Player Matchup

Neith
Neith
Masters
 
Neith
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond IV
Jalins
Thanatos
Diamond IV
Level 160
God Stats
7W - 4L
1,728 SR
Queue Stats
201W - 177L
2,130 MMR
Solo
Atlas
Atlas
Platinum I
KGKM
Atlas
Platinum I
Level 115
God Stats
3W - 4L
1,705 SR
Queue Stats
59W - 53L
2,094 MMR
Solo
Osiris
Osiris
Diamond IV
Zelkenon
Osiris
Diamond IV
Level 160
God Stats
0W - 1L
1,771 SR
Queue Stats
299W - 295L
2,116 MMR
Solo
Set
Set
Diamond I
spillmybeans95
Set
Diamond I
Level 67
God Stats
10W - 8L
1,714 SR
Queue Stats
112W - 70L
2,728 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,683 SR
2,114 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,514 SR
2,065 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum I
DeadCrazyy
Cupid
Platinum I
Level 139
God Stats
8W - 4L
1,803 SR
Queue Stats
252W - 227L
1,942 MMR
Party 1
Vulcan
Vulcan
Diamond II
ItsMeTristan
Vulcan
Diamond II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 117L
2,618 MMR
Solo
Ganesha
Ganesha
Platinum II
Míkëy
Ganesha
Platinum II
Level 146
God Stats
1W - 1L
1,303 SR
Queue Stats
147W - 108L
2,089 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
Ralundr
Sun Wukong
Diamond IV
Level 160
God Stats
3W - 2L
1,463 SR
Queue Stats
253W - 227L
2,174 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 3 / 1
5,847
532
3,843
6,888
2,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Jalins
Thanatos
10
2 / 4 / 0
5,904
537
2,653
9,396
3,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
KGKM
Atlas
8
1 / 3 / 3
5,494
499
5,756
11,004
6,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Osiris
Zelkenon
Osiris
10
0 / 2 / 1
5,926
539
4,886
8,799
6,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 2 / 1
6,256
569
3,617
8,107
3,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AresKaliNe ZhaKhepri

VS

Bans
CabrakanTsukuyomiHadesGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
8 / 0 / 4
7,812
710
8,708
7,575
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
12
2 / 1 / 4
7,223
657
5,865
6,323
2,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
12
3 / 1 / 2
6,997
636
6,032
4,884
2,039
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Míkëy
Ganesha
9
0 / 2 / 9
6,199
564
1,635
8,797
4,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Ralundr
Sun Wukong
12
1 / 0 / 5
7,340
667
6,456
8,292
4,801
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
14
14
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
1
0.5
W
Nemesis
 
Nemesis
8
0
4
10
W
Cupid
2
1
4
4
W
Vulcan
3
1
2
4
L
Thanatos
Jalins
Thanatos
2
4
0
0.5
L
Atlas
KGKM
Atlas
1
3
3
0.83
W
Ganesha
Míkëy
Ganesha
0
2
9
2.25
W
Sun Wukong
Ralundr
Sun Wukong
1
0
5
3.5
L
Osiris
Zelkenon
Osiris
0
2
1
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,755
Damage
28,696
44,194
Taken
35,871
22,993
Mitigated
16,220
16,502
Healing
13,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,843
1,613
0
2,150
6,888
2,813
0
251
6,637
0
37,508
W
Nemesis
 
Nemesis
8,708
4,755
0
821
7,575
2,560
0
270
7,305
0
49,619
W
Cupid
5,865
3,457
55
2,680
6,323
2,057
0
1,597
4,726
0
44,562
W
Vulcan
6,032
1,418
0
723
4,884
2,039
0
622
4,262
59,177
0
L
Thanatos
Jalins
Thanatos
2,653
925
0
5,763
9,396
3,050
0
578
8,802
0
37,865
L
Atlas
KGKM
Atlas
5,756
2,167
0
2,050
11,004
6,461
0
2,403
8,551
16,308
2,866
W
Ganesha
Míkëy
Ganesha
1,635
790
1,684
2,698
8,797
4,763
0
2,006
6,791
15,091
0
W
Sun Wukong
Ralundr
Sun Wukong
6,456
1,964
0
4,567
8,292
4,801
0
344
7,948
0
56,310
L
Osiris
Zelkenon
Osiris
4,886
2,084
0
4,110
8,799
6,838
0
0
8,799
0
46,266
L
3,617
1,152
0
2,429
8,107
3,831
0
4,125
3,738
0
57,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,427
Gold Earned
35,571
367
Minions Killed
413
0
Camps Cleared
0
1,144,153
Distance Traveled
1,213,244
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,847
532
77
7
0
169,549
3
W
Nemesis
7,812
710
80
7
0
290,809
2
W
Cupid
7,223
657
110
10
0
204,473
4
W
Vulcan
6,997
636
114
10
0
248,958
6
L
Thanatos
5,904
537
74
7
0
260,412
3
L
Atlas
5,494
499
24
2
0
237,892
4
W
Ganesha
6,199
564
6
1
0
233,136
4
W
Sun Wukong
7,340
667
103
9
0
235,868
0
L
Osiris
5,926
539
81
7
0
235,801
4
L
Set
6,256
569
111
10
0
240,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role