Player Matchup

Sylvanus
Sylvanus
Kajingoo
Sylvanus
Level 8
God Stats
1W - 4L
1,151 SR
Queue Stats
3W - 15L
1,250 Elo+
Party 1
Olorun
Olorun
LFSV
Olorun
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 15L
1,250 Elo+
Party 1
Achilles
Achilles
Toads59
Achilles
Level 105
God Stats
5W - 2L
1,627 SR
Queue Stats
31W - 45L
1,432 Elo+
Party 1
Team Averages
Level 59
1,426 SR
1,310 Elo+

VS

Team Averages
Level 87
1,416 SR
1,449 Elo+
Sol
Sol
HeitoraP90
Sol
Level 82
God Stats
5W - 3L
1,482 SR
Queue Stats
93W - 115L
1,472 Elo+
Solo
Izanami
Izanami
MaikolDek
Izanami
Level 68
God Stats
1W - 5L
1,260 SR
Queue Stats
126W - 177L
1,438 Elo+
Solo
Chaac
Chaac
kazhiel980
Chaac
Level 112
God Stats
4W - 4L
1,507 SR
Queue Stats
53W - 57L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kajingoo
Sylvanus
17
1 / 2 / 13
13,870
694
7,878
24,375
34,232
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
LFSV
Olorun
19
5 / 3 / 7
14,093
705
20,923
20,370
11,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
Toads59
Achilles
20
9 / 0 / 5
14,213
711
19,898
21,674
27,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 5
12,302
615
19,835
19,646
8,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
MaikolDek
Izanami
17
2 / 5 / 1
12,081
604
20,005
13,256
6,201
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chaac
16
3 / 8 / 1
11,880
594
15,443
23,423
23,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
15
Kills
5
5
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
5
1.25
W
Sylvanus
Kajingoo
Sylvanus
1
2
13
3.75
W
Olorun
LFSV
Olorun
5
3
7
2.83
L
Izanami
MaikolDek
Izanami
2
5
1
0.5
W
Achilles
Toads59
Achilles
9
0
5
11.5
L
Chaac
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,699
Damage
55,283
66,419
Taken
56,325
73,667
Mitigated
37,596
29,894
Healing
19,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,835
4,686
0
11,349
19,646
8,217
358
9,312
9,796
70,024
0
W
Sylvanus
Kajingoo
Sylvanus
7,878
1,390
5,672
10,510
24,375
34,232
57
6,630
17,420
16,611
0
W
Olorun
LFSV
Olorun
20,923
9,212
926
7,373
20,370
11,813
939
6,801
12,759
77,126
7,475
L
Izanami
MaikolDek
Izanami
20,005
11,986
0
1,033
13,256
6,201
1,196
7,473
5,553
0
56,300
W
Achilles
Toads59
Achilles
19,898
6,805
0
5,413
21,674
27,622
1,583
6,709
14,675
68
49,517
L
Chaac
15,443
1,887
0
7,022
23,423
23,178
0
10,499
12,050
0
37,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,176
Gold Earned
36,263
201
Minions Killed
241
6
Camps Cleared
11
1,087,065
Distance Traveled
1,032,089
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,302
615
111
6
7
366,489
3
W
Sylvanus
13,870
694
11
1
0
332,686
3
W
Olorun
14,093
705
126
6
3
339,784
1
L
Izanami
12,081
604
95
5
2
317,892
1
W
Achilles
14,213
711
64
3
3
414,595
6
L
Chaac
11,880
594
35
2
2
347,708
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role