Player Matchup

Jormungandr
Jormungandr
Diamond IV
GotTheBiscuit
Jormungandr
Diamond IV
Level 148
God Stats
3W - 3L
1,882 SR
Queue Stats
288W - 343L
2,172 MMR
Party 1
Terra
Terra
Diamond IV
Lysiithea
Terra
Diamond IV
Level 108
God Stats
7W - 6L
1,761 SR
Queue Stats
427W - 502L
2,183 MMR
Party 1
Charybdis
Charybdis
Platinum IV
zekakami
Charybdis
Platinum IV
Level 129
God Stats
14W - 3L
1,867 SR
Queue Stats
78W - 64L
1,855 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 128
1,837 SR
2,070 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 87
1,273 SR
1,031 MMR
Odin
Odin
Bronze V
BronicDreamz
Odin
Bronze V
Level 142
God Stats
0W - 1L
1,442 SR
Queue Stats
1W - 11L
1,022 MMR
Party 2
Kukulkan
Kukulkan
Bronze IV
MrPoundsAlot
Kukulkan
Bronze IV
Level 59
God Stats
0W - 2L
1,110 SR
Queue Stats
2W - 10L
1,076 MMR
Party 2
Olorun
Olorun
Bronze V
xReloooadx
Olorun
Bronze V
Level 59
God Stats
0W - 2L
1,266 SR
Queue Stats
3W - 12L
994 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GotTheBiscuit
Jormungandr
14
8 / 0 / 13
10,051
914
8,690
11,305
10,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Terra
Lysiithea
Terra
14
5 / 2 / 16
9,743
886
7,011
12,263
9,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
zekakami
Charybdis
15
8 / 0 / 10
9,760
887
12,505
12,127
5,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
HadesShivaAtlasAchillesThoth

VS

Bans
SolNe ZhaBaron SamediAh Muzen CabAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 0
7,155
650
6,878
13,801
7,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
MrPoundsAlot
Kukulkan
10
0 / 6 / 1
6,642
604
5,909
9,519
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
xReloooadx
Olorun
10
0 / 7 / 1
6,547
595
5,746
10,936
4,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
21
Kills
2
2
Deaths
21
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
W
Jormungandr
GotTheBiscuit
Jormungandr
8
0
13
14.5
W
Terra
Lysiithea
Terra
5
2
16
6.5
L
Kukulkan
MrPoundsAlot
Kukulkan
0
6
1
0.08
L
Olorun
xReloooadx
Olorun
0
7
1
0.07
W
Charybdis
zekakami
Charybdis
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,206
Damage
18,533
35,695
Taken
34,256
26,188
Mitigated
16,344
16,175
Healing
3,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,878
2,023
0
1,276
13,801
7,720
0
4,127
9,674
0
24,397
W
Jormungandr
GotTheBiscuit
Jormungandr
8,690
2,168
270
2,674
11,305
10,727
522
2,502
8,641
25,988
0
W
Terra
Lysiithea
Terra
7,011
893
4,165
5,594
12,263
9,904
52
3,667
8,443
21,681
0
L
Kukulkan
MrPoundsAlot
Kukulkan
5,909
606
52
399
9,519
3,870
0
5,173
4,346
24,014
0
L
Olorun
xReloooadx
Olorun
5,746
3,017
163
1,959
10,936
4,754
0
6,401
4,535
12,146
1,850
W
Charybdis
zekakami
Charybdis
12,505
6,521
0
3,472
12,127
5,557
595
5,005
6,762
0
45,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,554
Gold Earned
20,344
151
Minions Killed
77
7
Camps Cleared
2
646,454
Distance Traveled
516,110
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,155
650
28
3
1
188,230
1
W
Jormungandr
10,051
914
43
4
1
217,184
4
W
Terra
9,743
886
22
2
1
231,748
1
L
Kukulkan
6,642
604
38
3
1
190,477
1
L
Olorun
6,547
595
11
1
0
137,403
3
W
Charybdis
9,760
887
86
8
5
197,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role