Player Matchup

Hun Batz
Hun Batz
Branserr
Hun Batz
Level 55
God Stats
2W - 1L
1,502 SR
Queue Stats
48W - 25L
1,612 Elo+
Party 2
Khepri
Khepri
DusaDynasty
Khepri
Level 160
God Stats
1W - 0L
1,513 SR
Queue Stats
99W - 76L
1,615 Elo+
Party 2
Bacchus
Bacchus
LyssaVT
Bacchus
Level 127
God Stats
10W - 3L
1,821 SR
Queue Stats
428W - 322L
1,586 Elo+
Party 2
Tsukuyomi
Tsukuyomi
minister_matrix
Tsukuyomi
Level 157
God Stats
2W - 0L
1,605 SR
Queue Stats
183W - 145L
1,626 Elo+
Party 2
Janus
Janus
solarace21
Janus
Level 102
God Stats
4W - 6L
1,333 SR
Queue Stats
202W - 189L
1,559 Elo+
Party 2
Team Averages
Level 120
1,555 SR
1,600 Elo+

VS

Team Averages
Level 132
1,555 SR
1,556 Elo+
Jing Wei
Jing Wei
Dr Georgito
Jing Wei
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 69L
1,573 Elo+
Party 3
Jormungandr
Jormungandr
Fangskii
Jormungandr
Level 129
God Stats
6W - 5L
1,519 SR
Queue Stats
266W - 240L
1,536 Elo+
Solo
The Morrigan
The Morrigan
Lizard king7264
The Morrigan
Level 144
God Stats
2W - 3L
1,787 SR
Queue Stats
48W - 50L
1,555 Elo+
Party 3
Poseidon
Poseidon
smokeshowsonly1
Poseidon
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 49L
1,522 Elo+
Party 1
Hun Batz
Hun Batz
spurge27
Hun Batz
Level 146
God Stats
1W - 2L
1,467 SR
Queue Stats
98W - 83L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Branserr
Hun Batz
16
6 / 5 / 15
10,484
749
13,895
16,415
10,964
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Khepri
18
5 / 2 / 25
11,707
836
6,154
19,210
27,182
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bacchus
LyssaVT
Bacchus
18
4 / 2 / 30
11,919
851
9,637
13,529
19,165
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
minister_matrix
Tsukuyomi
20
17 / 4 / 12
12,813
915
23,190
16,125
9,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
18
6 / 5 / 14
11,306
808
13,510
13,767
7,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dr Georgito
Jing Wei
15
6 / 9 / 7
10,097
721
13,169
15,978
7,463
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Fangskii
Jormungandr
17
2 / 5 / 10
10,505
750
7,636
15,893
19,113
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Lizard king7264
The Morrigan
16
4 / 10 / 4
9,849
704
11,848
11,865
5,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
15
1 / 8 / 5
8,494
607
8,055
11,349
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
spurge27
Hun Batz
18
4 / 6 / 9
10,877
777
14,577
16,320
7,735
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
52
38
Kills
17
18
Deaths
38
96
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Branserr
Hun Batz
6
5
15
2.7
L
Jing Wei
Dr Georgito
Jing Wei
6
9
7
1.06
W
Khepri
5
2
25
8.75
L
Jormungandr
Fangskii
Jormungandr
2
5
10
1.4
L
The Morrigan
Lizard king7264
The Morrigan
4
10
4
0.6
W
Bacchus
LyssaVT
Bacchus
4
2
30
9.5
W
Tsukuyomi
minister_matrix
Tsukuyomi
17
4
12
5.75
L
Poseidon
1
8
5
0.44
W
Janus
6
5
14
2.6
L
Hun Batz
spurge27
Hun Batz
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,386
Damage
55,285
79,046
Taken
71,405
74,279
Mitigated
44,069
25,584
Healing
12,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Branserr
Hun Batz
13,895
2,536
2,045
3,210
16,415
10,964
2,160
4,721
11,694
0
27,564
L
Jing Wei
Dr Georgito
Jing Wei
13,169
6,855
896
703
15,978
7,463
0
8,731
7,247
0
20,346
W
Khepri
6,154
435
1,550
5,177
19,210
27,182
779
3,093
16,117
12,222
0
L
Jormungandr
Fangskii
Jormungandr
7,636
560
801
2,227
15,893
19,113
0
5,973
9,920
23,926
0
L
The Morrigan
Lizard king7264
The Morrigan
11,848
1,592
328
2,031
11,865
5,274
0
4,410
7,328
18,069
2,304
W
Bacchus
LyssaVT
Bacchus
9,637
862
1,457
2,669
13,529
19,165
1,215
4,407
9,122
19,997
0
W
Tsukuyomi
minister_matrix
Tsukuyomi
23,190
4,235
1,355
4,297
16,125
9,750
2,393
6,489
9,636
0
49,298
L
Poseidon
8,055
1,102
190
590
11,349
4,484
0
4,775
6,574
15,241
0
W
Janus
13,510
1,774
1,092
2,732
13,767
7,218
2,065
6,828
6,939
42,872
0
L
Hun Batz
spurge27
Hun Batz
14,577
2,821
521
4,104
16,320
7,735
0
5,412
10,908
0
34,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,229
Gold Earned
49,822
147
Minions Killed
129
0
Camps Cleared
0
1,345,008
Distance Traveled
1,054,072
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,484
749
29
2
0
243,638
1
L
Jing Wei
10,097
721
10
1
0
209,974
0
W
Khepri
11,707
836
9
1
0
294,468
1
L
Jormungandr
10,505
750
38
3
0
217,220
1
L
The Morrigan
9,849
704
18
1
0
193,223
0
W
Bacchus
11,919
851
13
1
0
272,675
1
W
Tsukuyomi
12,813
915
30
2
0
298,189
2
L
Poseidon
8,494
607
15
1
0
178,324
0
W
Janus
11,306
808
66
5
0
236,038
0
L
Hun Batz
10,877
777
48
3
0
255,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role