Player Matchup

Neith
Neith
 
Neith
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Discomanx5O6O9
Merlin
Level 149
God Stats
2W - 1L
1,589 SR
Queue Stats
54W - 36L
1,544 Elo+
Party 2
Kukulkan
Kukulkan
HydroMarine
Kukulkan
Level 148
God Stats
7W - 6L
1,787 SR
Queue Stats
258W - 207L
1,627 Elo+
Solo
Hun Batz
Hun Batz
Ronin021
Hun Batz
Level 148
God Stats
14W - 5L
1,757 SR
Queue Stats
152W - 171L
1,600 Elo+
Solo
Gilgamesh
Gilgamesh
bosSTEELE
Gilgamesh
Level 120
God Stats
2W - 1L
1,538 SR
Queue Stats
45W - 27L
1,578 Elo+
Party 2
Team Averages
Level 139
1,634 SR
1,570 Elo+

VS

Team Averages
Level 109
1,460 SR
1,505 Elo+
Ishtar
Ishtar
AGE of LEON
Ishtar
Level 148
God Stats
12W - 14L
1,404 SR
Queue Stats
305W - 303L
1,493 Elo+
Solo
Thoth
Thoth
BadTyrMain
Thoth
Level 146
God Stats
1W - 1L
1,789 SR
Queue Stats
448W - 263L
1,701 Elo+
Party 1
Kali
Kali
Geminatee
Kali
Level 156
God Stats
24W - 27L
1,602 SR
Queue Stats
886W - 684L
1,661 Elo+
Party 1
Sylvanus
Sylvanus
Redfoxish
Sylvanus
Level 22
God Stats
0W - 2L
1,241 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Mulan
Mulan
ekereth
Mulan
Level 74
God Stats
0W - 2L
1,261 SR
Queue Stats
8W - 12L
1,169 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
7 / 5 / 9
17,441
831
22,340
20,206
9,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
10 / 9 / 6
16,802
800
21,536
23,088
8,559
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
HydroMarine
Kukulkan
20
10 / 3 / 18
17,904
853
40,215
22,705
13,180
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Ronin021
Hun Batz
20
9 / 6 / 15
16,927
806
25,576
23,676
11,346
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gilgamesh
bosSTEELE
Gilgamesh
20
7 / 3 / 22
17,537
835
25,625
31,393
33,862
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
20
3 / 9 / 7
14,273
680
16,650
25,731
13,781
Thoth
20
3 / 12 / 8
14,284
680
23,228
25,442
10,716
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
20
17 / 8 / 3
18,408
877
31,768
42,904
23,214
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Redfoxish
Sylvanus
19
1 / 6 / 5
13,894
662
6,324
31,276
34,851
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mulan
ekereth
Mulan
20
2 / 8 / 10
13,443
640
19,475
33,490
41,063
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
59
43
Kills
26
26
Deaths
43
70
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
5
9
2.3
L
Ishtar
3
9
7
0.72
L
Thoth
3
12
8
0.58
W
10
9
6
1.44
L
Kali
17
8
3
2.31
W
Kukulkan
HydroMarine
Kukulkan
10
3
18
6.33
L
Sylvanus
Redfoxish
Sylvanus
1
6
5
0.58
W
Hun Batz
Ronin021
Hun Batz
9
6
15
2.75
W
Gilgamesh
bosSTEELE
Gilgamesh
7
3
22
6
L
Mulan
ekereth
Mulan
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,292
Damage
97,445
121,068
Taken
158,843
76,089
Mitigated
123,625
22,624
Healing
26,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
22,340
9,754
0
5,955
20,206
9,142
1,293
3,660
16,546
0
114,837
L
Ishtar
16,650
9,368
0
1,253
25,731
13,781
911
9,673
15,718
0
51,556
L
Thoth
23,228
839
0
500
25,442
10,716
0
12,296
12,718
68,620
0
W
21,536
962
430
3,675
23,088
8,559
852
6,760
16,328
52,129
0
L
Kali
31,768
19,979
0
13,800
42,904
23,214
0
11,405
31,097
44
67,656
W
Kukulkan
HydroMarine
Kukulkan
40,215
3,727
0
4,793
22,705
13,180
1,326
6,222
16,483
97,058
0
L
Sylvanus
Redfoxish
Sylvanus
6,324
902
4,329
5,268
31,276
34,851
436
15,675
15,484
20,358
0
W
Hun Batz
Ronin021
Hun Batz
25,576
8,735
0
2,910
23,676
11,346
371
6,445
17,231
0
56,815
W
Gilgamesh
bosSTEELE
Gilgamesh
25,625
6,449
1,596
3,265
31,393
33,862
1,149
6,643
24,750
6,830
47,690
L
Mulan
ekereth
Mulan
19,475
1,507
0
1,630
33,490
41,063
0
14,437
18,858
134
51,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,611
Gold Earned
74,302
470
Minions Killed
309
0
Camps Cleared
0
2,146,066
Distance Traveled
1,761,268
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
17,441
831
139
7
0
408,806
1
L
Ishtar
14,273
680
74
4
0
323,946
3
L
Thoth
14,284
680
94
4
0
369,430
3
W
Merlin
16,802
800
93
4
0
357,258
0
L
Kali
18,408
877
64
3
0
406,661
1
W
Kukulkan
17,904
853
113
5
0
411,759
2
L
Sylvanus
13,894
662
19
1
0
267,954
1
W
Hun Batz
16,927
806
70
3
0
488,919
4
W
Gilgamesh
17,537
835
55
3
0
479,324
2
L
Mulan
13,443
640
58
3
0
393,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role