Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
PoneiRoxo
The Morrigan
Level 149
God Stats
2W - 0L
1,756 SR
Queue Stats
111W - 60L
1,670 Elo+
Party 1
Susano
Susano
TheHardBR
Susano
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 6L
1,476 Elo+
Party 1
Team Averages
Level 110
1,585 SR
1,549 Elo+

VS

Team Averages
Level 75
1,424 SR
1,275 Elo+
Chronos
Chronos
 
Chronos
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Guiskey
Horus
Level 63
God Stats
0W - 1L
1,378 SR
Queue Stats
5W - 16L
1,201 Elo+
Party 2
Fenrir
Fenrir
Lovelygirll
Fenrir
Level 51
God Stats
0W - 1L
1,395 SR
Queue Stats
2W - 9L
1,125 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 1 / 12
8,056
806
4,633
8,816
10,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
PoneiRoxo
The Morrigan
14
9 / 0 / 6
8,497
850
14,005
4,014
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Susano
TheHardBR
Susano
12
3 / 1 / 11
7,272
727
11,089
5,376
2,514
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
1 / 4 / 0
6,484
648
1,864
12,144
5,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
Guiskey
Horus
10
0 / 4 / 2
6,202
620
1,962
9,799
6,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
8
0 / 7 / 2
5,879
588
2,535
10,562
4,396
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
15
Kills
1
2
Deaths
15
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
12
9
L
Chronos
 
Chronos
1
4
0
0.25
L
Horus
Guiskey
Horus
0
4
2
0.25
L
Fenrir
0
7
2
0.14
W
The Morrigan
PoneiRoxo
The Morrigan
9
0
6
12
W
Susano
TheHardBR
Susano
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,727
Damage
6,361
18,206
Taken
32,505
14,258
Mitigated
16,402
4,030
Healing
3,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,633
289
270
2,102
8,816
10,067
115
1,223
7,371
11,029
0
L
Chronos
 
Chronos
1,864
210
0
664
12,144
5,067
0
5,064
7,080
21,426
1,354
L
Horus
Guiskey
Horus
1,962
913
731
1,731
9,799
6,939
0
5,273
4,526
0
12,017
L
Fenrir
2,535
653
0
310
10,562
4,396
0
4,349
6,213
0
10,200
W
The Morrigan
PoneiRoxo
The Morrigan
14,005
2,869
124
1,284
4,014
1,677
231
159
3,779
34,124
6,601
W
Susano
TheHardBR
Susano
11,089
1,967
0
250
5,376
2,514
850
775
4,516
0
22,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,825
Gold Earned
18,565
109
Minions Killed
89
8
Camps Cleared
2
621,868
Distance Traveled
519,986
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,056
806
14
1
1
204,701
1
L
Chronos
6,484
648
51
5
2
191,075
1
L
Horus
6,202
620
14
1
0
174,957
1
L
Fenrir
5,879
588
24
2
0
153,954
3
W
The Morrigan
8,497
850
63
6
1
211,129
2
W
Susano
7,272
727
32
3
6
206,038
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role