Player Matchup

He Bo
He Bo
 
He Bo
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
DOTjr4863
Sobek
Level 17
God Stats
1W - 4L
1,202 SR
Queue Stats
12W - 27L
1,293 Elo+
Party 2
Charybdis
Charybdis
GiantPanda20
Charybdis
Level 84
God Stats
8W - 9L
1,640 SR
Queue Stats
329W - 325L
1,463 Elo+
Solo
Team Averages
Level 78
1,447 SR
1,419 Elo+

VS

Team Averages
Level 30
1,345 SR
1,228 Elo+
Fenrir
Fenrir
Hayesx369
Fenrir
Level 10
God Stats
0W - 2L
1,261 SR
Queue Stats
0W - 3L
1,217 Elo+
Party 1
Anhur
Anhur
MunMun25
Anhur
Level 65
God Stats
1W - 3L
1,274 SR
Queue Stats
14W - 32L
1,327 Elo+
Party 1
Yemoja
Yemoja
SuzaxTheFellow
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,140 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
3 / 3 / 8
7,912
791
10,525
7,799
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
DOTjr4863
Sobek
12
0 / 1 / 11
8,261
826
2,570
15,261
13,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
GiantPanda20
Charybdis
13
10 / 0 / 2
9,200
920
10,597
5,827
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hayesx369
Fenrir
11
2 / 3 / 2
7,027
703
5,587
12,388
7,547
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
MunMun25
Anhur
10
2 / 5 / 1
6,846
685
6,984
10,675
4,765
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
0 / 5 / 3
6,356
636
4,437
7,650
5,666
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
4
4
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
3
8
2.33
W
Sobek
DOTjr4863
Sobek
0
1
11
5.5
W
Charybdis
GiantPanda20
Charybdis
10
0
2
11
L
Fenrir
Hayesx369
Fenrir
2
3
2
1
L
Anhur
MunMun25
Anhur
2
5
1
0.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,692
Damage
17,008
28,887
Taken
30,713
18,250
Mitigated
17,978
11,055
Healing
1,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,525
1,180
0
2,182
7,799
2,697
400
1,377
6,422
36,610
0
W
Sobek
DOTjr4863
Sobek
2,570
260
0
6,491
15,261
13,402
534
1,974
12,951
8,548
0
W
Charybdis
GiantPanda20
Charybdis
10,597
5,626
0
2,382
5,827
2,151
1,296
1,282
4,545
0
38,904
L
Fenrir
Hayesx369
Fenrir
5,587
1,150
0
378
12,388
7,547
0
4,331
8,057
0
14,446
L
Anhur
MunMun25
Anhur
6,984
3,751
0
390
10,675
4,765
0
5,667
5,008
0
22,902
L
4,437
1,599
874
242
7,650
5,666
0
3,429
4,221
13,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,373
Gold Earned
20,229
129
Minions Killed
66
7
Camps Cleared
2
539,690
Distance Traveled
480,441
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,912
791
63
6
2
175,024
3
W
Sobek
8,261
826
8
1
1
209,421
0
W
Charybdis
9,200
920
58
6
4
155,245
2
L
Fenrir
7,027
703
16
2
1
166,375
0
L
Anhur
6,846
685
34
3
1
167,550
3
L
Yemoja
6,356
636
16
2
0
146,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role