Player Matchup

Ymir
Ymir
Prisley
Ymir
Level 77
God Stats
2W - 2L
1,879 SR
Queue Stats
9W - 14L
1,376 Elo+
Party 1
Hel
Hel
Rhytmx
Hel
Level 142
God Stats
0W - 4L
1,159 SR
Queue Stats
94W - 114L
1,447 Elo+
Solo
Arachne
Arachne
oprutavlad
Arachne
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,376 Elo+
Party 1
Team Averages
Level 100
1,513 SR
1,400 Elo+

VS

Team Averages
Level 31
1,472 SR
1,615 Elo+
He Bo
He Bo
BESTTEAMMATE
He Bo
Level 27
God Stats
1W - 0L
1,295 SR
Queue Stats
4W - 1L
1,547 Elo+
Party 2
Guan Yu
Guan Yu
IminYourhat
Guan Yu
Level 57
God Stats
1W - 0L
1,620 SR
Queue Stats
4W - 4L
1,547 Elo+
Party 2
Pele
Pele
TheBlackPandaa
Pele
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,752 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Prisley
Ymir
16
8 / 6 / 5
12,250
817
11,710
22,841
22,708
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
Rhytmx
Hel
13
0 / 10 / 9
9,529
635
6,672
18,438
5,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
oprutavlad
Arachne
15
3 / 9 / 6
10,530
702
14,864
24,820
11,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 8 / 8
11,998
800
17,476
15,042
6,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
IminYourhat
Guan Yu
18
6 / 1 / 17
12,925
862
17,022
22,462
35,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
11 / 5 / 12
12,811
854
23,616
19,388
10,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
11
Kills
25
25
Deaths
14
20
Assists
37
Player
Kills
Deaths
Assists
KDA
W
8
8
8
1.5
W
Guan Yu
IminYourhat
Guan Yu
6
1
17
14.5
L
Ymir
Prisley
Ymir
8
6
5
1.75
L
Hel
Rhytmx
Hel
0
10
9
0.45
W
11
5
12
3.4
L
Arachne
oprutavlad
Arachne
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,246
Damage
58,114
66,099
Taken
56,892
39,434
Mitigated
51,497
11,837
Healing
16,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,476
1,275
0
519
15,042
6,248
87
5,981
7,476
45,123
0
W
Guan Yu
IminYourhat
Guan Yu
17,022
2,128
3,134
7,609
22,462
35,146
1,140
5,940
16,522
0
46,802
L
Ymir
Prisley
Ymir
11,710
1,589
0
946
22,841
22,708
18
5,586
17,255
24,931
0
L
Hel
Rhytmx
Hel
6,672
617
4,499
3,659
18,438
5,087
0
6,206
12,232
37,921
0
W
23,616
4,117
0
5,295
19,388
10,103
763
7,060
12,328
0
63,161
L
Arachne
oprutavlad
Arachne
14,864
9,594
0
2,733
24,820
11,639
0
5,937
18,883
0
29,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,309
Gold Earned
37,734
117
Minions Killed
204
6
Camps Cleared
9
704,442
Distance Traveled
815,636
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,998
800
67
4
4
225,328
0
W
Guan Yu
12,925
862
59
4
3
310,297
0
L
Ymir
12,250
817
19
1
0
216,179
2
L
Hel
9,529
635
63
4
2
237,032
6
W
Pele
12,811
854
78
5
2
280,011
1
L
Arachne
10,530
702
35
2
4
251,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role