Player Matchup

Cthulhu
Cthulhu
Phat Puffs
Cthulhu
Level 124
God Stats
4W - 2L
1,260 SR
Queue Stats
340W - 197L
1,629 Elo+
Party 2
Xbalanque
Xbalanque
Splum Bucket69
Xbalanque
Level 156
God Stats
6W - 2L
1,667 SR
Queue Stats
397W - 232L
1,631 Elo+
Party 2
Poseidon
Poseidon
TiaraFahrrad465
Poseidon
Level 49
God Stats
3W - 1L
1,286 SR
Queue Stats
9W - 24L
1,209 Elo+
Solo
Team Averages
Level 110
1,404 SR
1,490 Elo+

VS

Team Averages
Level 94
1,669 SR
1,397 Elo+
Awilix
Awilix
Matei-te7vezes
Awilix
Level 56
God Stats
2W - 6L
1,571 SR
Queue Stats
145W - 355L
1,347 Elo+
Solo
Bacchus
Bacchus
Skilledz-Lemon
Bacchus
Level 73
God Stats
2W - 1L
1,892 SR
Queue Stats
232W - 320L
1,408 Elo+
Party 1
He Bo
He Bo
gagagleizes
He Bo
Level 152
God Stats
1W - 3L
1,544 SR
Queue Stats
647W - 861L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Phat Puffs
Cthulhu
14
2 / 3 / 9
10,381
742
13,408
19,824
23,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Splum Bucket69
Xbalanque
16
8 / 2 / 7
11,251
804
19,929
12,177
6,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
14
5 / 3 / 8
10,188
728
12,291
10,738
5,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 1
7,773
555
6,609
16,927
8,047
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
2 / 3 / 4
8,958
640
8,920
22,616
34,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 4 / 0
9,798
700
13,939
13,506
6,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
7
8
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
W
Cthulhu
Phat Puffs
Cthulhu
2
3
9
2.17
L
2
3
4
1.33
W
Xbalanque
Splum Bucket69
Xbalanque
8
2
7
5.75
W
Poseidon
5
3
8
3
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,628
Damage
29,468
42,739
Taken
53,049
35,530
Mitigated
48,315
11,806
Healing
4,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,609
2,158
0
522
16,927
8,047
312
8,401
8,526
0
19,690
W
Cthulhu
Phat Puffs
Cthulhu
13,408
1,098
1,299
4,573
19,824
23,782
113
10,097
9,727
31,106
0
L
8,920
1,047
485
1,916
22,616
34,020
0
9,824
12,792
19,228
0
W
Xbalanque
Splum Bucket69
Xbalanque
19,929
8,154
0
4,282
12,177
6,241
1,773
6,247
5,930
0
58,730
W
Poseidon
12,291
2,875
472
1,180
10,738
5,507
913
7,161
3,577
33,408
0
L
13,939
1,503
78
1,912
13,506
6,248
318
7,834
5,672
39,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,820
Gold Earned
26,529
154
Minions Killed
104
7
Camps Cleared
4
746,658
Distance Traveled
743,480
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,773
555
21
2
1
232,665
1
W
Cthulhu
10,381
742
29
2
2
245,267
0
L
Bacchus
8,958
640
17
1
0
275,612
1
W
Xbalanque
11,251
804
87
6
4
242,233
0
W
Poseidon
10,188
728
38
3
1
259,158
0
L
He Bo
9,798
700
66
5
3
235,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role