Player Matchup

Cthulhu
Cthulhu
CrunchyCuttie
Cthulhu
Level 107
God Stats
6W - 5L
1,531 SR
Queue Stats
61W - 84L
1,350 Elo+
Solo
Artemis
Artemis
RageReaper9869
Artemis
Level 72
God Stats
111W - 125L
1,474 SR
Queue Stats
220W - 223L
1,335 Elo+
Solo
Ra
Ra
Toad26A
Ra
Level 127
God Stats
106W - 118L
1,458 SR
Queue Stats
612W - 644L
1,329 Elo+
Solo
Hercules
Hercules
chupapa1323
Hercules
Level 96
God Stats
4W - 8L
1,442 SR
Queue Stats
69W - 71L
1,300 Elo+
Solo
Da Ji
Da Ji
worldpan_nda_
Da Ji
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 51L
1,341 Elo+
Solo
Team Averages
Level 98
1,481 SR
1,331 Elo+

VS

Team Averages
Level 77
1,451 SR
1,311 Elo+
Mercury
Mercury
Gio-Rx
Mercury
Level 39
God Stats
5W - 6L
1,457 SR
Queue Stats
61W - 81L
1,269 Elo+
Solo
Ishtar
Ishtar
K1LLSWITCH925
Ishtar
Level 108
God Stats
25W - 33L
1,483 SR
Queue Stats
768W - 814L
1,347 Elo+
Solo
Cabrakan
Cabrakan
centurionvicio21
Cabrakan
Level 68
God Stats
26W - 26L
1,409 SR
Queue Stats
321W - 345L
1,342 Elo+
Solo
Achilles
Achilles
johnny1000
Achilles
Level 97
God Stats
21W - 14L
1,428 SR
Queue Stats
39W - 42L
1,277 Elo+
Solo
Janus
Janus
mxzl_y
Janus
Level 72
God Stats
24W - 24L
1,479 SR
Queue Stats
323W - 338L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 4 / 3
7,043
414
6,144
16,659
15,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 1 / 1
7,575
446
8,230
10,863
4,545
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 7 / 5
9,206
542
14,439
18,331
7,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
chupapa1323
Hercules
13
0 / 3 / 0
7,071
416
9,141
13,901
10,659
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 7 / 3
8,650
509
8,442
13,745
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gio-Rx
Mercury
12
3 / 4 / 7
8,206
483
4,670
14,004
5,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 1 / 1
8,736
514
8,562
11,306
4,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 1 / 7
8,924
525
4,920
17,549
16,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
johnny1000
Achilles
16
6 / 1 / 1
9,728
572
9,669
16,508
9,518
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
mxzl_y
Janus
16
9 / 2 / 4
9,923
584
18,975
10,635
4,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
9
Kills
22
22
Deaths
9
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
4
3
0.38
W
Mercury
Gio-Rx
Mercury
3
4
7
1.63
W
1
1
1
1.5
L
1
1
1
1.5
L
2
7
5
0.64
W
3
1
7
6.5
L
Hercules
chupapa1323
Hercules
0
3
0
0
W
Achilles
johnny1000
Achilles
6
1
1
6.5
W
Janus
mxzl_y
Janus
9
2
4
5.5
L
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,396
Damage
46,796
73,499
Taken
70,002
42,489
Mitigated
41,952
17,901
Healing
26,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
6,144
734
135
2,752
16,659
15,006
0
8,653
8,006
30,667
0
W
Mercury
Gio-Rx
Mercury
4,670
1,628
0
250
14,004
5,758
248
3,311
10,536
0
43,905
W
8,562
4,721
0
2,165
11,306
4,989
2,038
1,136
10,170
0
84,549
L
8,230
5,374
0
4,402
10,863
4,545
288
105
10,758
0
53,019
L
14,439
1,522
500
5,147
18,331
7,195
1,022
10,990
7,341
75,870
0
W
4,920
880
3,200
6,851
17,549
16,891
0
7,792
9,575
19,432
0
L
Hercules
chupapa1323
Hercules
9,141
3,982
0
3,291
13,901
10,659
0
169
13,732
11,717
29,945
W
Achilles
johnny1000
Achilles
9,669
5,161
57
10,333
16,508
9,518
1,689
2,069
14,395
0
57,682
W
Janus
mxzl_y
Janus
18,975
1,818
0
3,999
10,635
4,796
322
7,351
2,883
94,989
0
L
8,442
1,976
0
1,674
13,745
5,084
47
3,978
9,767
0
41,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,545
Gold Earned
45,517
363
Minions Killed
458
0
Camps Cleared
0
1,399,742
Distance Traveled
1,618,162
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,043
414
44
3
0
284,016
2
W
Mercury
8,206
483
59
3
0
393,762
0
W
Ishtar
8,736
514
146
9
0
281,030
0
L
Artemis
7,575
446
83
5
0
269,177
4
L
Ra
9,206
542
116
7
0
285,975
0
W
Cabrakan
8,924
525
25
1
0
315,014
3
L
Hercules
7,071
416
58
3
0
271,200
1
W
Achilles
9,728
572
92
5
0
321,465
8
W
Janus
9,923
584
136
8
0
306,891
4
L
Da Ji
8,650
509
62
4
0
289,374
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role