ares
Ares
Wonkiest_Slayer
Ares
Level 160
God Stats
2W - 1L
1,372 SR
Queue Stats
137W - 108L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BahamaRama
King Arthur
13
0 / 8 / 3
7,941
567
11,598
24,007
23,668
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
17
3 / 4 / 4
10,314
737
14,134
20,373
14,840
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 2
8,380
599
14,065
16,354
23,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
14
2 / 4 / 4
8,826
630
18,684
15,266
7,789
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 5 / 3
9,068
648
18,320
24,880
24,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
G8trfn15
Poseidon
16
2 / 3 / 16
10,036
717
17,928
12,536
14,605
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ItsmeButter
Gilgamesh
18
3 / 1 / 18
10,499
750
15,817
31,267
27,175
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
LeroyJenkins_LPG
Baron Samedi
18
5 / 1 / 16
10,695
764
17,073
11,654
14,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 2 / 12
10,868
776
15,126
16,309
15,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
5 / 1 / 15
11,679
834
19,917
22,380
36,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
102
7
Kills
25
25
Deaths
8
16
Assists
77
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BahamaRama
King Arthur
0
8
3
0.19
W
Poseidon
G8trfn15
Poseidon
2
3
16
3.33
L
Fenrir
3
4
4
1.25
W
Gilgamesh
ItsmeButter
Gilgamesh
3
1
18
12
W
Baron Samedi
LeroyJenkins_LPG
Baron Samedi
5
1
16
13
L
1
4
2
0.5
L
Ullr
2
4
4
1
W
10
2
12
8
L
1
5
3
0.5
W
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,801
Damage
85,861
100,880
Taken
94,146
93,530
Mitigated
107,271
25,609
Healing
47,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BahamaRama
King Arthur
11,598
1,108
209
1,068
24,007
23,668
34
13,455
10,552
42
22,052
W
Poseidon
G8trfn15
Poseidon
17,928
2,629
1,961
1,711
12,536
14,605
2,045
2,343
10,021
40,791
0
L
Fenrir
14,134
3,713
1,945
3,882
20,373
14,840
0
8,966
11,407
1,006
25,714
W
Gilgamesh
ItsmeButter
Gilgamesh
15,817
4,565
2,501
13,746
31,267
27,175
1,467
4,116
26,633
0
24,708
W
Baron Samedi
LeroyJenkins_LPG
Baron Samedi
17,073
2,079
10,073
3,776
11,654
14,096
1,596
1,791
9,766
47,596
0
L
14,065
3,545
1,684
1,911
16,354
23,008
0
9,172
7,182
21,603
0
L
Ullr
18,684
10,393
2,530
2,261
15,266
7,789
0
9,621
5,645
26
31,916
W
15,126
1,429
4,191
2,419
16,309
15,332
921
2,728
13,369
160
20,880
L
18,320
2,966
4,589
5,530
24,880
24,225
0
13,864
11,016
116
30,037
W
19,917
1,650
1,809
4,980
22,380
36,063
880
2,736
19,428
25,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,529
Gold Earned
53,777
127
Minions Killed
163
0
Camps Cleared
0
1,317,614
Distance Traveled
1,303,087
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,941
567
16
1
0
240,870
1
W
Poseidon
10,036
717
56
4
0
230,985
0
L
Fenrir
10,314
737
21
2
0
292,581
0
W
Gilgamesh
10,499
750
20
1
0
276,962
3
W
Baron Samedi
10,695
764
57
4
0
260,242
2
L
Kuzenbo
8,380
599
27
2
0
288,327
0
L
Ullr
8,826
630
34
2
0
232,384
0
W
Thor
10,868
776
23
2
0
260,334
1
L
Shiva
9,068
648
29
2
0
263,452
1
W
Ares
11,679
834
7
1
0
274,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role