Player Matchup

Sylvanus
Sylvanus
FlowMarok1ry
Sylvanus
Level 85
God Stats
26W - 25L
1,477 SR
Queue Stats
315W - 325L
1,469 Elo+
Party 2
Da Ji
Da Ji
KaiiZzeR971
Da Ji
Level 109
God Stats
4W - 3L
1,733 SR
Queue Stats
114W - 106L
1,447 Elo+
Party 2
He Bo
He Bo
Mobro12371
He Bo
Level 44
God Stats
2W - 4L
1,196 SR
Queue Stats
41W - 50L
1,386 Elo+
Solo
Anhur
Anhur
Torzicx
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 73L
1,489 Elo+
Party 2
Thoth
Thoth
pest_controll_
Thoth
Level 133
God Stats
1W - 1L
1,733 SR
Queue Stats
304W - 312L
1,464 Elo+
Solo
Team Averages
Level 88
1,528 SR
1,451 Elo+

VS

Team Averages
Level 46
1,461 SR
1,391 Elo+
Chang'e
Chang'e
 
Chang'e
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
MalariaEMD
Sun Wukong
Level 44
God Stats
8W - 6L
1,655 SR
Queue Stats
133W - 177L
1,360 Elo+
Party 1
Atlas
Atlas
Terr1EMD
Atlas
Level 6
God Stats
1W - 2L
1,310 SR
Queue Stats
4W - 6L
1,261 Elo+
Party 1
Neith
Neith
TorkielEMD
Neith
Level 48
God Stats
17W - 9L
1,513 SR
Queue Stats
67W - 101L
1,334 Elo+
Party 1
Thanatos
Thanatos
zINeyKiiz
Thanatos
Level 69
God Stats
9W - 16L
1,325 SR
Queue Stats
374W - 397L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FlowMarok1ry
Sylvanus
11
1 / 2 / 3
7,402
463
3,704
11,404
8,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
4 / 5 / 2
7,632
477
9,883
17,581
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
12
0 / 0 / 1
7,495
468
8,022
8,098
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Torzicx
Anhur
14
1 / 2 / 2
7,560
473
6,040
11,372
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 4 / 2
7,985
499
3,808
9,242
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
3 / 1 / 3
8,957
560
8,607
5,096
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
MalariaEMD
Sun Wukong
14
0 / 1 / 1
8,140
509
5,718
13,456
8,178
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
Terr1EMD
Atlas
12
1 / 0 / 6
7,828
489
3,917
7,482
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
13
0 / 4 / 4
7,677
480
7,683
12,796
3,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thanatos
zINeyKiiz
Thanatos
15
9 / 1 / 4
9,582
599
13,464
14,898
7,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
13
13
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
3
4.5
L
Sylvanus
FlowMarok1ry
Sylvanus
1
2
3
1.25
L
4
5
2
1
W
Sun Wukong
MalariaEMD
Sun Wukong
0
1
1
0.5
L
He Bo
0
0
1
0.5
W
Atlas
Terr1EMD
Atlas
1
0
6
4
W
Neith
0
4
4
0.5
L
Anhur
Torzicx
Anhur
1
2
2
1
L
1
4
2
0.5
W
Thanatos
zINeyKiiz
Thanatos
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,457
Damage
39,389
57,697
Taken
53,728
23,547
Mitigated
25,771
16,231
Healing
26,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,607
523
766
1,394
5,096
1,789
0
1,573
3,523
64,064
0
L
Sylvanus
FlowMarok1ry
Sylvanus
3,704
1,305
415
3,270
11,404
8,979
0
2,068
9,336
20,312
0
L
9,883
2,740
0
5,298
17,581
5,989
0
3,483
14,098
0
54,123
W
Sun Wukong
MalariaEMD
Sun Wukong
5,718
1,117
0
5,244
13,456
8,178
190
8,601
4,855
0
59,569
L
He Bo
8,022
1,212
0
1,951
8,098
2,481
0
0
8,098
51,535
0
W
Atlas
Terr1EMD
Atlas
3,917
2,003
0
973
7,482
4,222
0
1,535
5,947
25,628
0
W
Neith
7,683
2,350
0
3,889
12,796
3,959
301
1,558
11,238
0
73,780
L
Anhur
Torzicx
Anhur
6,040
3,188
0
4,295
11,372
3,824
0
2,160
9,212
0
54,980
L
3,808
127
0
1,002
9,242
2,274
0
4,813
4,429
65,225
0
W
Thanatos
zINeyKiiz
Thanatos
13,464
4,246
0
14,046
14,898
7,623
0
2,267
12,631
0
83,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,074
Gold Earned
42,184
396
Minions Killed
500
0
Camps Cleared
0
1,457,362
Distance Traveled
1,560,870
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,957
560
119
7
0
327,795
10
L
Sylvanus
7,402
463
23
1
0
304,352
5
L
Da Ji
7,632
477
69
4
0
327,280
4
W
Sun Wukong
8,140
509
92
6
0
318,205
1
L
He Bo
7,495
468
84
5
0
239,383
5
W
Atlas
7,828
489
47
3
0
298,497
2
W
Neith
7,677
480
122
8
0
267,708
6
L
Anhur
7,560
473
99
6
0
279,217
4
L
Thoth
7,985
499
121
8
0
307,130
1
W
Thanatos
9,582
599
120
8
0
348,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role