Player Matchup

Horus
Horus
Comegordas4000
Horus
Level 63
God Stats
2W - 2L
1,306 SR
Queue Stats
239W - 111L
1,618 Elo+
Party 1
Hera
Hera
LucasVasco2310
Hera
Level 108
God Stats
5W - 0L
1,736 SR
Queue Stats
132W - 54L
1,639 Elo+
Party 1
Cernunnos
Cernunnos
Luklc4P5C6
Cernunnos
Level 66
God Stats
12W - 3L
1,868 SR
Queue Stats
131W - 61L
1,634 Elo+
Party 1
Sun Wukong
Sun Wukong
Taiyaki99
Sun Wukong
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 115L
1,582 Elo+
Party 1
Loki
Loki
Y--STRYKER--Y
Loki
Level 106
God Stats
7W - 6L
1,518 SR
Queue Stats
416W - 413L
1,511 Elo+
Solo
Team Averages
Level 94
1,586 SR
1,597 Elo+

VS

Team Averages
Level 145
1,527 SR
1,512 Elo+
Arachne
Arachne
 
Arachne
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ClauzZDarKray
Kuzenbo
Level 155
God Stats
1W - 2L
1,780 SR
Queue Stats
202W - 185L
1,531 Elo+
Solo
He Bo
He Bo
KevinGarvey
He Bo
Level 148
God Stats
2W - 3L
1,391 SR
Queue Stats
112W - 128L
1,508 Elo+
Solo
Thanatos
Thanatos
VincesGym
Thanatos
Level 155
God Stats
10W - 14L
1,465 SR
Queue Stats
159W - 161L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 6
7,082
506
4,486
11,346
8,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
3 / 1 / 4
7,753
554
8,644
4,873
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Luklc4P5C6
Cernunnos
13
0 / 0 / 5
7,652
547
8,149
7,508
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Taiyaki99
Sun Wukong
13
0 / 2 / 1
7,754
554
11,246
13,505
10,591
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

13
6 / 1 / 2
7,993
571
6,551
9,448
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
2 / 0 / 0
7,721
552
10,007
16,172
9,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
 
Neith
11
0 / 2 / 0
6,732
481
3,363
9,104
2,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
9
0 / 3 / 1
6,110
436
5,064
11,534
10,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
3 / 3 / 0
7,408
529
4,235
7,400
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
VincesGym
Thanatos
11
0 / 3 / 3
6,340
453
4,650
14,045
5,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
11
Kills
5
5
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
0
0
2
L
Neith
 
Neith
0
2
0
0
L
Kuzenbo
0
3
1
0.17
W
2
1
6
5
L
3
3
0
1
W
3
1
4
5
W
Cernunnos
Luklc4P5C6
Cernunnos
0
0
5
2.5
W
Sun Wukong
Taiyaki99
Sun Wukong
0
2
1
0.25
L
Thanatos
VincesGym
Thanatos
0
3
3
0.5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,076
Damage
27,319
46,680
Taken
58,255
28,851
Mitigated
31,171
19,604
Healing
27,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
10,007
6,426
0
11,265
16,172
9,569
0
0
16,172
0
60,873
L
Neith
 
Neith
3,363
1,606
0
3,076
9,104
2,944
0
108
8,996
0
55,940
L
Kuzenbo
5,064
1,833
168
1,880
11,534
10,558
96
2,286
9,248
22,676
1,635
W
4,486
2,223
1,097
3,568
11,346
8,918
18
3,078
8,268
108
15,934
L
4,235
199
0
390
7,400
2,722
0
3,139
4,261
51,334
0
W
8,644
2,545
0
500
4,873
2,140
0
3,200
1,673
60,624
0
W
Cernunnos
Luklc4P5C6
Cernunnos
8,149
3,413
0
4,128
7,508
3,428
580
1,283
6,225
0
74,457
W
Sun Wukong
Taiyaki99
Sun Wukong
11,246
3,189
0
6,597
13,505
10,591
18
0
13,505
0
71,633
L
Thanatos
VincesGym
Thanatos
4,650
1,082
0
10,594
14,045
5,378
0
3,219
10,826
0
37,704
W
6,551
2,011
0
3,714
9,448
3,774
0
1,610
7,838
0
55,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,234
Gold Earned
34,311
513
Minions Killed
425
0
Camps Cleared
0
1,415,275
Distance Traveled
1,298,855
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,721
552
116
8
0
258,623
5
L
Neith
6,732
481
107
8
0
259,189
1
L
Kuzenbo
6,110
436
39
3
0
271,129
3
W
Horus
7,082
506
27
2
0
294,822
6
L
He Bo
7,408
529
97
7
0
231,426
5
W
Hera
7,753
554
102
7
0
271,817
4
W
Cernunnos
7,652
547
124
9
0
253,149
5
W
Sun Wukong
7,754
554
163
12
0
270,867
3
L
Thanatos
6,340
453
66
5
0
278,488
5
W
Loki
7,993
571
97
7
0
324,620
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role