Player Matchup

Bacchus
Bacchus
amerykanos
Bacchus
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,865 Elo+
Party 1
Amaterasu
Amaterasu
kazuja000
Amaterasu
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 59L
1,672 Elo+
Party 1
Fenrir
Fenrir
xDR4GOx
Fenrir
Level 88
God Stats
1W - 0L
1,426 SR
Queue Stats
93W - 51L
1,610 Elo+
Party 1
Team Averages
Level 109
1,475 SR
1,716 Elo+

VS

Team Averages
Level 110
1,560 SR
1,481 Elo+
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
AquaBluerider
Baron Samedi
Level 18
God Stats
2W - 3L
1,465 SR
Queue Stats
11W - 15L
1,327 Elo+
Party 2
Mercury
Mercury
Axathoth
Mercury
Level 153
God Stats
1W - 1L
1,715 SR
Queue Stats
69W - 66L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
amerykanos
Bacchus
11
2 / 0 / 9
7,443
744
7,781
7,057
7,433
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
kazuja000
Amaterasu
13
6 / 0 / 5
8,341
834
10,468
8,549
9,346
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
xDR4GOx
Fenrir
12
3 / 0 / 7
7,414
741
5,580
6,829
7,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 4 / 0
6,525
653
4,158
13,312
10,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
AquaBluerider
Baron Samedi
10
0 / 4 / 0
6,019
602
3,495
5,194
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Axathoth
Mercury
9
0 / 3 / 0
5,985
599
5,093
9,178
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
11
Kills
0
0
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
0
0
L
Baron Samedi
AquaBluerider
Baron Samedi
0
4
0
0
L
Mercury
Axathoth
Mercury
0
3
0
0
W
Bacchus
amerykanos
Bacchus
2
0
9
6.5
W
Amaterasu
kazuja000
Amaterasu
6
0
5
8.5
W
Fenrir
xDR4GOx
Fenrir
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,829
Damage
12,746
22,435
Taken
27,684
24,082
Mitigated
16,768
7,083
Healing
4,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,158
1,289
0
1,936
13,312
10,980
0
3,194
10,118
0
9,081
L
Baron Samedi
AquaBluerider
Baron Samedi
3,495
450
576
233
5,194
2,288
0
1,631
3,563
11,086
0
L
Mercury
Axathoth
Mercury
5,093
2,756
0
1,888
9,178
3,500
0
3,348
5,830
0
19,518
W
Bacchus
amerykanos
Bacchus
7,781
2,105
194
1,307
7,057
7,433
258
1,284
5,773
25,414
0
W
Amaterasu
kazuja000
Amaterasu
10,468
5,365
0
4,136
8,549
9,346
737
1,779
6,770
0
28,717
W
Fenrir
xDR4GOx
Fenrir
5,580
1,248
401
1,045
6,829
7,303
135
964
5,865
0
13,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,198
Gold Earned
18,529
100
Minions Killed
71
7
Camps Cleared
3
612,166
Distance Traveled
545,612
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,525
653
15
2
1
189,746
3
L
Baron Samedi
6,019
602
21
2
1
146,789
0
L
Mercury
5,985
599
35
4
1
209,077
1
W
Bacchus
7,443
744
26
3
3
182,160
4
W
Amaterasu
8,341
834
57
6
4
215,417
3
W
Fenrir
7,414
741
17
2
0
214,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role