Player Matchup

Heimdallr
Heimdallr
BigBootyDaddy
Heimdallr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Neith
Neith
Godofwarr1234
Neith
Level 16
God Stats
0W - 2L
1,201 SR
Queue Stats
0W - 2L
1,199 Elo+
Party 1
Ra
Ra
MissGoose
Ra
Level 125
God Stats
0W - 1L
1,831 SR
Queue Stats
16W - 23L
1,288 Elo+
Party 1
Sun Wukong
Sun Wukong
Wildscoob
Sun Wukong
Level 85
God Stats
0W - 1L
1,267 SR
Queue Stats
5W - 9L
1,394 Elo+
Party 1
Cabrakan
Cabrakan
slayer124
Cabrakan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,339 Elo+
Party 1
Team Averages
Level 59
1,460 SR
1,344 Elo+

VS

Team Averages
Level 72
1,523 SR
1,499 Elo+
Nu Wa
Nu Wa
AbdulGoatLover
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 16L
1,546 Elo+
Party 2
Atlas
Atlas
Matthew0312
Atlas
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 100L
1,411 Elo+
Party 2
Izanami
Izanami
NËJÏ
Izanami
Level 123
God Stats
9W - 9L
1,373 SR
Queue Stats
366W - 396L
1,416 Elo+
Solo
Bakasura
Bakasura
WinnieThePIo
Bakasura
Level 64
God Stats
9W - 12L
1,516 SR
Queue Stats
82W - 79L
1,505 Elo+
Party 2
Chaac
Chaac
xXxJoJoFanxXx
Chaac
Level 26
God Stats
2W - 0L
1,726 SR
Queue Stats
24W - 14L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigBootyDaddy
Heimdallr
9
0 / 19 / 1
6,935
302
7,474
23,766
8,490
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 9 / 3
9,375
408
5,773
12,331
5,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 3 / 4
12,150
528
16,364
21,404
9,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Wildscoob
Sun Wukong
14
1 / 7 / 3
9,531
414
9,478
27,044
14,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
slayer124
Cabrakan
14
2 / 11 / 6
10,633
462
5,046
38,507
45,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 1 / 15
12,167
529
27,167
12,527
6,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 1 / 22
11,835
515
8,132
20,560
27,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
NËJÏ
Izanami
17
11 / 2 / 13
12,215
531
28,464
15,039
8,054
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
WinnieThePIo
Bakasura
16
11 / 4 / 10
11,325
492
14,977
23,590
11,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
6 / 5 / 20
11,380
495
21,102
26,877
28,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
126
10
Kills
46
49
Deaths
13
17
Assists
80
Player
Kills
Deaths
Assists
KDA
W
12
1
15
19.5
L
Heimdallr
BigBootyDaddy
Heimdallr
0
19
1
0.03
L
2
9
3
0.39
W
6
1
22
17
L
5
3
4
2.33
W
Izanami
NËJÏ
Izanami
11
2
13
8.75
L
Sun Wukong
Wildscoob
Sun Wukong
1
7
3
0.36
W
Bakasura
WinnieThePIo
Bakasura
11
4
10
4
L
Cabrakan
slayer124
Cabrakan
2
11
6
0.45
W
6
5
20
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,135
Damage
99,842
123,052
Taken
98,593
83,366
Mitigated
81,755
20,615
Healing
25,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,167
6,142
0
3,640
12,527
6,157
3,135
3,113
9,116
103,203
0
L
Heimdallr
BigBootyDaddy
Heimdallr
7,474
4,175
0
563
23,766
8,490
0
7,472
16,035
0
23,457
L
5,773
3,206
0
273
12,331
5,703
1,883
4,399
7,683
0
30,841
W
8,132
3,464
0
3,335
20,560
27,719
214
5,041
14,681
24,192
0
L
16,364
869
1,735
7,750
21,404
9,337
0
8,682
12,590
120,224
0
W
Izanami
NËJÏ
Izanami
28,464
18,876
0
3,767
15,039
8,054
5,749
4,243
10,796
0
123,479
L
Sun Wukong
Wildscoob
Sun Wukong
9,478
1,385
0
4,210
27,044
14,017
0
8,564
17,630
0
60,546
W
Bakasura
WinnieThePIo
Bakasura
14,977
9,731
0
5,327
23,590
11,460
1,098
4,079
18,142
0
70,965
L
Cabrakan
slayer124
Cabrakan
5,046
755
226
5,858
38,507
45,819
0
10,445
26,017
23,724
0
W
21,102
4,083
0
9,892
26,877
28,365
1,377
4,934
19,500
0
85,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,624
Gold Earned
58,922
345
Minions Killed
559
0
Camps Cleared
0
1,581,641
Distance Traveled
2,149,341
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,167
529
119
5
0
388,453
6
L
Heimdallr
6,935
302
32
1
0
271,543
0
L
Neith
9,375
408
37
2
0
171,188
0
W
Atlas
11,835
515
25
1
0
414,713
3
L
Ra
12,150
528
173
8
0
426,572
5
W
Izanami
12,215
531
175
8
0
435,264
1
L
Sun Wukong
9,531
414
75
3
0
392,514
0
W
Bakasura
11,325
492
114
5
0
497,123
1
L
Cabrakan
10,633
462
28
1
0
319,824
4
W
Chaac
11,380
495
126
5
0
413,788
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role