Player Matchup

Achilles
Achilles
 
Achilles
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
EggoManPeggo
Scylla
Level 98
God Stats
7W - 15L
1,391 SR
Queue Stats
24W - 40L
1,314 Elo+
Party 1
Odin
Odin
NoEscapingLou
Odin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 123L
1,456 Elo+
Solo
Team Averages
Level 117
1,464 SR
1,423 Elo+

VS

Team Averages
Level 99
1,554 SR
1,455 Elo+
Thanatos
Thanatos
F w G JARJAR
Thanatos
Level 103
God Stats
31W - 50L
1,460 SR
Queue Stats
436W - 503L
1,415 Elo+
Solo
Chaac
Chaac
Im Back Jurns
Chaac
Level 95
God Stats
2W - 1L
1,804 SR
Queue Stats
13W - 15L
1,429 Elo+
Party 2
Ra
Ra
NOTGLENN
Ra
Level 98
God Stats
3W - 3L
1,397 SR
Queue Stats
24W - 16L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 4 / 10
10,035
772
7,708
18,648
19,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
13
4 / 3 / 10
9,564
736
11,744
9,136
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 1 / 5
11,291
869
13,305
8,333
3,647
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
F w G JARJAR
Thanatos
4
0 / 4 / 0
6,298
484
979
3,985
993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 7 / 3
8,575
660
12,390
21,008
10,013
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 7 / 3
8,646
665
9,164
12,444
4,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
18
Kills
6
8
Deaths
18
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
4
10
2.25
W
Scylla
4
3
10
3
L
Thanatos
F w G JARJAR
Thanatos
0
4
0
0
L
3
7
3
0.64
L
3
7
3
0.64
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,757
Damage
22,533
36,117
Taken
37,437
26,141
Mitigated
15,428
7,343
Healing
7,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,708
3,256
694
5,179
18,648
19,340
229
4,067
14,546
0
19,431
W
Scylla
11,744
657
54
916
9,136
3,154
419
2,377
6,759
32,322
0
L
Thanatos
F w G JARJAR
Thanatos
979
623
0
128
3,985
993
0
189
3,796
0
1,289
L
12,390
2,409
0
4,305
21,008
10,013
0
8,099
12,909
0
24,561
L
9,164
1,359
726
1,938
12,444
4,422
0
3,456
8,988
25,161
0
W
13,305
3,861
0
500
8,333
3,647
1,108
3,130
4,989
0
48,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,890
Gold Earned
23,519
141
Minions Killed
79
10
Camps Cleared
1
711,404
Distance Traveled
435,409
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,035
772
11
1
0
234,511
0
W
Scylla
9,564
736
57
4
2
226,377
3
L
Thanatos
6,298
484
0
0
0
28,951
1
L
Chaac
8,575
660
35
3
1
207,447
0
L
Ra
8,646
665
44
3
0
199,011
1
W
Odin
11,291
869
73
6
8
250,516
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role