Player Matchup

Gilgamesh
Gilgamesh
Silver III
NeutralisierDich
Gilgamesh
Silver III
Level 41
God Stats
2W - 0L
1,805 SR
Queue Stats
4W - 4L
1,380 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
matkle1
Baron Samedi
Silver III
Level 67
God Stats
4W - 3L
1,725 SR
Queue Stats
4W - 4L
1,380 MMR
Party 1
Charybdis
Charybdis
Silver II
schmidi017
Charybdis
Silver II
Level 146
God Stats
1W - 0L
1,976 SR
Queue Stats
4W - 4L
1,451 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 85
1,835 SR
1,404 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,581 SR
1,396 MMR
He Bo
He Bo
Bronze III
Alpha uF
He Bo
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,427 MMR
Party 2
Medusa
Medusa
Bronze III
Ez Ganji
Medusa
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,427 MMR
Party 2
Odin
Odin
Gold IV
Nomada-005
Odin
Gold IV
Level 129
God Stats
20W - 9L
1,744 SR
Queue Stats
538W - 641L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
20
13 / 2 / 13
14,177
834
21,456
19,171
17,337
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
matkle1
Baron Samedi
17
4 / 5 / 17
12,339
726
10,292
12,548
5,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
schmidi017
Charybdis
18
10 / 3 / 14
13,722
807
22,877
15,449
6,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
AphroditeJormungandrYu HuangAtlasPoseidon

VS

Bans
TyrKumbhakarnaAmaterasuKuzenboShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Alpha uF
He Bo
16
4 / 9 / 5
11,944
703
19,805
16,115
6,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
Ez Ganji
Medusa
16
4 / 10 / 3
11,554
680
7,789
19,281
8,506
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 8 / 7
11,422
672
6,118
25,279
33,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
27
Kills
9
10
Deaths
27
44
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
Alpha uF
He Bo
4
9
5
0.72
L
Medusa
Ez Ganji
Medusa
4
10
3
0.55
W
Gilgamesh
13
2
13
9.75
L
1
8
7
0.56
W
Baron Samedi
matkle1
Baron Samedi
4
5
17
2.5
W
Charybdis
schmidi017
Charybdis
10
3
14
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,625
Damage
33,712
47,168
Taken
60,675
28,738
Mitigated
48,386
12,197
Healing
4,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Alpha uF
He Bo
19,805
239
461
743
16,115
6,051
0
1,625
14,490
44,979
0
L
Medusa
Ez Ganji
Medusa
7,789
3,126
0
1,651
19,281
8,506
0
4,642
14,639
0
33,721
W
Gilgamesh
21,456
7,128
0
3,608
19,171
17,337
841
6,172
12,999
0
54,890
L
6,118
534
0
1,806
25,279
33,829
0
4,265
21,014
0
15,287
W
Baron Samedi
matkle1
Baron Samedi
10,292
577
1,233
2,242
12,548
5,358
285
7,163
5,385
40,374
0
W
Charybdis
schmidi017
Charybdis
22,877
10,486
0
5,114
15,449
6,043
1,252
7,066
8,383
0
66,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,238
Gold Earned
34,920
208
Minions Killed
132
13
Camps Cleared
3
934,111
Distance Traveled
850,165
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,944
703
59
3
1
280,316
3
L
Medusa
11,554
680
51
3
1
276,410
0
W
Gilgamesh
14,177
834
51
3
6
347,567
4
L
Odin
11,422
672
22
1
1
293,439
7
W
Baron Samedi
12,339
726
57
3
3
296,356
3
W
Charybdis
13,722
807
100
6
4
290,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role