Player Matchup

Cernunnos
Cernunnos
AethFourty
Cernunnos
Level 46
God Stats
0W - 2L
1,255 SR
Queue Stats
61W - 96L
1,375 Elo+
Solo
Ishtar
Ishtar
Glizzys4L
Ishtar
Level 62
God Stats
333W - 373L
1,446 SR
Queue Stats
620W - 670L
1,436 Elo+
Party 1
Shiva
Shiva
Lazydrones
Shiva
Level 60
God Stats
3W - 2L
1,700 SR
Queue Stats
25W - 26L
1,428 Elo+
Solo
Hades
Hades
NickBraden2308
Hades
Level 99
God Stats
82W - 84L
1,530 SR
Queue Stats
603W - 620L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
waynewardson
Cthulhu
Level 46
God Stats
22W - 23L
1,491 SR
Queue Stats
148W - 136L
1,457 Elo+
Solo
Team Averages
Level 63
1,484 SR
1,426 Elo+

VS

Team Averages
Level 67
1,511 SR
1,380 Elo+
Nu Wa
Nu Wa
Hempology
Nu Wa
Level 45
God Stats
2W - 2L
1,462 SR
Queue Stats
22W - 32L
1,341 Elo+
Solo
Agni
Agni
LionsGate2
Agni
Level 140
God Stats
6W - 0L
1,813 SR
Queue Stats
10W - 13L
1,365 Elo+
Solo
Ymir
Ymir
PossyMagginet
Ymir
Level 24
God Stats
32W - 47L
1,373 SR
Queue Stats
67W - 117L
1,362 Elo+
Party 2
Tsukuyomi
Tsukuyomi
kaser1428
Tsukuyomi
Level 63
God Stats
7W - 3L
1,552 SR
Queue Stats
10W - 12L
1,388 Elo+
Solo
Sun Wukong
Sun Wukong
liam5ully
Sun Wukong
Level 61
God Stats
6W - 7L
1,353 SR
Queue Stats
191W - 243L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AethFourty
Cernunnos
15
0 / 3 / 2
9,553
955
9,027
12,052
10,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Glizzys4L
Ishtar
15
1 / 6 / 1
9,608
961
9,050
17,379
7,035
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shiva
15
0 / 9 / 2
9,459
946
9,937
22,725
19,244
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 7 / 1
9,763
976
14,175
19,690
9,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
waynewardson
Cthulhu
15
0 / 3 / 2
9,466
947
12,734
21,404
24,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Team 1 Tickets

180

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hempology
Nu Wa
18
7 / 0 / 21
11,576
1,158
23,667
12,825
6,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
13 / 0 / 15
13,414
1,341
35,184
11,021
5,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
2 / 0 / 24
12,082
1,208
11,519
18,007
28,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
kaser1428
Tsukuyomi
15
2 / 1 / 4
9,431
943
2,078
3,075
1,271
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
liam5ully
Sun Wukong
17
4 / 1 / 19
11,035
1,104
14,561
13,082
12,448
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
111
2
Kills
28
28
Deaths
2
8
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AethFourty
Cernunnos
0
3
2
0.33
L
Ishtar
Glizzys4L
Ishtar
1
6
1
0.25
W
Nu Wa
Hempology
Nu Wa
7
0
21
17.5
L
Shiva
0
9
2
0.11
W
13
0
15
20.5
L
1
7
1
0.21
W
2
0
24
14
W
Tsukuyomi
kaser1428
Tsukuyomi
2
1
4
4
W
Sun Wukong
liam5ully
Sun Wukong
4
1
19
13.5
L
Cthulhu
waynewardson
Cthulhu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,923
Damage
87,009
93,250
Taken
58,010
69,966
Mitigated
54,345
10,286
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AethFourty
Cernunnos
9,027
3,815
0
868
12,052
10,242
0
8,444
3,608
0
32,599
L
Ishtar
Glizzys4L
Ishtar
9,050
6,546
0
654
17,379
7,035
0
12,897
4,482
0
26,428
W
Nu Wa
Hempology
Nu Wa
23,667
5,670
51
1,042
12,825
6,403
0
7,810
4,650
40,389
0
L
Shiva
9,937
1,177
1,712
1,650
22,725
19,244
0
16,075
6,650
0
33,796
W
35,184
4,002
0
20
11,021
5,698
0
4,606
6,281
60,629
0
L
14,175
494
720
2,822
19,690
9,096
0
16,948
2,742
34,547
0
W
11,519
1,200
0
1,722
18,007
28,525
0
6,523
11,073
19,020
0
W
Tsukuyomi
kaser1428
Tsukuyomi
2,078
537
0
157
3,075
1,271
0
1,199
1,714
0
4,818
W
Sun Wukong
liam5ully
Sun Wukong
14,561
3,056
0
4,296
13,082
12,448
0
5,458
7,383
0
29,308
L
Cthulhu
waynewardson
Cthulhu
12,734
500
821
1,039
21,404
24,349
0
16,006
5,398
31,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,849
Gold Earned
57,538
217
Minions Killed
162
4
Camps Cleared
7
913,442
Distance Traveled
881,411
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,553
955
48
5
1
159,302
2
L
Ishtar
9,608
961
33
3
2
182,238
0
W
Nu Wa
11,576
1,158
40
4
2
181,463
0
L
Shiva
9,459
946
45
5
0
180,091
0
W
Agni
13,414
1,341
71
7
4
197,390
0
L
Hades
9,763
976
47
5
1
188,045
2
W
Ymir
12,082
1,208
20
2
0
204,535
0
W
Tsukuyomi
9,431
943
6
1
0
88,376
0
W
Sun Wukong
11,035
1,104
25
3
1
209,647
0
L
Cthulhu
9,466
947
44
4
0
203,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role