Player Matchup

Ah Puch
Ah Puch
ChairForce0ne
Ah Puch
Level 17
God Stats
0W - 1L
1,625 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Achilles
Achilles
GAbENBiLLs
Achilles
Level 124
God Stats
6W - 4L
1,806 SR
Queue Stats
319W - 327L
1,402 Elo+
Party 2
Sol
Sol
Nuthin_-_Special
Sol
Level 49
God Stats
7W - 10L
1,500 SR
Queue Stats
115W - 133L
1,347 Elo+
Party 2
Skadi
Skadi
Pickleeee8995
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
xXRATED01x
Fenrir
Level 121
God Stats
0W - 1L
1,835 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 64
1,653 SR
1,450 Elo+

VS

Team Averages
Level 73
1,529 SR
1,401 Elo+
Set
Set
Artsfurytv
Set
Level 75
God Stats
53W - 64L
1,306 SR
Queue Stats
299W - 351L
1,328 Elo+
Solo
Apollo
Apollo
Wolfnoodles
Apollo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,405 Elo+
Party 1
Agni
Agni
temp-216287
Agni
Level 122
God Stats
1W - 0L
1,766 SR
Queue Stats
89W - 88L
1,533 Elo+
Party 1
Bacchus
Bacchus
wes90p
Bacchus
Level 107
God Stats
12W - 11L
1,375 SR
Queue Stats
597W - 605L
1,264 Elo+
Solo
Baron Samedi
Baron Samedi
yzRoss
Baron Samedi
Level 40
God Stats
13W - 12L
1,700 SR
Queue Stats
51W - 61L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
1 / 8 / 2
8,201
456
9,829
13,066
5,184
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
GAbENBiLLs
Achilles
13
3 / 3 / 0
8,641
480
6,273
14,577
8,731
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 0
6,494
361
1,243
6,843
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 6 / 1
6,864
381
2,311
13,657
4,639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
xXRATED01x
Fenrir
15
7 / 2 / 1
9,863
548
11,523
16,518
12,435
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
9,644
536
9,798
14,041
8,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
17
8 / 2 / 4
10,422
579
15,399
14,402
6,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
4 / 1 / 2
10,940
608
7,451
7,573
3,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
wes90p
Bacchus
14
4 / 3 / 5
9,517
529
6,288
13,949
20,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
yzRoss
Baron Samedi
15
2 / 1 / 1
9,495
528
5,496
7,630
3,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
11
Kills
22
23
Deaths
11
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
4
2
1.25
L
Ah Puch
1
8
2
0.25
L
Achilles
GAbENBiLLs
Achilles
3
3
0
1
L
0
4
0
0
L
0
6
1
0.08
W
Apollo
8
2
4
5
W
4
1
2
5
W
Bacchus
wes90p
Bacchus
4
3
5
2.17
L
Fenrir
xXRATED01x
Fenrir
7
2
1
3.75
W
Baron Samedi
yzRoss
Baron Samedi
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,179
Damage
44,432
64,661
Taken
57,595
33,049
Mitigated
41,305
10,224
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,798
4,462
0
5,754
14,041
8,015
1,400
1,677
12,364
0
61,851
L
Ah Puch
9,829
662
120
1,556
13,066
5,184
184
5,090
7,976
53,906
0
L
Achilles
GAbENBiLLs
Achilles
6,273
846
0
4,455
14,577
8,731
0
5,429
9,148
0
47,338
L
1,243
274
0
1,764
6,843
2,060
0
1,747
5,096
26,549
0
L
2,311
1,055
0
0
13,657
4,639
130
2,868
10,789
0
25,468
W
Apollo
15,399
8,133
0
3,275
14,402
6,250
1,375
1,858
12,544
0
101,430
W
7,451
767
0
2,579
7,573
3,284
190
769
6,804
105,869
0
W
Bacchus
wes90p
Bacchus
6,288
752
403
3,758
13,949
20,196
446
6,768
7,181
37,796
0
L
Fenrir
xXRATED01x
Fenrir
11,523
2,993
33
2,296
16,518
12,435
0
4,101
12,417
0
69,396
W
Baron Samedi
yzRoss
Baron Samedi
5,496
759
64
1,666
7,630
3,560
1,188
0
7,630
55,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,063
Gold Earned
50,018
379
Minions Killed
575
0
Camps Cleared
0
1,379,063
Distance Traveled
1,721,601
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,644
536
91
5
0
362,271
0
L
Ah Puch
8,201
456
83
5
0
323,885
0
L
Achilles
8,641
480
100
6
0
247,763
3
L
Sol
6,494
361
49
3
0
170,022
0
L
Skadi
6,864
381
46
3
0
294,637
0
W
Apollo
10,422
579
153
9
0
348,842
3
W
Agni
10,940
608
179
10
0
346,220
2
W
Bacchus
9,517
529
53
3
0
351,226
0
L
Fenrir
9,863
548
101
6
0
342,756
0
W
Baron Samedi
9,495
528
99
6
0
313,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role