Player Matchup

Neith
Neith
Dazingo
Neith
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
137W - 251L
1,344 Elo+
Party 1
Sol
Sol
Morphélia
Sol
Level 44
God Stats
1W - 3L
1,199 SR
Queue Stats
120W - 245L
1,323 Elo+
Party 1
Nox
Nox
effusi0
Nox
Level 119
God Stats
9W - 7L
1,538 SR
Queue Stats
91W - 128L
1,411 Elo+
Solo
Team Averages
Level 77
1,412 SR
1,359 Elo+

VS

Team Averages
Level 95
1,446 SR
1,455 Elo+
Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
LordZoldyik
Ra
Level 74
God Stats
2W - 3L
1,500 SR
Queue Stats
279W - 288L
1,440 Elo+
Solo
Mulan
Mulan
MedinaNegro97
Mulan
Level 85
God Stats
2W - 4L
1,339 SR
Queue Stats
26W - 39L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dazingo
Neith
16
1 / 3 / 0
10,808
600
13,049
15,430
7,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 7 / 0
9,866
548
9,089
14,204
6,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nox
15
0 / 3 / 1
10,689
594
11,765
11,886
5,686
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
5 / 0 / 7
12,370
687
10,829
12,408
5,782
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
5 / 1 / 8
12,634
702
11,702
15,189
7,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 0 / 9
12,266
681
14,430
21,676
26,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
13
13
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
0
7
8.5
L
Neith
Dazingo
Neith
1
3
0
0.33
W
5
1
8
9
W
3
0
9
7.5
L
0
7
0
0
L
Nox
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,903
Damage
36,961
41,520
Taken
49,273
19,766
Mitigated
39,353
10,284
Healing
22,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,829
2,360
0
1,014
12,408
5,782
435
5,679
6,729
58
50,764
L
Neith
Dazingo
Neith
13,049
5,808
0
4,135
15,430
7,100
0
4,335
10,784
0
51,267
W
11,702
1,294
4,167
9,450
15,189
7,499
1,537
7,648
7,541
72,154
0
W
14,430
749
0
7,770
21,676
26,072
125
7,535
14,141
266
32,521
L
9,089
2,549
0
2,635
14,204
6,980
0
4,698
9,239
22,346
2,068
L
Nox
11,765
750
0
3,514
11,886
5,686
0
3,384
8,088
53,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,363
Gold Earned
37,270
203
Minions Killed
240
6
Camps Cleared
10
976,970
Distance Traveled
1,077,704
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,370
687
50
3
4
362,006
3
L
Neith
10,808
600
91
5
2
330,193
5
W
Ra
12,634
702
154
9
6
347,404
4
W
Mulan
12,266
681
36
2
0
368,294
2
L
Sol
9,866
548
31
2
2
321,745
2
L
Nox
10,689
594
81
5
2
325,032
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role