Player Matchup

Nemesis
Nemesis
ASkeatShow
Nemesis
Level 138
God Stats
11W - 20L
1,380 SR
Queue Stats
229W - 230L
1,491 Elo+
Solo
Neith
Neith
Its The Ol 96er
Neith
Level 136
God Stats
5W - 1L
1,669 SR
Queue Stats
287W - 285L
1,468 Elo+
Solo
Geb
Geb
Nickoftime81
Geb
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,393 Elo+
Party 1
Guan Yu
Guan Yu
PlumpFrog
Guan Yu
Level 126
God Stats
2W - 1L
1,864 SR
Queue Stats
79W - 89L
1,488 Elo+
Party 1
Chronos
Chronos
real_hitmanx
Chronos
Level 152
God Stats
1W - 5L
1,252 SR
Queue Stats
376W - 376L
1,526 Elo+
Solo
Team Averages
Level 133
1,533 SR
1,473 Elo+

VS

Team Averages
Level 121
1,662 SR
1,544 Elo+
Izanami
Izanami
CaptainCubano
Izanami
Level 107
God Stats
29W - 9L
1,829 SR
Queue Stats
281W - 264L
1,552 Elo+
Party 2
Ra
Ra
killerGAPMAN
Ra
Level 110
God Stats
7W - 7L
1,480 SR
Queue Stats
266W - 261L
1,558 Elo+
Party 2
Bellona
Bellona
oH_VeeYo
Bellona
Level 123
God Stats
2W - 4L
1,768 SR
Queue Stats
483W - 470L
1,565 Elo+
Party 2
Da Ji
Da Ji
richonhabbo
Da Ji
Level 114
God Stats
8W - 9L
1,499 SR
Queue Stats
349W - 333L
1,522 Elo+
Solo
Jormungandr
Jormungandr
thegentledove
Jormungandr
Level 149
God Stats
6W - 1L
1,731 SR
Queue Stats
148W - 144L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ASkeatShow
Nemesis
10
1 / 1 / 0
5,555
505
3,465
8,152
3,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 1
5,563
506
5,481
6,931
2,726
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 2 / 1
4,800
436
1,946
8,208
4,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
PlumpFrog
Guan Yu
9
1 / 4 / 0
5,476
498
3,451
12,953
10,593
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
real_hitmanx
Chronos
8
0 / 3 / 0
4,657
423
3,020
6,918
2,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
1 / 0 / 4
6,803
618
3,382
6,631
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 1 / 3
6,727
612
7,483
6,385
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
oH_VeeYo
Bellona
12
2 / 1 / 2
7,244
659
8,063
9,664
8,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 0 / 2
6,664
606
5,098
7,113
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
thegentledove
Jormungandr
10
2 / 0 / 4
6,179
562
5,535
6,939
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
11
11
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ASkeatShow
Nemesis
1
1
0
1
W
Izanami
1
0
4
3
L
0
1
1
0.5
L
0
2
1
0.25
L
Guan Yu
PlumpFrog
Guan Yu
1
4
0
0.25
W
2
1
3
3.5
W
Bellona
oH_VeeYo
Bellona
2
1
2
3
L
Chronos
real_hitmanx
Chronos
0
3
0
0
W
4
0
2
5
W
Jormungandr
thegentledove
Jormungandr
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,363
Damage
29,561
43,162
Taken
36,732
22,866
Mitigated
20,251
10,676
Healing
14,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ASkeatShow
Nemesis
3,465
1,880
0
914
8,152
3,054
0
1,549
6,575
0
39,990
W
Izanami
3,382
2,140
0
3,671
6,631
2,596
1,908
1,829
4,802
0
52,742
L
5,481
1,355
0
2,287
6,931
2,726
0
3,300
3,507
0
52,874
L
1,946
429
0
1,847
8,208
4,191
0
3,212
4,784
8,875
0
L
Guan Yu
PlumpFrog
Guan Yu
3,451
1,676
180
4,238
12,953
10,593
0
911
12,000
0
30,528
W
7,483
859
893
2,458
6,385
2,580
0
645
5,740
56,650
0
W
Bellona
oH_VeeYo
Bellona
8,063
4,358
0
5,465
9,664
8,254
168
271
9,393
0
55,006
L
Chronos
real_hitmanx
Chronos
3,020
1,539
0
1,210
6,918
2,302
0
3,097
3,549
31,677
0
W
5,098
2,040
0
715
7,113
2,700
0
347
6,766
0
36,697
W
Jormungandr
thegentledove
Jormungandr
5,535
1,548
77
841
6,939
4,121
409
1,874
5,065
21,774
2,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,051
Gold Earned
33,617
271
Minions Killed
407
0
Camps Cleared
0
1,035,279
Distance Traveled
1,122,413
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,555
505
78
7
0
257,424
2
W
Izanami
6,803
618
89
8
0
183,354
4
L
Neith
5,563
506
82
7
0
194,195
2
L
Geb
4,800
436
11
1
0
215,047
2
L
Guan Yu
5,476
498
57
5
0
195,274
0
W
Ra
6,727
612
94
9
0
227,602
4
W
Bellona
7,244
659
98
9
0
219,578
2
L
Chronos
4,657
423
43
4
0
173,339
0
W
Da Ji
6,664
606
66
6
0
247,142
4
W
Jormungandr
6,179
562
60
5
0
244,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role