Player Matchup

Hachiman
Hachiman
EnglishStark
Hachiman
Level 120
God Stats
2W - 3L
1,302 SR
Queue Stats
362W - 368L
1,509 Elo+
Solo
Zeus
Zeus
Leematrix
Zeus
Level 158
God Stats
2W - 0L
1,449 SR
Queue Stats
47W - 75L
1,521 Elo+
Solo
Mulan
Mulan
NiesmialyJimmy
Mulan
Level 160
God Stats
6W - 7L
1,544 SR
Queue Stats
208W - 205L
1,569 Elo+
Solo
Guan Yu
Guan Yu
TurtleToffer
Guan Yu
Level 147
God Stats
2W - 6L
1,199 SR
Queue Stats
211W - 216L
1,537 Elo+
Solo
Tiamat
Tiamat
zpaka
Tiamat
Level 151
God Stats
6W - 2L
1,618 SR
Queue Stats
517W - 529L
1,540 Elo+
Solo
Team Averages
Level 147
1,422 SR
1,535 Elo+

VS

Team Averages
Level 151
1,569 SR
1,616 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Flinstone
Mercury
Level 144
God Stats
5W - 8L
1,424 SR
Queue Stats
586W - 619L
1,555 Elo+
Solo
Artemis
Artemis
Maxxtax
Artemis
Level 149
God Stats
3W - 4L
1,765 SR
Queue Stats
80W - 66L
1,718 Elo+
Solo
Terra
Terra
Meteor
Terra
Level 160
God Stats
1W - 2L
1,410 SR
Queue Stats
102W - 92L
1,634 Elo+
Party 1
Fenrir
Fenrir
WarpBurger
Fenrir
Level 144
God Stats
1W - 2L
1,748 SR
Queue Stats
63W - 38L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EnglishStark
Hachiman
17
2 / 3 / 8
10,227
731
12,330
12,649
6,105
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
12
0 / 6 / 6
8,723
623
8,779
10,024
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 4 / 9
12,355
883
22,072
24,039
25,964
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Guan Yu
TurtleToffer
Guan Yu
18
6 / 3 / 9
10,775
770
11,926
22,060
30,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
zpaka
Tiamat
19
3 / 5 / 11
11,138
796
12,478
16,088
12,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
3 / 2 / 7
10,148
725
10,288
7,589
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
Flinstone
Mercury
17
6 / 6 / 8
10,847
775
13,410
14,874
9,247
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Maxxtax
Artemis
16
3 / 8 / 11
9,688
692
17,422
18,310
9,569
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Meteor
Terra
17
6 / 3 / 7
10,458
747
13,282
16,824
18,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
WarpBurger
Fenrir
14
2 / 3 / 8
9,004
643
7,604
16,499
17,210
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
61
22
Kills
20
21
Deaths
22
43
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
2
7
3.25
W
Hachiman
EnglishStark
Hachiman
2
3
8
2
L
Mercury
Flinstone
Mercury
6
6
8
1.67
W
Zeus
0
6
6
0.5
L
Artemis
Maxxtax
Artemis
3
8
11
1.06
L
Terra
Meteor
Terra
6
3
7
3.17
W
11
4
9
3.88
W
Guan Yu
TurtleToffer
Guan Yu
6
3
9
3.5
L
Fenrir
WarpBurger
Fenrir
2
3
8
2
W
Tiamat
zpaka
Tiamat
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,585
Damage
62,006
84,860
Taken
74,096
79,572
Mitigated
58,301
37,836
Healing
27,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
10,288
676
1,322
843
7,589
3,389
0
4,228
3,361
34,154
0
W
Hachiman
EnglishStark
Hachiman
12,330
4,395
1,414
1,494
12,649
6,105
4,999
2,909
9,740
0
34,635
L
Mercury
Flinstone
Mercury
13,410
4,692
1,803
2,065
14,874
9,247
0
3,156
11,718
0
27,544
W
Zeus
8,779
45
0
0
10,024
4,131
1,660
3,592
6,432
17,176
0
L
Artemis
Maxxtax
Artemis
17,422
6,374
0
954
18,310
9,569
0
4,965
13,345
0
30,581
L
Terra
Meteor
Terra
13,282
1,156
8,862
6,269
16,824
18,886
0
5,250
11,574
23,893
0
W
22,072
3,818
1,477
9,871
24,039
25,964
22
6,856
17,183
463
35,570
W
Guan Yu
TurtleToffer
Guan Yu
11,926
1,551
9,333
9,897
22,060
30,786
617
3,534
18,526
88
21,409
L
Fenrir
WarpBurger
Fenrir
7,604
2,034
1,655
3,729
16,499
17,210
45
4,209
12,290
66
10,526
W
Tiamat
zpaka
Tiamat
12,478
1,023
376
3,974
16,088
12,586
582
6,745
9,343
37,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,218
Gold Earned
50,145
156
Minions Killed
141
0
Camps Cleared
0
1,264,543
Distance Traveled
1,184,302
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,148
725
49
4
0
160,399
0
W
Hachiman
10,227
731
48
3
0
231,031
0
L
Mercury
10,847
775
34
2
0
298,101
1
W
Zeus
8,723
623
13
1
0
247,188
1
L
Artemis
9,688
692
37
3
0
205,165
0
L
Terra
10,458
747
14
1
0
251,334
5
W
Mulan
12,355
883
32
2
0
250,335
0
W
Guan Yu
10,775
770
15
1
0
272,038
3
L
Fenrir
9,004
643
7
1
0
269,303
0
W
Tiamat
11,138
796
48
3
0
263,951
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role