Player Matchup

Fenrir
Fenrir
Macloven611
Fenrir
Level 129
God Stats
29W - 29L
1,452 SR
Queue Stats
607W - 620L
1,413 Elo+
Solo
Geb
Geb
MrToast1996
Geb
Level 104
God Stats
0W - 1L
1,465 SR
Queue Stats
252W - 281L
1,353 Elo+
Solo
Nu Wa
Nu Wa
eloanne18
Nu Wa
Level 109
God Stats
239W - 308L
1,469 SR
Queue Stats
248W - 316L
1,407 Elo+
Solo
Ishtar
Ishtar
kyoshi13
Ishtar
Level 102
God Stats
33W - 41L
1,450 SR
Queue Stats
207W - 221L
1,356 Elo+
Solo
Achilles
Achilles
mrivera917141
Achilles
Level 69
God Stats
3W - 5L
1,404 SR
Queue Stats
176W - 185L
1,413 Elo+
Solo
Team Averages
Level 103
1,448 SR
1,388 Elo+

VS

Team Averages
Level 92
1,654 SR
1,375 Elo+
Cupid
Cupid
Chuckyy Duck
Cupid
Level 48
God Stats
13W - 8L
1,715 SR
Queue Stats
387W - 396L
1,439 Elo+
Solo
Nu Wa
Nu Wa
Thebirthofbra
Nu Wa
Level 128
God Stats
1W - 1L
1,626 SR
Queue Stats
53W - 29L
1,461 Elo+
Solo
Mercury
Mercury
Volk_Swag_
Mercury
Level 120
God Stats
5W - 3L
1,642 SR
Queue Stats
320W - 349L
1,370 Elo+
Solo
Bacchus
Bacchus
YetiMercury
Bacchus
Level 107
God Stats
3W - 0L
1,789 SR
Queue Stats
57W - 46L
1,444 Elo+
Solo
Ganesha
Ganesha
ansonsuttles59
Ganesha
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
1 / 5 / 3
9,518
453
9,376
21,186
9,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 8 / 1
7,198
343
7,880
18,800
8,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nu Wa
eloanne18
Nu Wa
13
1 / 4 / 2
8,647
412
9,265
13,004
3,822
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
kyoshi13
Ishtar
13
2 / 5 / 1
8,559
408
9,922
14,949
6,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
mrivera917141
Achilles
17
2 / 2 / 1
10,312
491
6,942
17,655
17,730
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 6
10,103
481
11,670
16,479
7,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 2 / 3
10,775
513
9,787
9,767
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Volk_Swag_
Mercury
19
7 / 1 / 5
11,508
548
9,447
15,113
7,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
YetiMercury
Bacchus
15
4 / 0 / 9
10,435
497
11,123
15,797
22,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 0 / 12
10,830
516
15,060
13,339
5,934
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
22
24
Deaths
6
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
7
3
6
3.33
L
Fenrir
1
5
3
0.5
L
0
8
1
0.06
W
2
2
3
1.75
W
Mercury
Volk_Swag_
Mercury
7
1
5
9.5
W
Bacchus
YetiMercury
Bacchus
4
0
9
8.5
W
2
0
12
8
L
Nu Wa
eloanne18
Nu Wa
1
4
2
0.5
L
Ishtar
kyoshi13
Ishtar
2
5
1
0.5
L
Achilles
mrivera917141
Achilles
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,385
Damage
57,087
85,594
Taken
70,495
45,735
Mitigated
46,855
22,674
Healing
21,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,670
5,487
219
8,197
16,479
7,588
336
4,890
11,589
0
75,238
L
Fenrir
9,376
1,559
499
9,063
21,186
9,597
149
7,896
13,290
0
86,253
L
7,880
522
0
645
18,800
8,424
0
5,870
12,930
37,768
3,516
W
9,787
2,420
142
1,831
9,767
3,679
1,134
544
9,223
85,966
0
W
Mercury
Volk_Swag_
Mercury
9,447
5,376
0
1,350
15,113
7,099
1,946
1,359
13,754
0
125,180
W
Bacchus
YetiMercury
Bacchus
11,123
1,045
0
5,963
15,797
22,555
16
5,125
10,672
43,340
0
W
15,060
2,173
0
4,091
13,339
5,934
166
4,533
8,806
90,851
0
L
Nu Wa
eloanne18
Nu Wa
9,265
3,190
413
3,224
13,004
3,822
0
9,037
3,967
56,638
0
L
Ishtar
kyoshi13
Ishtar
9,922
5,588
0
3,648
14,949
6,162
0
6,808
8,141
0
60,943
L
Achilles
mrivera917141
Achilles
6,942
463
0
5,182
17,655
17,730
320
6,359
11,296
0
79,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,234
Gold Earned
53,651
508
Minions Killed
609
0
Camps Cleared
0
1,792,956
Distance Traveled
2,075,304
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,103
481
120
6
0
417,308
1
L
Fenrir
9,518
453
124
6
0
362,901
1
L
Geb
7,198
343
44
2
0
365,056
1
W
Nu Wa
10,775
513
137
7
0
375,730
6
W
Mercury
11,508
548
197
9
0
495,454
2
W
Bacchus
10,435
497
44
2
0
372,646
2
W
Ganesha
10,830
516
111
5
0
414,166
0
L
Nu Wa
8,647
412
108
5
0
313,965
8
L
Ishtar
8,559
408
97
5
0
356,912
6
L
Achilles
10,312
491
135
6
0
394,122
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role