Player Matchup

Morgan Le Fay
Morgan Le Fay
BeefShore
Morgan Le Fay
Level 67
God Stats
0W - 1L
1,380 SR
Queue Stats
9W - 10L
1,669 Elo+
Party 2
Shiva
Shiva
ChaiMochii
Shiva
Level 6
God Stats
10W - 7L
1,809 SR
Queue Stats
215W - 145L
1,797 Elo+
Party 3
Xing Tian
Xing Tian
CringeComp
Xing Tian
Level 160
God Stats
8W - 16L
1,578 SR
Queue Stats
592W - 544L
1,610 Elo+
Party 3
Jing Wei
Jing Wei
Jarby04
Jing Wei
Level 122
God Stats
1W - 8L
1,389 SR
Queue Stats
184W - 177L
1,596 Elo+
Party 3
Nemesis
Nemesis
itsgugy
Nemesis
Level 72
God Stats
1W - 6L
1,525 SR
Queue Stats
10W - 12L
1,539 Elo+
Party 2
Team Averages
Level 85
1,536 SR
1,642 Elo+

VS

Team Averages
Level 106
1,519 SR
1,612 Elo+
Guan Yu
Guan Yu
Mewrice
Guan Yu
Level 18
God Stats
6W - 0L
1,500 SR
Queue Stats
135W - 93L
1,636 Elo+
Party 1
Cernunnos
Cernunnos
Quntake
Cernunnos
Level 87
God Stats
11W - 8L
1,631 SR
Queue Stats
286W - 161L
1,621 Elo+
Party 1
Chang'e
Chang'e
Rithrum
Chang'e
Level 160
God Stats
2W - 4L
1,203 SR
Queue Stats
666W - 562L
1,625 Elo+
Party 1
Baron Samedi
Baron Samedi
Slushy_iAm
Baron Samedi
Level 137
God Stats
12W - 11L
1,682 SR
Queue Stats
343W - 332L
1,577 Elo+
Party 1
Ne Zha
Ne Zha
crág
Ne Zha
Level 126
God Stats
7W - 1L
1,576 SR
Queue Stats
106W - 99L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BeefShore
Morgan Le Fay
8
0 / 2 / 2
4,930
493
5,683
5,035
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
9
0 / 2 / 0
5,359
536
2,953
8,060
2,382
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
CringeComp
Xing Tian
8
1 / 1 / 1
5,073
507
4,826
8,848
6,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Jarby04
Jing Wei
8
0 / 3 / 0
4,973
497
3,822
7,204
2,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
itsgugy
Nemesis
8
1 / 3 / 1
4,992
499
2,635
8,787
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Mewrice
Guan Yu
10
2 / 0 / 3
6,035
604
5,510
5,543
4,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
Quntake
Cernunnos
11
3 / 0 / 0
6,215
622
6,114
7,668
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Rithrum
Chang'e
10
4 / 1 / 1
5,695
570
6,427
7,580
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Slushy_iAm
Baron Samedi
8
0 / 1 / 6
5,568
557
3,432
7,302
4,800
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ne Zha
crág
Ne Zha
10
2 / 0 / 4
5,674
567
4,888
6,876
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
11
11
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BeefShore
Morgan Le Fay
0
2
2
0.5
L
Shiva
0
2
0
0
L
Xing Tian
CringeComp
Xing Tian
1
1
1
1.5
L
Jing Wei
Jarby04
Jing Wei
0
3
0
0
W
Guan Yu
Mewrice
Guan Yu
2
0
3
3.5
W
Cernunnos
Quntake
Cernunnos
3
0
0
3
W
Chang'e
Rithrum
Chang'e
4
1
1
4.5
W
Baron Samedi
Slushy_iAm
Baron Samedi
0
1
6
3
W
Ne Zha
crág
Ne Zha
2
0
4
4
L
Nemesis
itsgugy
Nemesis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,919
Damage
26,371
37,934
Taken
34,969
15,911
Mitigated
17,153
8,914
Healing
22,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BeefShore
Morgan Le Fay
5,683
866
0
746
5,035
1,969
0
2,170
2,865
38,116
0
L
Shiva
2,953
623
0
2,220
8,060
2,382
0
54
7,434
0
33,204
L
Xing Tian
CringeComp
Xing Tian
4,826
741
265
2,496
8,848
6,148
0
3,822
5,026
16,047
0
L
Jing Wei
Jarby04
Jing Wei
3,822
3,718
0
2,095
7,204
2,006
0
403
6,801
0
33,439
W
Guan Yu
Mewrice
Guan Yu
5,510
626
85
2,634
5,543
4,154
0
0
5,543
0
36,918
W
Cernunnos
Quntake
Cernunnos
6,114
3,533
0
5,667
7,668
2,573
0
957
6,711
0
43,068
W
Chang'e
Rithrum
Chang'e
6,427
696
552
3,382
7,580
3,113
0
4,790
2,790
38,970
0
W
Baron Samedi
Slushy_iAm
Baron Samedi
3,432
354
2,248
3,369
7,302
4,800
0
3,556
3,746
15,283
2,781
W
Ne Zha
crág
Ne Zha
4,888
1,115
0
4,227
6,876
2,513
0
1,227
5,649
0
37,788
L
Nemesis
itsgugy
Nemesis
2,635
1,136
0
1,092
8,787
3,406
0
2,969
5,773
21
26,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,327
Gold Earned
29,187
254
Minions Killed
315
0
Camps Cleared
0
972,326
Distance Traveled
950,046
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
4,930
493
58
6
0
188,821
2
L
Shiva
5,359
536
66
7
0
196,174
3
L
Xing Tian
5,073
507
19
2
0
202,110
4
L
Jing Wei
4,973
497
61
6
0
185,711
2
W
Guan Yu
6,035
604
59
6
0
168,215
2
W
Cernunnos
6,215
622
80
8
0
176,808
1
W
Chang'e
5,695
570
74
7
0
180,936
2
W
Baron Samedi
5,568
557
23
2
0
187,988
2
W
Ne Zha
5,674
567
79
8
0
236,099
0
L
Nemesis
4,992
499
50
5
0
199,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role