Player Matchup

Danzaburou
Danzaburou
BronySlayer9000
Danzaburou
Level 114
God Stats
3W - 5L
1,438 SR
Queue Stats
133W - 111L
1,500 Elo+
Party 2
Ullr
Ullr
Fear Th3 Hunter
Ullr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,537 Elo+
Solo
Skadi
Skadi
ImScaredUGuys
Skadi
Level 124
God Stats
1W - 1L
1,844 SR
Queue Stats
72W - 67L
1,507 Elo+
Party 2
Osiris
Osiris
iTzShawn
Osiris
Level 124
God Stats
1W - 1L
1,710 SR
Queue Stats
293W - 269L
1,598 Elo+
Solo
Raijin
Raijin
watermelonbaby
Raijin
Level 105
God Stats
5W - 5L
1,431 SR
Queue Stats
113W - 116L
1,461 Elo+
Party 2
Team Averages
Level 119
1,584 SR
1,521 Elo+

VS

Team Averages
Level 126
1,494 SR
1,512 Elo+
Merlin
Merlin
BakaOokamiX3
Merlin
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 26L
1,569 Elo+
Party 3
Bellona
Bellona
BraveBrave
Bellona
Level 127
God Stats
4W - 2L
1,454 SR
Queue Stats
38W - 34L
1,432 Elo+
Party 3
Cernunnos
Cernunnos
Pope Oscar
Cernunnos
Level 118
God Stats
6W - 12L
1,301 SR
Queue Stats
594W - 573L
1,476 Elo+
Party 1
Jormungandr
Jormungandr
SheetStains22
Jormungandr
Level 124
God Stats
13W - 6L
1,713 SR
Queue Stats
942W - 940L
1,528 Elo+
Party 1
Hera
Hera
jaredthejaguar
Hera
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 92L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BronySlayer9000
Danzaburou
19
8 / 3 / 8
12,472
780
17,254
16,094
9,350
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 3 / 6
10,699
669
10,288
14,930
7,806
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 4 / 12
10,564
660
12,407
14,533
7,069
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
iTzShawn
Osiris
17
4 / 7 / 8
11,080
693
6,850
26,047
35,205
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
3 / 4 / 12
11,685
730
22,408
15,312
8,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
4 / 2 / 9
11,737
734
14,218
11,009
5,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
BraveBrave
Bellona
20
7 / 3 / 11
12,042
753
15,158
28,302
33,689
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
Pope Oscar
Cernunnos
17
4 / 5 / 4
11,030
689
18,470
14,823
8,131
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
SheetStains22
Jormungandr
19
2 / 5 / 11
12,364
773
14,732
25,158
35,907
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
4 / 4 / 9
11,690
731
14,568
12,324
6,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
65
19
Kills
21
21
Deaths
19
46
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
2
9
4.25
W
Bellona
BraveBrave
Bellona
7
3
11
4.17
L
Danzaburou
BronySlayer9000
Danzaburou
8
3
8
4
L
3
3
6
2
L
1
4
12
1.75
W
Cernunnos
Pope Oscar
Cernunnos
4
5
4
1.2
W
Jormungandr
SheetStains22
Jormungandr
2
5
11
1.5
L
Osiris
iTzShawn
Osiris
4
7
8
1.14
W
4
4
9
2.13
L
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,207
Damage
77,146
86,916
Taken
91,616
67,702
Mitigated
89,949
33,804
Healing
26,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
14,218
709
1,052
1,121
11,009
5,875
2,138
3,736
7,273
39,394
0
W
Bellona
BraveBrave
Bellona
15,158
2,339
1,260
8,525
28,302
33,689
37
5,362
22,940
0
21,560
L
Danzaburou
BronySlayer9000
Danzaburou
17,254
6,876
2,704
5,708
16,094
9,350
1,973
7,064
9,030
0
47,316
L
10,288
3,730
840
4,933
14,930
7,806
1,455
8,444
6,486
0
20,631
L
12,407
5,889
3,525
3,458
14,533
7,069
1,145
8,107
6,426
0
29,968
W
Cernunnos
Pope Oscar
Cernunnos
18,470
5,382
1,237
2,623
14,823
8,131
4,467
3,663
11,160
0
36,555
W
Jormungandr
SheetStains22
Jormungandr
14,732
1,896
2,180
3,721
25,158
35,907
28
7,180
17,978
35,304
0
L
Osiris
iTzShawn
Osiris
6,850
1,687
3,781
3,837
26,047
35,205
270
13,210
12,837
0
11,369
W
14,568
2,309
2,115
2,358
12,324
6,347
1,050
2,467
9,857
33,765
0
L
22,408
1,497
1,546
3,472
15,312
8,272
210
6,693
8,619
41,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,500
Gold Earned
58,863
166
Minions Killed
191
0
Camps Cleared
0
1,399,241
Distance Traveled
1,502,906
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,737
734
56
4
0
294,709
0
W
Bellona
12,042
753
10
1
0
330,160
0
L
Danzaburou
12,472
780
45
3
0
293,686
5
L
Ullr
10,699
669
14
1
0
288,099
0
L
Skadi
10,564
660
46
3
0
267,469
0
W
Cernunnos
11,030
689
37
2
0
278,143
0
W
Jormungandr
12,364
773
35
2
0
287,798
0
L
Osiris
11,080
693
9
1
0
278,257
0
W
Hera
11,690
731
53
3
0
312,096
0
L
Raijin
11,685
730
52
3
0
271,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role