Player Matchup

Chang'e
Chang'e
Dess2yayy
Chang'e
Level 23
God Stats
3W - 3L
1,557 SR
Queue Stats
26W - 25L
1,473 Elo+
Party 1
Mulan
Mulan
MythicGT3
Mulan
Level 67
God Stats
2W - 2L
1,521 SR
Queue Stats
50W - 36L
1,517 Elo+
Party 1
Geb
Geb
ithetc
Geb
Level 41
God Stats
2W - 2L
1,505 SR
Queue Stats
76W - 72L
1,476 Elo+
Party 1
Team Averages
Level 44
1,528 SR
1,489 Elo+

VS

Team Averages
Level 35
1,603 SR
1,408 Elo+
Izanami
Izanami
Imagoodspeler
Izanami
Level 61
God Stats
1W - 1L
1,655 SR
Queue Stats
3W - 7L
1,335 Elo+
Party 2
Cthulhu
Cthulhu
Thungar1234
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,280 Elo+
Party 2
Anubis
Anubis
TyD1e
Anubis
Level 17
God Stats
1W - 1L
1,655 SR
Queue Stats
1W - 3L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dess2yayy
Chang'e
17
4 / 0 / 15
11,458
716
15,921
13,173
10,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
MythicGT3
Mulan
17
11 / 0 / 8
12,272
767
13,517
17,279
15,839
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
ithetc
Geb
17
4 / 0 / 14
12,047
753
11,307
21,081
26,716
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
0 / 4 / 0
9,445
590
13,910
15,031
7,663
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Thungar1234
Cthulhu
12
0 / 7 / 0
8,553
535
9,155
17,982
18,333
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
TyD1e
Anubis
13
0 / 8 / 0
8,790
549
9,281
14,258
8,816
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
0
19
Kills
0
0
Deaths
19
37
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Dess2yayy
Chang'e
4
0
15
11.5
L
Izanami
0
4
0
0
W
Mulan
MythicGT3
Mulan
11
0
8
15
L
Cthulhu
Thungar1234
Cthulhu
0
7
0
0
L
Anubis
TyD1e
Anubis
0
8
0
0
W
Geb
ithetc
Geb
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,745
Damage
32,346
51,533
Taken
47,271
52,927
Mitigated
34,812
25,216
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Dess2yayy
Chang'e
15,921
1,168
9,469
8,768
13,173
10,372
955
4,413
8,760
56,255
0
L
Izanami
13,910
9,020
288
4,104
15,031
7,663
0
9,228
5,803
0
66,597
W
Mulan
MythicGT3
Mulan
13,517
1,686
0
2,725
17,279
15,839
1,056
8,034
9,245
397
41,228
L
Cthulhu
Thungar1234
Cthulhu
9,155
830
0
1,088
17,982
18,333
0
10,510
7,472
21,748
0
L
Anubis
TyD1e
Anubis
9,281
889
0
2,251
14,258
8,816
0
7,929
6,329
21,065
0
W
Geb
ithetc
Geb
11,307
601
1,076
3,178
21,081
26,716
573
6,696
14,182
34,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,777
Gold Earned
26,788
187
Minions Killed
158
11
Camps Cleared
2
909,814
Distance Traveled
702,929
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,458
716
94
6
3
300,253
4
L
Izanami
9,445
590
112
7
1
245,953
5
W
Mulan
12,272
767
58
4
5
271,452
0
L
Cthulhu
8,553
535
18
1
0
236,684
1
L
Anubis
8,790
549
28
2
1
220,292
1
W
Geb
12,047
753
35
2
3
338,109
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role