Player Matchup

Chang'e
Chang'e
Diamond I
JasonJewrulo
Chang'e
Diamond I
Level 160
God Stats
3W - 3L
1,706 SR
Queue Stats
233W - 225L
2,685 MMR
Solo
Nemesis
Nemesis
Diamond II
Sneaky4
Nemesis
Diamond II
Level 61
God Stats
6W - 1L
1,904 SR
Queue Stats
40W - 11L
2,638 MMR
Solo
Set
Set
Masters
SoloOrTroll
Set
Masters
Level 160
God Stats
21W - 18L
1,591 SR
Queue Stats
1,325W - 1,264L
2,679 MMR
Solo
Jing Wei
Jing Wei
Masters
lite
Jing Wei
Masters
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 96L
2,653 MMR
Solo
Hercules
Hercules
Masters
stealzyy
Hercules
Masters
Level 160
God Stats
5W - 6L
1,586 SR
Queue Stats
816W - 820L
2,644 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,657 SR
2,660 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 156
1,631 SR
2,659 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond I
HaiIShrew
Ah Muzen Cab
Diamond I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 112L
2,580 MMR
Solo
Sobek
Sobek
Masters
TopMinionDamage
Sobek
Masters
Level 160
God Stats
15W - 21L
1,548 SR
Queue Stats
133W - 133L
2,684 MMR
Solo
Bacchus
Bacchus
Masters
Zenloh
Bacchus
Masters
Level 160
God Stats
10W - 9L
1,675 SR
Queue Stats
190W - 187L
2,639 MMR
Party 1
Atlas
Atlas
Masters
reddawg
Atlas
Masters
Level 160
God Stats
25W - 21L
1,680 SR
Queue Stats
438W - 420L
2,672 MMR
Solo
Ishtar
Ishtar
Diamond I
rzkill
Ishtar
Diamond I
Level 160
God Stats
6W - 4L
1,752 SR
Queue Stats
199W - 175L
2,723 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JasonJewrulo
Chang'e
20
2 / 1 / 12
13,915
605
14,529
16,406
11,794
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Sneaky4
Nemesis
20
5 / 3 / 9
13,127
571
12,855
18,223
8,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
12 / 3 / 10
15,026
653
29,128
21,954
16,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
lite
Jing Wei
20
6 / 5 / 4
14,567
633
15,107
20,411
9,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
stealzyy
Hercules
16
4 / 6 / 6
12,148
528
9,058
29,173
31,659
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Ne ZhaBaron SamediGaneshaLancelot

VS

Bans
RavanaHadesCabrakanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HaiIShrew
Ah Muzen Cab
19
6 / 10 / 2
12,070
525
12,967
19,195
8,574
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 4 / 13
10,691
465
12,491
25,536
30,508
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Zenloh
Bacchus
16
1 / 6 / 7
9,639
419
8,323
21,831
15,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
reddawg
Atlas
19
3 / 4 / 5
11,493
500
13,890
19,246
15,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ishtar
rzkill
Ishtar
18
6 / 5 / 6
11,519
501
17,980
21,175
10,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
51
29
Kills
18
18
Deaths
29
41
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
HaiIShrew
Ah Muzen Cab
6
10
2
0.7
W
Chang'e
JasonJewrulo
Chang'e
2
1
12
8
W
Nemesis
Sneaky4
Nemesis
5
3
9
3.17
W
12
3
10
5.67
L
2
4
13
2.13
L
Bacchus
Zenloh
Bacchus
1
6
7
0.75
W
Jing Wei
lite
Jing Wei
6
5
4
1.6
L
Atlas
reddawg
Atlas
3
4
5
1.38
L
Ishtar
rzkill
Ishtar
6
5
6
1.8
W
Hercules
stealzyy
Hercules
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,677
Damage
65,651
106,167
Taken
106,983
78,149
Mitigated
80,156
31,779
Healing
23,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
HaiIShrew
Ah Muzen Cab
12,967
5,948
0
2,182
19,195
8,574
0
553
18,289
54
98,538
W
Chang'e
JasonJewrulo
Chang'e
14,529
507
4,179
7,598
16,406
11,794
1,101
7,804
7,812
101,488
0
W
Nemesis
Sneaky4
Nemesis
12,855
6,313
0
1,772
18,223
8,617
2,481
9,474
8,550
0
135,840
W
29,128
12,441
0
8,018
21,954
16,585
1,000
5,334
16,590
0
159,728
L
12,491
1,904
0
7,927
25,536
30,508
0
3,558
21,627
39,415
0
L
Bacchus
Zenloh
Bacchus
8,323
817
0
4,530
21,831
15,345
0
2,055
19,422
74,045
0
W
Jing Wei
lite
Jing Wei
15,107
9,711
0
3,833
20,411
9,494
3,378
3,669
16,688
0
138,097
L
Atlas
reddawg
Atlas
13,890
3,512
0
2,115
19,246
15,572
0
6,905
11,910
85,197
0
L
Ishtar
rzkill
Ishtar
17,980
12,283
0
6,754
21,175
10,157
425
805
20,300
0
105,001
W
Hercules
stealzyy
Hercules
9,058
1,536
0
6,379
29,173
31,659
0
8,913
20,154
67
34,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,783
Gold Earned
55,412
818
Minions Killed
630
0
Camps Cleared
0
2,262,834
Distance Traveled
2,074,943
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,070
525
155
7
0
400,415
5
W
Chang'e
13,915
605
191
8
0
441,954
9
W
Nemesis
13,127
571
180
8
0
499,031
4
W
Set
15,026
653
197
9
0
434,003
1
L
Sobek
10,691
465
47
2
0
473,228
5
L
Bacchus
9,639
419
101
4
0
422,165
5
W
Jing Wei
14,567
633
205
9
0
428,343
6
L
Atlas
11,493
500
176
8
0
389,268
6
L
Ishtar
11,519
501
151
7
0
389,867
4
W
Hercules
12,148
528
45
2
0
459,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role