Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
DropTopFarm
Discordia
Level 160
God Stats
6W - 4L
1,563 SR
Queue Stats
204W - 146L
1,569 Elo+
Party 1
Guan Yu
Guan Yu
TMB Homicide
Guan Yu
Level 96
God Stats
1W - 2L
1,546 SR
Queue Stats
111W - 103L
1,477 Elo+
Party 1
Team Averages
Level 127
1,536 SR
1,515 Elo+

VS

Team Averages
Level 52
1,532 SR
1,367 Elo+
Tsukuyomi
Tsukuyomi
GodSphinxus
Tsukuyomi
Level 109
God Stats
2W - 3L
1,396 SR
Queue Stats
2W - 3L
1,346 Elo+
Party 2
Atlas
Atlas
iPsychpomp
Atlas
Level 28
God Stats
2W - 1L
1,573 SR
Queue Stats
10W - 9L
1,379 Elo+
Party 2
Sol
Sol
lvlonehuman
Sol
Level 18
God Stats
0W - 1L
1,628 SR
Queue Stats
4W - 3L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
11 / 2 / 5
9,501
864
13,144
10,826
4,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
DropTopFarm
Discordia
14
5 / 2 / 12
9,037
822
10,905
6,878
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
TMB Homicide
Guan Yu
13
1 / 2 / 16
8,765
797
5,743
15,825
13,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GodSphinxus
Tsukuyomi
11
6 / 5 / 0
8,872
807
13,488
11,174
4,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
11
0 / 8 / 4
7,181
653
6,726
14,564
10,753
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 4 / 4
6,913
628
9,193
9,449
3,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
17
Kills
6
6
Deaths
17
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
11
2
5
6.75
W
Discordia
DropTopFarm
Discordia
5
2
12
5.5
L
Tsukuyomi
GodSphinxus
Tsukuyomi
6
5
0
1.2
W
Guan Yu
TMB Homicide
Guan Yu
1
2
16
4.5
L
Atlas
0
8
4
0.25
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,792
Damage
29,407
33,529
Taken
35,187
20,907
Mitigated
19,600
12,058
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
13,144
6,616
0
2,468
10,826
4,488
606
4,009
6,817
0
23,086
W
Discordia
DropTopFarm
Discordia
10,905
444
0
705
6,878
2,702
230
2,809
4,069
38,934
0
L
Tsukuyomi
GodSphinxus
Tsukuyomi
13,488
3,241
47
644
11,174
4,887
0
3,521
7,457
0
24,105
W
Guan Yu
TMB Homicide
Guan Yu
5,743
497
1,834
7,051
15,825
13,717
149
8,056
7,769
0
15,904
L
Atlas
6,726
2,420
209
274
14,564
10,753
0
4,197
9,819
21,060
0
L
9,193
4,134
0
1,873
9,449
3,960
0
2,415
6,756
19,488
3,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,303
Gold Earned
22,966
116
Minions Killed
90
6
Camps Cleared
2
625,603
Distance Traveled
554,685
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,501
864
31
3
3
182,425
1
W
Discordia
9,037
822
68
6
3
214,176
3
L
Tsukuyomi
8,872
807
16
1
1
198,155
2
W
Guan Yu
8,765
797
17
2
0
229,002
4
L
Atlas
7,181
653
36
3
1
181,993
0
L
Sol
6,913
628
38
3
0
174,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role