Player Matchup

Cupid
Cupid
MajorMulz
Cupid
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,806 Elo+
Party 1
Pele
Pele
Oved
Pele
Level 18
God Stats
8W - 5L
1,613 SR
Queue Stats
26W - 12L
1,577 Elo+
Party 1
Bacchus
Bacchus
Wesolo
Bacchus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,657 Elo+
Party 1
Team Averages
Level 102
1,538 SR
1,680 Elo+

VS

Team Averages
Level 118
1,487 SR
1,380 Elo+
Sun Wukong
Sun Wukong
Hazybabba
Sun Wukong
Level 128
God Stats
4W - 12L
1,557 SR
Queue Stats
783W - 1,164L
1,411 Elo+
Party 2
Medusa
Medusa
Himat
Medusa
Level 106
God Stats
3W - 5L
1,377 SR
Queue Stats
67W - 75L
1,376 Elo+
Solo
Chang'e
Chang'e
MarwiinChelios
Chang'e
Level 121
God Stats
9W - 12L
1,526 SR
Queue Stats
619W - 1,041L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
MajorMulz
Cupid
16
9 / 0 / 6
11,096
793
17,357
11,338
5,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Pele
Oved
Pele
14
4 / 1 / 8
9,810
701
12,293
14,207
6,879
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
Wesolo
Bacchus
14
2 / 2 / 13
10,562
754
9,327
17,268
25,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hazybabba
Sun Wukong
13
1 / 1 / 2
8,192
585
10,720
16,760
21,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Himat
Medusa
10
1 / 7 / 2
7,961
569
5,565
10,231
4,508
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 7 / 1
8,197
586
8,784
15,603
6,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
15
Kills
3
3
Deaths
15
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Hazybabba
Sun Wukong
1
1
2
2
L
Medusa
Himat
Medusa
1
7
2
0.29
W
Cupid
MajorMulz
Cupid
9
0
6
12
L
1
7
1
0.21
W
Pele
Oved
Pele
4
1
8
8
W
Bacchus
Wesolo
Bacchus
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,977
Damage
25,069
42,813
Taken
42,594
37,935
Mitigated
32,623
19,063
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Hazybabba
Sun Wukong
10,720
1,545
0
1,107
16,760
21,272
0
3,291
13,469
0
30,088
L
Medusa
Himat
Medusa
5,565
2,646
0
0
10,231
4,508
0
3,106
7,125
0
15,630
W
Cupid
MajorMulz
Cupid
17,357
9,778
1,565
7,018
11,338
5,969
1,903
2,474
8,864
0
57,862
L
8,784
216
2,095
2,835
15,603
6,843
0
3,097
12,506
23,238
0
W
Pele
Oved
Pele
12,293
981
0
4,588
14,207
6,879
132
3,507
10,700
0
47,611
W
Bacchus
Wesolo
Bacchus
9,327
1,093
398
5,494
17,268
25,087
136
3,107
14,161
21,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,468
Gold Earned
24,350
166
Minions Killed
110
8
Camps Cleared
4
810,625
Distance Traveled
628,080
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,192
585
36
3
2
254,468
1
L
Medusa
7,961
569
16
1
0
161,156
2
W
Cupid
11,096
793
90
6
4
256,360
3
L
Chang'e
8,197
586
58
4
2
212,456
3
W
Pele
9,810
701
61
4
3
300,412
3
W
Bacchus
10,562
754
15
1
1
253,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role