Player Matchup

Lancelot
Lancelot
Bobbyojoesph
Lancelot
Level 105
God Stats
10W - 9L
1,867 SR
Queue Stats
214W - 229L
1,511 Elo+
Party 1
Izanami
Izanami
HardReads-
Izanami
Level 109
God Stats
1W - 1L
1,552 SR
Queue Stats
193W - 167L
1,565 Elo+
Solo
Hades
Hades
SgtzAxel
Hades
Level 153
God Stats
14W - 5L
1,730 SR
Queue Stats
342W - 326L
1,536 Elo+
Party 1
Thoth
Thoth
SgtzDiego
Thoth
Level 143
God Stats
3W - 3L
1,531 SR
Queue Stats
127W - 102L
1,525 Elo+
Party 1
Sol
Sol
xLuisGonzalezx
Sol
Level 153
God Stats
4W - 4L
1,752 SR
Queue Stats
198W - 192L
1,555 Elo+
Party 1
Team Averages
Level 133
1,686 SR
1,538 Elo+

VS

Team Averages
Level 150
1,565 SR
1,548 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
AcxeI
Xing Tian
Level 153
God Stats
14W - 15L
1,607 SR
Queue Stats
218W - 213L
1,536 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Aeristrial
Ah Muzen Cab
Level 141
God Stats
4W - 4L
1,639 SR
Queue Stats
34W - 39L
1,615 Elo+
Party 2
Bakasura
Bakasura
Skelly1998
Bakasura
Level 145
God Stats
2W - 1L
1,442 SR
Queue Stats
23W - 30L
1,526 Elo+
Party 2
Geb
Geb
THEONETRUEDEEJ
Geb
Level 155
God Stats
4W - 7L
1,638 SR
Queue Stats
36W - 37L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bobbyojoesph
Lancelot
16
0 / 5 / 3
9,964
474
7,319
18,941
8,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
HardReads-
Izanami
19
4 / 3 / 0
11,906
567
9,608
15,896
7,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
SgtzAxel
Hades
13
0 / 9 / 4
8,349
398
8,593
20,221
12,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
SgtzDiego
Thoth
15
3 / 4 / 1
10,056
479
16,548
13,664
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
1 / 7 / 0
10,356
493
14,400
22,407
9,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
7 / 1 / 5
13,035
621
17,220
26,987
25,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
AcxeI
Xing Tian
18
7 / 2 / 9
12,155
579
15,415
19,472
10,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Aeristrial
Ah Muzen Cab
20
10 / 0 / 4
13,891
661
14,822
12,402
5,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
Skelly1998
Bakasura
18
2 / 3 / 5
11,784
561
6,837
19,274
8,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 2 / 15
11,304
538
9,169
17,499
18,723
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
8
Kills
28
28
Deaths
8
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
5
9.5
W
Xing Tian
AcxeI
Xing Tian
7
2
9
5.75
W
Ah Muzen Cab
Aeristrial
Ah Muzen Cab
10
0
4
12
L
Lancelot
Bobbyojoesph
Lancelot
0
5
3
0.3
L
Izanami
HardReads-
Izanami
4
3
0
1.33
L
Hades
SgtzAxel
Hades
0
9
4
0.22
L
Thoth
SgtzDiego
Thoth
3
4
1
0.88
W
Bakasura
Skelly1998
Bakasura
2
3
5
1.5
W
2
2
15
4.75
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,468
Damage
63,463
91,129
Taken
95,634
42,283
Mitigated
69,655
24,606
Healing
27,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
17,220
4,715
0
9,223
26,987
25,823
3,486
13,776
13,211
0
93,008
W
Xing Tian
AcxeI
Xing Tian
15,415
675
376
4,083
19,472
10,363
686
10,115
9,357
70,202
0
W
Ah Muzen Cab
Aeristrial
Ah Muzen Cab
14,822
7,404
0
5,938
12,402
5,901
4,981
3,061
9,341
0
137,609
L
Lancelot
Bobbyojoesph
Lancelot
7,319
1,656
0
1,628
18,941
8,242
0
5,417
13,122
0
84,075
L
Izanami
HardReads-
Izanami
9,608
7,093
0
3,558
15,896
7,191
0
2,508
13,038
0
129,510
L
Hades
SgtzAxel
Hades
8,593
895
334
4,667
20,221
12,496
0
7,438
11,863
42,376
1,546
L
Thoth
SgtzDiego
Thoth
16,548
1,755
0
4,268
13,664
5,131
0
7,878
5,652
87,312
0
W
Bakasura
Skelly1998
Bakasura
6,837
4,236
0
4,601
19,274
8,845
206
5,555
13,719
0
112,102
W
9,169
1,291
0
2,927
17,499
18,723
259
6,370
11,129
25,799
0
L
14,400
4,951
0
10,151
22,407
9,223
1,032
2,064
19,434
78,425
9,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,631
Gold Earned
62,169
709
Minions Killed
626
0
Camps Cleared
0
1,959,531
Distance Traveled
2,134,402
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,035
621
146
7
0
414,357
0
W
Xing Tian
12,155
579
110
5
0
433,793
4
W
Ah Muzen Cab
13,891
661
203
10
0
422,298
9
L
Lancelot
9,964
474
127
6
0
470,820
0
L
Izanami
11,906
567
237
11
0
424,161
9
L
Hades
8,349
398
66
3
0
344,595
6
L
Thoth
10,056
479
138
7
0
366,933
5
W
Bakasura
11,784
561
150
7
0
439,710
3
W
Geb
11,304
538
17
1
0
424,244
8
L
Sol
10,356
493
141
7
0
353,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role