Player Matchup

Tsukuyomi
Tsukuyomi
Diamond IV
DarkWhithe
Tsukuyomi
Diamond IV
Level 67
God Stats
3W - 2L
1,551 SR
Queue Stats
126W - 99L
2,016 MMR
Solo
Cerberus
Cerberus
Diamond IV
Orhka
Cerberus
Diamond IV
Level 155
God Stats
5W - 3L
1,640 SR
Queue Stats
268W - 263L
2,083 MMR
Solo
Hera
Hera
Diamond V
Qahnaarrinn
Hera
Diamond V
Level 143
God Stats
33W - 15L
1,705 SR
Queue Stats
131W - 117L
2,036 MMR
Solo
Horus
Horus
Diamond IV
Rorschαch
Horus
Diamond IV
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 43L
2,287 MMR
Solo
Medusa
Medusa
Diamond IV
explosion789
Medusa
Diamond IV
Level 160
God Stats
9W - 2L
1,859 SR
Queue Stats
103W - 79L
2,328 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,651 SR
2,150 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 94
1,594 SR
2,053 MMR
Geb
Geb
Platinum II
 
Geb
Platinum II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Masters
Dulzdude
Guan Yu
Masters
Level 149
God Stats
40W - 26L
1,649 SR
Queue Stats
402W - 379L
2,421 MMR
Party 1
Ravana
Ravana
Diamond IV
Ghostboyee1
Ravana
Diamond IV
Level 67
God Stats
1W - 1L
1,862 SR
Queue Stats
177W - 163L
2,095 MMR
Party 2
Ullr
Ullr
Diamond I
KCGromins
Ullr
Diamond I
Level 69
God Stats
32W - 14L
1,786 SR
Queue Stats
154W - 136L
2,356 MMR
Party 1
Sol
Sol
Platinum II
StealthxSwipe
Sol
Platinum II
Level 60
God Stats
1W - 1L
1,171 SR
Queue Stats
96W - 89L
1,896 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DarkWhithe
Tsukuyomi
20
5 / 0 / 3
12,747
607
16,674
14,566
6,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Orhka
Cerberus
16
1 / 0 / 7
11,285
537
5,629
16,389
16,656
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
1 / 1 / 6
12,293
585
11,724
7,871
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
18
1 / 1 / 3
11,749
559
10,810
16,791
13,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Medusa
20
4 / 1 / 0
14,826
706
12,189
10,198
4,754
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Bans
SusanoNe ZhaKhepri

VS

Bans
LokiCupidMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
0 / 3 / 1
9,005
429
5,993
16,827
18,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
Dulzdude
Guan Yu
19
1 / 0 / 0
11,190
533
7,627
20,754
23,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
15
1 / 3 / 1
9,383
447
8,795
12,989
6,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
16
0 / 2 / 0
9,322
444
4,860
13,790
6,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
1 / 4 / 0
10,304
491
5,324
13,879
5,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
3
3
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
1
0.17
W
Tsukuyomi
DarkWhithe
Tsukuyomi
5
0
3
6.5
L
Guan Yu
Dulzdude
Guan Yu
1
0
0
1
L
Ravana
1
3
1
0.5
L
Ullr
0
2
0
0
W
Cerberus
Orhka
Cerberus
1
0
7
4.5
W
1
1
6
4
W
Horus
1
1
3
2.5
L
1
4
0
0.25
W
Medusa
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,026
Damage
32,599
65,815
Taken
78,239
45,545
Mitigated
60,606
25,429
Healing
19,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,993
602
0
2,014
16,827
18,660
0
4,859
11,872
24,823
5,417
W
Tsukuyomi
DarkWhithe
Tsukuyomi
16,674
5,937
0
8,119
14,566
6,678
499
1,650
12,782
33
128,537
L
Guan Yu
Dulzdude
Guan Yu
7,627
1,069
685
10,439
20,754
23,789
491
2,435
17,441
0
106,178
L
Ravana
8,795
2,289
0
1,100
12,989
6,170
0
2,112
10,805
0
90,406
L
Ullr
4,860
1,087
0
502
13,790
6,276
0
7,628
6,056
0
102,351
W
Cerberus
Orhka
Cerberus
5,629
286
0
4,233
16,389
16,656
14
3,265
13,027
38,565
0
W
11,724
3,312
0
1,786
7,871
3,942
1,569
927
6,890
123,347
0
W
Horus
10,810
4,265
1,387
9,075
16,791
13,515
889
2,134
13,629
162
87,088
L
5,324
2,106
0
4,994
13,879
5,711
0
1,043
12,836
82,954
9,880
W
Medusa
12,189
4,800
0
829
10,198
4,754
282
3,577
6,621
0
150,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,900
Gold Earned
49,204
800
Minions Killed
691
0
Camps Cleared
0
2,265,336
Distance Traveled
2,066,118
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,005
429
40
2
0
449,673
6
W
Tsukuyomi
12,747
607
171
8
0
511,567
5
L
Guan Yu
11,190
533
194
9
0
441,198
3
L
Ravana
9,383
447
127
6
0
461,664
8
L
Ullr
9,322
444
163
8
0
356,639
2
W
Cerberus
11,285
537
67
3
0
441,493
7
W
Hera
12,293
585
186
9
0
427,954
7
W
Horus
11,749
559
141
7
0
431,130
6
L
Sol
10,304
491
167
8
0
356,944
5
W
Medusa
14,826
706
235
11
0
453,192
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role