Player Matchup

Chiron
Chiron
Diamond III
 
Chiron
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Masters
 
Ares
Masters
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond I
CutieAndAfraid
Ganesha
Diamond I
Level 160
God Stats
18W - 11L
1,673 SR
Queue Stats
266W - 250L
2,356 MMR
Solo
Set
Set
Diamond III
Wïsdome
Set
Diamond III
Level 160
God Stats
1W - 5L
1,586 SR
Queue Stats
348W - 332L
2,266 MMR
Solo
Yu Huang
Yu Huang
Diamond V
m0nstêr
Yu Huang
Diamond V
Level 159
God Stats
1W - 1L
1,767 SR
Queue Stats
12W - 10L
2,364 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,605 SR
1,997 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,621 SR
2,163 MMR
Discordia
Discordia
Diamond II
 
Discordia
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
IamBrisingr
Ah Muzen Cab
Diamond I
Level 86
God Stats
9W - 2L
1,836 SR
Queue Stats
206W - 179L
2,398 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Lambo762
Guan Yu
Diamond I
Level 128
God Stats
4W - 1L
1,905 SR
Queue Stats
85W - 71L
2,419 MMR
Solo
Nox
Nox
Diamond IV
NothinToLose
Nox
Diamond IV
Level 158
God Stats
3W - 2L
1,595 SR
Queue Stats
543W - 543L
2,239 MMR
Solo
Thor
Thor
Diamond I
TheAllahGuy
Thor
Diamond I
Level 160
God Stats
12W - 14L
1,270 SR
Queue Stats
676W - 667L
2,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
4 / 4 / 2
11,399
518
9,701
15,335
6,866
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
 
Ares
14
1 / 8 / 5
9,759
444
10,958
23,860
21,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 4 / 16
11,114
505
10,147
26,349
25,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
7 / 4 / 7
11,808
537
16,633
23,748
11,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yu Huang
m0nstêr
Yu Huang
18
12 / 6 / 1
11,922
542
14,196
15,371
7,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasAthenaLancelotNe Zha

VS

Bans
HadesKaliCabrakanKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
3 / 7 / 5
12,190
554
11,253
16,328
5,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
IamBrisingr
Ah Muzen Cab
20
6 / 3 / 6
13,798
627
15,509
17,460
7,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Lambo762
Guan Yu
20
6 / 3 / 10
13,438
611
17,311
27,788
39,475
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 8 / 9
10,604
482
9,213
19,801
11,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
10 / 4 / 7
13,290
604
16,891
20,083
9,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
63
25
Kills
26
26
Deaths
25
31
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
4
4
2
1.25
L
Ares
 
Ares
1
8
5
0.44
W
Discordia
 
Discordia
3
7
5
0.79
L
1
4
16
2.25
W
Ah Muzen Cab
IamBrisingr
Ah Muzen Cab
6
3
6
3
W
Guan Yu
Lambo762
Guan Yu
6
3
10
3.67
W
1
8
9
0.69
W
10
4
7
3.38
L
7
4
7
2.63
L
Yu Huang
m0nstêr
Yu Huang
12
6
1
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,635
Damage
70,177
104,663
Taken
101,460
73,547
Mitigated
73,181
17,387
Healing
34,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
9,701
4,384
1,113
4,578
15,335
6,866
753
2,235
13,099
0
107,123
L
Ares
 
Ares
10,958
1,278
0
2,107
23,860
21,576
0
3,859
18,640
62,712
0
W
Discordia
 
Discordia
11,253
1,355
0
2,713
16,328
5,740
1,095
7,098
9,230
109,363
0
L
10,147
834
261
5,169
26,349
25,872
0
8,925
17,315
39,300
5,175
W
Ah Muzen Cab
IamBrisingr
Ah Muzen Cab
15,509
6,193
0
5,411
17,460
7,130
4,880
4,554
12,906
0
145,865
W
Guan Yu
Lambo762
Guan Yu
17,311
4,118
2,792
15,686
27,788
39,475
510
10,709
17,079
0
95,476
W
9,213
793
0
5,996
19,801
11,835
701
8,335
11,466
24,346
0
W
16,891
4,345
0
2,009
20,083
9,001
2,550
4,704
15,379
0
98,453
L
16,633
8,640
0
3,280
23,748
11,562
0
2,481
21,070
0
124,524
L
Yu Huang
m0nstêr
Yu Huang
14,196
338
0
879
15,371
7,671
0
5,103
10,208
87,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,002
Gold Earned
63,320
654
Minions Killed
672
0
Camps Cleared
0
1,896,764
Distance Traveled
2,056,214
21
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,399
518
224
10
0
383,833
6
L
Ares
9,759
444
92
4
0
333,598
1
W
Discordia
12,190
554
175
8
0
369,270
8
L
Ganesha
11,114
505
8
0
0
387,335
7
W
Ah Muzen Cab
13,798
627
197
9
0
407,585
5
W
Guan Yu
13,438
611
144
7
0
476,320
8
W
Nox
10,604
482
26
1
0
358,128
8
W
Thor
13,290
604
130
6
0
444,911
3
L
Set
11,808
537
149
7
0
406,830
4
L
Yu Huang
11,922
542
181
8
0
385,168
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role