Player Matchup

Thor
Thor
Latch1998
Thor
Level 127
God Stats
3W - 2L
1,467 SR
Queue Stats
51W - 31L
1,583 Elo+
Party 2
Hercules
Hercules
Luv4BingoWingz
Hercules
Level 127
God Stats
1W - 5L
1,450 SR
Queue Stats
53W - 34L
1,632 Elo+
Party 2
Ymir
Ymir
MrVandlesnort
Ymir
Level 66
God Stats
9W - 3L
1,805 SR
Queue Stats
37W - 22L
1,546 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Murrak
Morgan Le Fay
Level 49
God Stats
0W - 1L
1,496 SR
Queue Stats
2W - 6L
1,133 Elo+
Solo
Neith
Neith
zacsmellyparrot
Neith
Level 12
God Stats
13W - 9L
1,494 SR
Queue Stats
34W - 25L
1,666 Elo+
Party 2
Team Averages
Level 76
1,542 SR
1,512 Elo+

VS

Team Averages
Level 70
1,482 SR
1,529 Elo+
Izanami
Izanami
Ace2828
Izanami
Level 40
God Stats
57W - 35L
1,582 SR
Queue Stats
161W - 139L
1,521 Elo+
Party 1
Ravana
Ravana
AnneFlankk
Ravana
Level 87
God Stats
14W - 12L
1,488 SR
Queue Stats
268W - 234L
1,530 Elo+
Party 1
Hun Batz
Hun Batz
CradleSniffer68
Hun Batz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 43L
1,568 Elo+
Party 3
Zeus
Zeus
bradley8000
Zeus
Level 143
God Stats
25W - 11L
1,645 SR
Queue Stats
335W - 265L
1,556 Elo+
Party 3
Nox
Nox
strawberryhamsta
Nox
Level 55
God Stats
17W - 8L
1,196 SR
Queue Stats
186W - 181L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
2 / 6 / 1
8,208
456
7,203
18,357
7,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
13
0 / 1 / 2
8,030
446
7,096
13,753
13,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 5 / 2
8,370
465
7,325
19,271
14,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
Murrak
Morgan Le Fay
14
0 / 5 / 0
8,272
460
4,846
12,443
5,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 4 / 0
8,435
469
4,040
9,388
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ace2828
Izanami
17
1 / 0 / 3
9,290
516
5,973
8,494
3,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
AnneFlankk
Ravana
17
2 / 1 / 8
10,554
586
16,784
13,086
10,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
18
11 / 0 / 4
10,890
605
14,070
11,769
7,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 0 / 6
10,015
556
13,064
7,860
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
2 / 2 / 7
8,904
495
3,061
11,085
10,202
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
3
Kills
21
21
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ace2828
Izanami
1
0
3
2.5
W
Ravana
AnneFlankk
Ravana
2
1
8
6
W
Hun Batz
11
0
4
13
L
Thor
2
6
1
0.42
L
Hercules
0
1
2
1
L
0
5
2
0.2
L
Morgan Le Fay
Murrak
Morgan Le Fay
0
5
0
0
W
5
0
6
8
W
2
2
7
2.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,510
Damage
52,952
73,212
Taken
52,294
45,476
Mitigated
35,430
19,028
Healing
14,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ace2828
Izanami
5,973
3,797
0
2,417
8,494
3,580
996
92
8,402
0
96,369
W
Ravana
AnneFlankk
Ravana
16,784
4,815
0
5,860
13,086
10,926
0
4,886
7,846
0
91,067
W
Hun Batz
14,070
5,649
0
422
11,769
7,136
0
3,046
8,711
0
97,483
L
Thor
7,203
2,927
0
5,736
18,357
7,387
0
5,769
12,588
0
59,715
L
Hercules
7,096
905
0
4,815
13,753
13,197
0
2,771
10,982
162
38,245
L
7,325
2,013
0
5,130
19,271
14,639
0
2,171
17,100
52,395
0
L
Morgan Le Fay
Murrak
Morgan Le Fay
4,846
242
0
1,022
12,443
5,379
72
4,423
8,020
72,376
0
W
13,064
1,096
0
2,100
7,860
3,586
375
2,433
5,399
83,581
0
W
3,061
463
700
3,312
11,085
10,202
78
1,478
9,603
24,935
1,356
L
4,040
1,569
0
2,325
9,388
4,874
213
946
8,442
0
74,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,315
Gold Earned
49,653
523
Minions Killed
633
0
Camps Cleared
0
1,629,741
Distance Traveled
1,756,504
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,290
516
158
9
0
341,356
1
W
Ravana
10,554
586
174
10
0
342,540
4
W
Hun Batz
10,890
605
125
7
0
402,326
0
L
Thor
8,208
456
100
6
0
348,751
4
L
Hercules
8,030
446
60
3
0
377,431
9
L
Ymir
8,370
465
109
6
0
293,883
1
L
Morgan Le Fay
8,272
460
126
7
0
326,012
1
W
Zeus
10,015
556
131
7
0
344,862
4
W
Nox
8,904
495
45
3
0
325,420
8
L
Neith
8,435
469
128
7
0
283,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role