Player Matchup

Arachne
Arachne
JEEBEEdeebee
Arachne
Level 160
God Stats
18W - 14L
1,505 SR
Queue Stats
749W - 544L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
LXWIS3051
Cthulhu
Level 29
God Stats
1W - 0L
1,966 SR
Queue Stats
35W - 19L
1,606 Elo+
Party 1
Agni
Agni
MasterChef4120
Agni
Level 157
God Stats
7W - 8L
1,500 SR
Queue Stats
646W - 269L
1,707 Elo+
Party 1
Aphrodite
Aphrodite
Mehuia
Aphrodite
Level 7
God Stats
14W - 2L
1,613 SR
Queue Stats
30W - 5L
1,751 Elo+
Party 1
Achilles
Achilles
Querencias
Achilles
Level 160
God Stats
38W - 9L
1,755 SR
Queue Stats
227W - 110L
1,657 Elo+
Party 1
Team Averages
Level 103
1,668 SR
1,648 Elo+

VS

Team Averages
Level 76
1,437 SR
1,422 Elo+
Heimdallr
Heimdallr
BYZANTINIUM
Heimdallr
Level 60
God Stats
5W - 2L
1,500 SR
Queue Stats
277W - 316L
1,417 Elo+
Solo
Kukulkan
Kukulkan
JolleBoi22
Kukulkan
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
375W - 373L
1,470 Elo+
Solo
Atlas
Atlas
isma_1999
Atlas
Level 42
God Stats
7W - 9L
1,524 SR
Queue Stats
207W - 234L
1,387 Elo+
Party 2
Sun Wukong
Sun Wukong
kilianopuyi123
Sun Wukong
Level 83
God Stats
4W - 3L
1,505 SR
Queue Stats
382W - 441L
1,477 Elo+
Party 2
Apollo
Apollo
mika89111925950
Apollo
Level 67
God Stats
0W - 9L
1,157 SR
Queue Stats
33W - 47L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JEEBEEdeebee
Arachne
18
6 / 0 / 15
11,852
1,185
15,916
13,321
9,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
LXWIS3051
Cthulhu
17
3 / 2 / 20
10,771
1,077
13,345
15,605
19,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
16 / 0 / 12
12,533
1,253
24,041
6,418
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
Mehuia
Aphrodite
18
3 / 0 / 23
11,314
1,131
7,941
8,540
5,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Querencias
Achilles
18
15 / 2 / 14
12,446
1,245
37,876
19,954
14,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

302

VS

Team 2 Tickets

12

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BYZANTINIUM
Heimdallr
15
0 / 9 / 0
9,079
908
3,333
15,189
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
JolleBoi22
Kukulkan
14
2 / 6 / 1
9,978
998
12,512
16,997
6,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
isma_1999
Atlas
16
0 / 5 / 4
10,669
1,067
11,237
22,456
26,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
kilianopuyi123
Sun Wukong
15
2 / 8 / 1
9,695
970
13,097
22,844
19,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 15 / 1
9,142
914
13,633
26,341
9,438
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
11
43
Kills
4
4
Deaths
43
84
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BYZANTINIUM
Heimdallr
0
9
0
0
W
Arachne
JEEBEEdeebee
Arachne
6
0
15
13.5
L
Kukulkan
JolleBoi22
Kukulkan
2
6
1
0.42
W
Cthulhu
LXWIS3051
Cthulhu
3
2
20
6.5
W
16
0
12
22
W
Aphrodite
Mehuia
Aphrodite
3
0
23
14.5
W
Achilles
Querencias
Achilles
15
2
14
11
L
Atlas
isma_1999
Atlas
0
5
4
0.4
L
Sun Wukong
kilianopuyi123
Sun Wukong
2
8
1
0.31
L
0
15
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,119
Damage
53,812
63,838
Taken
103,827
53,456
Mitigated
68,490
26,237
Healing
5,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BYZANTINIUM
Heimdallr
3,333
2,030
0
550
15,189
5,739
0
7,909
6,887
0
15,046
W
Arachne
JEEBEEdeebee
Arachne
15,916
8,392
0
4,581
13,321
9,954
0
4,005
9,316
0
32,638
L
Kukulkan
JolleBoi22
Kukulkan
12,512
968
0
85
16,997
6,998
0
4,839
11,777
32,751
0
W
Cthulhu
LXWIS3051
Cthulhu
13,345
2,083
618
3,356
15,605
19,714
0
6,696
8,909
22,181
0
W
24,041
2,012
0
225
6,418
3,128
0
1,883
4,535
48,667
0
W
Aphrodite
Mehuia
Aphrodite
7,941
728
8,235
6,137
8,540
5,920
0
5,328
3,212
23,421
0
W
Achilles
Querencias
Achilles
37,876
16,824
0
3,085
19,954
14,740
0
5,837
14,117
0
49,747
L
Atlas
isma_1999
Atlas
11,237
3,898
0
1,527
22,456
26,488
0
10,557
10,991
27,380
0
L
Sun Wukong
kilianopuyi123
Sun Wukong
13,097
2,433
0
2,943
22,844
19,827
0
9,031
13,186
0
24,009
L
13,633
8,723
282
169
26,341
9,438
0
11,592
14,091
0
27,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,916
Gold Earned
48,563
186
Minions Killed
191
10
Camps Cleared
4
1,074,037
Distance Traveled
770,250
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,079
908
27
3
1
143,474
1
W
Arachne
11,852
1,185
44
4
4
214,161
1
L
Kukulkan
9,978
998
57
6
1
158,726
0
W
Cthulhu
10,771
1,077
21
2
0
188,907
1
W
Agni
12,533
1,253
61
6
3
216,916
1
W
Aphrodite
11,314
1,131
36
4
0
214,174
0
W
Achilles
12,446
1,245
24
2
3
239,879
0
L
Atlas
10,669
1,067
40
4
1
177,013
0
L
Sun Wukong
9,695
970
34
3
1
150,714
0
L
Apollo
9,142
914
33
3
0
140,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role