Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GiAnTwAlNuTs23
Hun Batz
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,375 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LiLwAlNuTs19
Tsukuyomi
Level 78
God Stats
0W - 2L
1,299 SR
Queue Stats
5W - 6L
1,332 Elo+
Party 1
Sun Wukong
Sun Wukong
kaliakay
Sun Wukong
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,395 Elo+
Solo
Izanami
Izanami
sharkb8 88
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,210 Elo+
Party 1
Team Averages
Level 83
1,460 SR
1,362 Elo+

VS

Team Averages
Level 83
1,499 SR
1,425 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Bryan12358
Sobek
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 61L
1,346 Elo+
Solo
Kuzenbo
Kuzenbo
TRUE J WEEZY
Kuzenbo
Level 81
God Stats
3W - 0L
1,497 SR
Queue Stats
119W - 151L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 2
6,776
565
2,667
2,056
759
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
13
0 / 7 / 2
7,302
609
4,239
11,760
4,533
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
LiLwAlNuTs19
Tsukuyomi
17
6 / 5 / 1
9,224
769
17,306
15,309
6,665
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
kaliakay
Sun Wukong
12
0 / 4 / 5
7,230
603
3,956
8,667
8,475
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
sharkb8 88
Izanami
15
2 / 5 / 3
8,198
683
11,202
9,785
4,304
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
8 / 3 / 8
9,931
828
6,587
12,970
8,419
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
 
Cerberus
17
6 / 1 / 14
9,861
822
8,509
15,896
17,634
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vulcan
 
Vulcan
16
3 / 2 / 13
9,662
805
14,845
8,260
5,230
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
16
3 / 3 / 13
9,906
826
5,582
18,979
24,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
TRUE J WEEZY
Kuzenbo
16
2 / 0 / 15
9,938
828
5,714
10,915
15,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
85
8
Kills
22
22
Deaths
9
13
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
2
1
W
Sun Wukong
 
Sun Wukong
8
3
8
4
W
Cerberus
 
Cerberus
6
1
14
13
W
Vulcan
 
Vulcan
3
2
13
4.75
W
Sobek
3
3
13
3.17
L
Hun Batz
0
7
2
0.14
L
Tsukuyomi
LiLwAlNuTs19
Tsukuyomi
6
5
1
1.3
W
Kuzenbo
TRUE J WEEZY
Kuzenbo
2
0
15
9.5
L
Sun Wukong
kaliakay
Sun Wukong
0
4
5
0.63
L
Izanami
sharkb8 88
Izanami
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,370
Damage
41,237
47,577
Taken
67,020
24,736
Mitigated
71,287
8,081
Healing
26,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,667
396
270
615
2,056
759
0
1,999
57
6,886
0
W
Sun Wukong
 
Sun Wukong
6,587
1,188
2,603
2,613
12,970
8,419
1,440
728
12,242
0
14,997
W
Cerberus
 
Cerberus
8,509
230
1,733
4,631
15,896
17,634
2,254
508
15,388
20,830
0
W
Vulcan
 
Vulcan
14,845
4,612
564
708
8,260
5,230
2,129
0
8,260
41,013
0
W
Sobek
5,582
187
1,222
6,176
18,979
24,574
713
796
16,930
15,609
0
L
Hun Batz
4,239
649
0
287
11,760
4,533
0
8,469
2,958
0
17,559
L
Tsukuyomi
LiLwAlNuTs19
Tsukuyomi
17,306
4,146
125
4,470
15,309
6,665
0
9,766
5,400
0
36,278
W
Kuzenbo
TRUE J WEEZY
Kuzenbo
5,714
2,504
2,588
3,255
10,915
15,430
1,099
635
10,280
11,460
0
L
Sun Wukong
kaliakay
Sun Wukong
3,956
440
772
1,091
8,667
8,475
0
6,463
1,909
0
7,832
L
Izanami
sharkb8 88
Izanami
11,202
5,481
30
421
9,785
4,304
0
7,081
2,603
0
25,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,730
Gold Earned
49,298
106
Minions Killed
137
0
Camps Cleared
0
916,677
Distance Traveled
1,156,163
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,776
565
10
1
0
131,215
0
W
Sun Wukong
9,931
828
13
1
0
224,444
0
W
Cerberus
9,861
822
38
3
0
237,074
0
W
Vulcan
9,662
805
55
5
0
204,545
0
W
Sobek
9,906
826
14
1
0
238,321
1
L
Hun Batz
7,302
609
19
2
0
203,591
0
L
Tsukuyomi
9,224
769
33
3
0
244,038
0
W
Kuzenbo
9,938
828
17
1
0
251,779
0
L
Sun Wukong
7,230
603
7
1
0
156,539
0
L
Izanami
8,198
683
37
3
0
181,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role