Player Matchup

Ao Kuang
Ao Kuang
LegendaryMoney9
Ao Kuang
Level 64
God Stats
51W - 52L
1,512 SR
Queue Stats
102W - 139L
1,349 Elo+
Solo
Chaac
Chaac
LsDxPiRAterAvE
Chaac
Level 140
God Stats
31W - 12L
1,686 SR
Queue Stats
248W - 275L
1,399 Elo+
Solo
Medusa
Medusa
danielrckstr
Medusa
Level 119
God Stats
1W - 5L
1,558 SR
Queue Stats
52W - 78L
1,316 Elo+
Solo
Team Averages
Level 108
1,585 SR
1,355 Elo+

VS

Team Averages
Level 44
1,422 SR
1,457 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Darkkilljoy
Hades
Level 25
God Stats
1W - 1L
1,327 SR
Queue Stats
28W - 23L
1,493 Elo+
Party 1
Ishtar
Ishtar
Lordd_Scrub
Ishtar
Level 25
God Stats
12W - 13L
1,438 SR
Queue Stats
35W - 38L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
3
0 / 3 / 0
7,026
502
0
4,360
1,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 3 / 1
9,145
653
10,673
20,498
22,053
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Medusa
14
1 / 8 / 1
8,928
638
12,790
15,863
7,969
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
6 / 1 / 8
11,637
831
11,780
13,173
16,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 0 / 11
9,975
713
9,468
11,115
6,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
15
7 / 1 / 6
10,542
753
14,552
10,591
5,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
14
14
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
8
10
W
1
0
11
6.5
L
Ao Kuang
0
3
0
0
W
Ishtar
7
1
6
10
L
1
3
1
0.5
L
Medusa
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,463
Damage
35,800
40,721
Taken
34,879
31,606
Mitigated
28,861
8,912
Healing
12,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,780
1,562
754
2,049
13,173
16,845
68
309
12,864
38,240
0
W
9,468
2,162
1,457
5,123
11,115
6,905
1,247
40
11,075
38,598
0
L
Ao Kuang
0
0
181
50
4,360
1,584
0
1,132
3,150
0
0
W
Ishtar
14,552
11,180
0
3,354
10,591
5,111
1,429
285
10,306
0
34,926
L
10,673
1,906
481
7,145
20,498
22,053
0
10,683
9,669
0
37,795
L
Medusa
12,790
6,405
574
481
15,863
7,969
0
9,546
6,317
0
39,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,099
Gold Earned
32,154
105
Minions Killed
168
2
Camps Cleared
10
473,417
Distance Traveled
806,713
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,637
831
56
4
2
269,006
2
W
Hades
9,975
713
77
6
3
251,645
3
L
Ao Kuang
7,026
502
0
0
0
8,987
0
W
Ishtar
10,542
753
35
3
5
286,062
3
L
Chaac
9,145
653
56
4
2
262,533
1
L
Medusa
8,928
638
49
4
0
201,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role