Player Matchup

Thor
Thor
CBR 600 F 76
Thor
Level 123
God Stats
3W - 3L
1,844 SR
Queue Stats
362W - 345L
1,492 Elo+
Party 2
Agni
Agni
MasterOfPrime27
Agni
Level 147
God Stats
4W - 7L
1,367 SR
Queue Stats
287W - 284L
1,497 Elo+
Party 2
Cupid
Cupid
Radion_Btw
Cupid
Level 80
God Stats
5W - 4L
1,481 SR
Queue Stats
253W - 236L
1,407 Elo+
Party 3
Ravana
Ravana
Young_Rogue_Fate
Ravana
Level 64
God Stats
3W - 1L
1,487 SR
Queue Stats
162W - 174L
1,388 Elo+
Party 3
Geb
Geb
scorby97232
Geb
Level 121
God Stats
12W - 5L
1,562 SR
Queue Stats
112W - 110L
1,475 Elo+
Solo
Team Averages
Level 107
1,548 SR
1,452 Elo+

VS

Team Averages
Level 112
1,409 SR
1,464 Elo+
Sol
Sol
Annoyed Wookiee
Sol
Level 123
God Stats
1W - 9L
1,509 SR
Queue Stats
24W - 36L
1,470 Elo+
Solo
Izanami
Izanami
KURO_kenshi1
Izanami
Level 102
God Stats
5W - 11L
1,312 SR
Queue Stats
110W - 104L
1,483 Elo+
Party 1
Thor
Thor
Pandaswag681
Thor
Level 108
God Stats
3W - 7L
1,484 SR
Queue Stats
114W - 112L
1,488 Elo+
Party 1
Anubis
Anubis
edoxes
Anubis
Level 108
God Stats
4W - 7L
1,450 SR
Queue Stats
117W - 113L
1,477 Elo+
Party 1
Janus
Janus
vodkawouter
Janus
Level 120
God Stats
2W - 10L
1,290 SR
Queue Stats
198W - 224L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
9,098
569
5,823
14,344
7,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 1 / 5
7,157
447
4,398
7,060
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
13
5 / 3 / 5
8,117
507
11,859
11,843
4,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 2
8,210
513
5,646
11,448
6,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 0 / 5
7,629
477
4,038
12,154
9,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 0
9,195
575
10,231
12,410
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
KURO_kenshi1
Izanami
11
0 / 3 / 2
6,846
428
9,885
10,019
3,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
2 / 2 / 0
7,947
497
5,549
10,802
4,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
edoxes
Anubis
10
2 / 5 / 1
6,739
421
8,890
12,177
6,246
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 0 / 0
5,564
348
537
582
148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
6
6
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
3
0
2
4
L
Izanami
KURO_kenshi1
Izanami
0
3
2
0.33
W
0
1
5
2.5
L
2
2
0
1
W
Cupid
5
3
5
2.5
W
1
2
2
1
L
Anubis
edoxes
Anubis
2
5
1
0.5
W
2
0
5
4.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,764
Damage
35,092
56,849
Taken
45,990
30,532
Mitigated
19,694
19,587
Healing
17,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,231
3,974
0
7,440
12,410
5,163
1,385
262
12,148
71,138
7,718
W
5,823
1,153
0
6,892
14,344
7,099
83
2,996
11,316
0
87,982
L
Izanami
KURO_kenshi1
Izanami
9,885
8,216
0
1,015
10,019
3,615
598
3,591
6,428
0
46,753
W
4,398
288
0
557
7,060
2,859
114
789
6,223
45,996
1,251
L
5,549
1,033
0
3,678
10,802
4,522
0
1,914
8,888
0
51,885
W
Cupid
11,859
7,327
941
5,210
11,843
4,611
0
3,088
8,755
0
51,016
W
5,646
1,827
0
4,357
11,448
6,611
0
6,903
4,545
0
54,357
L
Anubis
edoxes
Anubis
8,890
302
261
4,410
12,177
6,246
440
2,510
9,667
36,407
0
W
4,038
487
0
1,630
12,154
9,352
0
4,291
7,863
16,675
0
L
537
37
0
250
582
148
0
54
528
9,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,211
Gold Earned
36,291
408
Minions Killed
383
0
Camps Cleared
0
1,627,921
Distance Traveled
1,258,318
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,195
575
139
9
0
292,638
2
W
Thor
9,098
569
155
10
0
352,851
4
L
Izanami
6,846
428
79
5
0
284,143
1
W
Agni
7,157
447
65
4
0
315,858
8
L
Thor
7,947
497
100
6
0
330,732
6
W
Cupid
8,117
507
74
5
0
292,104
1
W
Ravana
8,210
513
92
6
0
317,734
1
L
Anubis
6,739
421
45
3
0
280,308
2
W
Geb
7,629
477
22
1
0
349,374
0
L
Janus
5,564
348
20
1
0
70,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role