Player Matchup

Fenrir
Fenrir
Detective_Tappsi
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 1
Sylvanus
Sylvanus
High Im Olaff
Sylvanus
Level 119
God Stats
12W - 8L
1,615 SR
Queue Stats
44W - 40L
1,543 Elo+
Solo
Artemis
Artemis
IVD_JonasAbi_
Artemis
Level 102
God Stats
12W - 13L
1,479 SR
Queue Stats
19W - 25L
1,370 Elo+
Party 1
Zhong Kui
Zhong Kui
SetzPrioritaeten
Zhong Kui
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 1
Scylla
Scylla
xBratMaxxe
Scylla
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Party 1
Team Averages
Level 116
1,519 SR
1,350 Elo+

VS

Team Averages
Level 133
1,535 SR
1,470 Elo+
Izanami
Izanami
Canadian_Skillz3
Izanami
Level 139
God Stats
5W - 8L
1,290 SR
Queue Stats
183W - 162L
1,469 Elo+
Party 2
Athena
Athena
Dr_Zilant617
Athena
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 33L
1,466 Elo+
Solo
Fenrir
Fenrir
dunner12345
Fenrir
Level 129
God Stats
6W - 9L
1,392 SR
Queue Stats
377W - 395L
1,444 Elo+
Party 2
Janus
Janus
thundercrow8a
Janus
Level 160
God Stats
8W - 7L
1,642 SR
Queue Stats
1,057W - 1,022L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
whatsrealygood
Sun Wukong
Level 160
God Stats
4W - 0L
1,850 SR
Queue Stats
400W - 381L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,647
434
2,442
10,650
4,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
High Im Olaff
Sylvanus
9
0 / 2 / 0
5,736
441
7,398
11,816
7,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
11
1 / 3 / 0
6,164
474
4,542
6,775
2,618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
11
0 / 2 / 0
6,557
504
7,772
12,496
11,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
xBratMaxxe
Scylla
10
0 / 0 / 0
5,405
416
2,539
5,771
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
7,642
588
5,791
6,833
2,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
10
1 / 0 / 5
7,190
553
3,272
11,093
8,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
12
1 / 0 / 2
6,972
536
6,379
10,128
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 0 / 0
7,875
606
7,027
6,233
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
whatsrealygood
Sun Wukong
13
0 / 0 / 3
7,722
594
8,199
12,752
11,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
9
9
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
0
2
0
0
W
Athena
1
0
5
3.5
L
Sylvanus
High Im Olaff
Sylvanus
0
2
0
0
L
Artemis
1
3
0
0.33
L
Zhong Kui
0
2
0
0
W
Fenrir
1
0
2
2
W
4
0
0
4
W
Sun Wukong
whatsrealygood
Sun Wukong
0
0
3
1.5
L
Scylla
xBratMaxxe
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,693
Damage
30,668
47,508
Taken
47,039
27,771
Mitigated
29,344
16,293
Healing
16,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,791
3,558
0
1,277
6,833
2,642
1,443
1,861
4,972
0
73,094
L
2,442
770
0
4,384
10,650
4,334
0
909
9,585
0
24,313
W
Athena
3,272
1,468
0
2,753
11,093
8,045
402
3,206
7,596
12,974
0
L
Sylvanus
High Im Olaff
Sylvanus
7,398
2,318
402
3,883
11,816
7,543
0
3,279
8,436
31,064
14,287
L
Artemis
4,542
1,911
0
912
6,775
2,618
0
1,196
5,579
0
39,919
L
Zhong Kui
7,772
1,211
0
5,553
12,496
11,120
0
1,960
10,438
51,206
0
W
Fenrir
6,379
866
0
4,420
10,128
4,859
390
2,499
7,629
0
53,370
W
7,027
548
0
1,245
6,233
2,689
489
3,200
3,033
58,646
0
W
Sun Wukong
whatsrealygood
Sun Wukong
8,199
2,242
0
6,365
12,752
11,109
660
5,422
7,330
0
58,558
L
Scylla
xBratMaxxe
Scylla
2,539
483
0
1,159
5,771
2,156
0
2,338
3,171
33,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,509
Gold Earned
37,401
329
Minions Killed
466
0
Camps Cleared
0
1,227,199
Distance Traveled
1,377,699
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,642
588
137
11
0
248,593
4
L
Fenrir
5,647
434
51
4
0
279,027
0
W
Athena
7,190
553
21
2
0
290,677
2
L
Sylvanus
5,736
441
69
5
0
248,224
7
L
Artemis
6,164
474
64
5
0
234,967
3
L
Zhong Kui
6,557
504
90
7
0
220,166
1
W
Fenrir
6,972
536
86
7
0
302,611
3
W
Janus
7,875
606
111
9
0
285,828
2
W
Sun Wukong
7,722
594
111
9
0
249,990
0
L
Scylla
5,405
416
55
4
0
244,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role