Player Matchup

King Arthur
King Arthur
BellaSwawn
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,907 Elo+
Party 1
Hercules
Hercules
CunilingusGENIUS
Hercules
Level 85
God Stats
28W - 26L
1,608 SR
Queue Stats
468W - 289L
1,632 Elo+
Party 1
Horus
Horus
EatFeetFemboy
Horus
Level 143
God Stats
32W - 14L
1,736 SR
Queue Stats
647W - 378L
1,656 Elo+
Party 1
Team Averages
Level 79
1,614 SR
1,732 Elo+

VS

Team Averages
Level 116
1,632 SR
1,548 Elo+
Rama
Rama
ChiCup
Rama
Level 155
God Stats
1W - 0L
1,458 SR
Queue Stats
15W - 12L
1,611 Elo+
Solo
Mulan
Mulan
Hakuryu7
Mulan
Level 126
God Stats
10W - 12L
1,543 SR
Queue Stats
142W - 165L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
vicendres
Zhong Kui
Level 68
God Stats
4W - 1L
1,896 SR
Queue Stats
12W - 14L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BellaSwawn
King Arthur
16
6 / 4 / 8
12,602
700
19,011
18,811
27,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 4 / 8
12,031
668
14,442
24,793
36,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 4 / 10
12,439
691
20,033
23,974
32,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
ChiCup
Rama
17
3 / 5 / 8
12,609
701
14,950
15,669
7,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Hakuryu7
Mulan
15
3 / 6 / 6
11,646
647
17,518
21,693
28,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
vicendres
Zhong Kui
17
5 / 6 / 5
13,181
732
15,854
23,665
18,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
17
Kills
11
12
Deaths
17
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BellaSwawn
King Arthur
6
4
8
2.5
W
Rama
ChiCup
Rama
3
5
8
1.4
L
5
4
8
2.25
L
6
4
10
2.75
W
Mulan
Hakuryu7
Mulan
3
6
6
1
W
Zhong Kui
vicendres
Zhong Kui
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,486
Damage
48,322
67,578
Taken
61,027
97,223
Mitigated
53,675
22,948
Healing
14,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BellaSwawn
King Arthur
19,011
3,302
0
945
18,811
27,351
170
5,451
12,826
451
48,963
W
Rama
ChiCup
Rama
14,950
10,489
0
2,768
15,669
7,554
2,147
644
14,540
0
51,752
L
14,442
4,951
0
7,715
24,793
36,974
0
6,357
17,953
0
31,026
L
20,033
7,293
5,370
8,918
23,974
32,898
147
4,890
18,530
361
40,553
W
Mulan
Hakuryu7
Mulan
17,518
4,541
831
2,561
21,693
28,064
0
132
20,189
0
26,649
W
Zhong Kui
vicendres
Zhong Kui
15,854
1,931
488
7,686
23,665
18,057
26
304
22,449
56,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,072
Gold Earned
37,436
136
Minions Killed
186
6
Camps Cleared
8
924,375
Distance Traveled
841,478
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,602
700
58
3
1
300,547
2
W
Rama
12,609
701
68
4
4
284,534
6
L
Hercules
12,031
668
28
2
2
312,411
0
L
Horus
12,439
691
50
3
3
311,417
0
W
Mulan
11,646
647
20
1
1
263,577
3
W
Zhong Kui
13,181
732
98
5
3
293,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role