Player Matchup

Awilix
Awilix
Masters
 
Awilix
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Masters
BrutalStrave
Hou Yi
Masters
Level 153
God Stats
1W - 11L
1,431 SR
Queue Stats
487W - 416L
2,858 MMR
Party 1
Yu Huang
Yu Huang
Diamond III
StefEnti
Yu Huang
Diamond III
Level 156
God Stats
16W - 14L
1,622 SR
Queue Stats
333W - 309L
2,249 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
VeintiochoOnce
Gilgamesh
Platinum III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 7L
2,083 MMR
Solo
Cerberus
Cerberus
Diamond III
alex_kidd__9
Cerberus
Diamond III
Level 147
God Stats
15W - 12L
1,699 SR
Queue Stats
972W - 988L
2,211 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,550 SR
2,180 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,572 SR
2,199 MMR
Ullr
Ullr
Masters
 
Ullr
Masters
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Diamond IV
Shirahoschi
Freya
Diamond IV
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
217W - 200L
2,155 MMR
Solo
Horus
Horus
Platinum III
Tale-of-the-wolf
Horus
Platinum III
Level 160
God Stats
6W - 5L
1,524 SR
Queue Stats
88W - 78L
2,067 MMR
Solo
Poseidon
Poseidon
Masters
khurzyyM
Poseidon
Masters
Level 146
God Stats
25W - 15L
1,703 SR
Queue Stats
510W - 495L
3,091 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
synth-pox
Zhong Kui
Diamond II
Level 122
God Stats
3W - 1L
1,631 SR
Queue Stats
200W - 193L
2,180 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
2 / 2 / 4
6,331
528
5,946
10,273
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
12
4 / 2 / 1
7,134
595
7,632
8,366
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yu Huang
StefEnti
Yu Huang
12
1 / 3 / 1
6,777
565
1,345
6,732
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
VeintiochoOnce
Gilgamesh
12
1 / 0 / 3
7,083
590
4,571
10,586
7,306
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
alex_kidd__9
Cerberus
8
1 / 5 / 5
5,990
499
4,026
13,916
10,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
CabrakanNe ZhaSusanoAtlas

VS

Bans
KhepriFenrirHadesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
6 / 1 / 3
7,661
638
12,133
7,906
3,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 2 / 3
6,754
563
5,924
6,654
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 1 / 7
6,511
543
3,510
6,679
4,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
khurzyyM
Poseidon
12
3 / 2 / 7
6,961
580
5,907
9,333
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
synth-pox
Zhong Kui
11
0 / 3 / 1
6,755
563
5,666
8,246
6,162
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
9
Kills
12
12
Deaths
9
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
2
4
2
W
Ullr
 
Ullr
6
1
3
7.5
L
Hou Yi
4
2
1
2.25
W
2
2
3
1.75
L
Yu Huang
StefEnti
Yu Huang
1
3
1
0.5
W
1
1
7
4.5
L
Gilgamesh
VeintiochoOnce
Gilgamesh
1
0
3
2.5
L
Cerberus
alex_kidd__9
Cerberus
1
5
5
0.7
W
Poseidon
khurzyyM
Poseidon
3
2
7
3.25
W
Zhong Kui
synth-pox
Zhong Kui
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,520
Damage
33,140
49,873
Taken
38,818
28,057
Mitigated
17,917
11,908
Healing
10,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
5,946
2,542
0
875
10,273
4,097
0
3,243
7,030
0
45,012
W
Ullr
 
Ullr
12,133
5,639
0
752
7,906
3,125
0
1,344
6,562
23
59,845
L
Hou Yi
7,632
3,751
0
3,113
8,366
3,418
0
4,432
3,646
0
49,194
W
5,924
1,885
0
1,693
6,654
1,827
0
568
6,086
40,639
1,788
L
Yu Huang
StefEnti
Yu Huang
1,345
210
0
672
6,732
2,733
0
1,113
5,573
48,935
0
W
3,510
1,658
1,009
2,976
6,679
4,406
0
1,573
5,106
0
14,465
L
Gilgamesh
VeintiochoOnce
Gilgamesh
4,571
1,401
617
2,823
10,586
7,306
0
3,796
6,790
0
46,563
L
Cerberus
alex_kidd__9
Cerberus
4,026
400
0
3,808
13,916
10,503
0
4,312
9,350
19,952
144
W
Poseidon
khurzyyM
Poseidon
5,907
1,282
0
1,531
9,333
2,397
0
1,191
8,142
50,861
0
W
Zhong Kui
synth-pox
Zhong Kui
5,666
1,061
0
2,601
8,246
6,162
0
598
7,648
58,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,315
Gold Earned
34,642
397
Minions Killed
398
0
Camps Cleared
0
1,190,547
Distance Traveled
1,206,201
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,331
528
71
6
0
270,589
2
W
Ullr
7,661
638
100
8
0
237,624
5
L
Hou Yi
7,134
595
101
8
0
228,123
5
W
Freya
6,754
563
87
7
0
237,351
3
L
Yu Huang
6,777
565
106
9
0
226,338
4
W
Horus
6,511
543
14
1
0
253,538
2
L
Gilgamesh
7,083
590
91
8
0
246,272
9
L
Cerberus
5,990
499
28
2
0
219,225
4
W
Poseidon
6,961
580
86
7
0
262,390
1
W
Zhong Kui
6,755
563
111
9
0
215,298
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role