Player Matchup

Chiron
Chiron
 
Chiron
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Beelll4863
Baba Yaga
Level 88
God Stats
6W - 5L
1,491 SR
Queue Stats
218W - 216L
1,483 Elo+
Solo
Nike
Nike
elica9286
Nike
Level 154
God Stats
1W - 2L
1,681 SR
Queue Stats
265W - 276L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
enari_kazuko
Kuzenbo
Level 106
God Stats
3W - 8L
1,370 SR
Queue Stats
327W - 307L
1,453 Elo+
Party 2
Yemoja
Yemoja
sinamon810
Yemoja
Level 129
God Stats
25W - 21L
1,583 SR
Queue Stats
368W - 359L
1,457 Elo+
Party 2
Team Averages
Level 124
1,525 SR
1,470 Elo+

VS

Team Averages
Level 126
1,522 SR
1,503 Elo+
Ishtar
Ishtar
 
Ishtar
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Cs Hyper
Erlang Shen
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 31L
1,560 Elo+
Solo
Hades
Hades
KAZU_EDITZM
Hades
Level 133
God Stats
7W - 3L
1,558 SR
Queue Stats
328W - 360L
1,426 Elo+
Solo
Lancelot
Lancelot
KraveYukixHina
Lancelot
Level 138
God Stats
4W - 3L
1,550 SR
Queue Stats
71W - 80L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
0 / 3 / 0
8,375
419
3,689
12,209
4,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Beelll4863
Baba Yaga
14
1 / 5 / 6
8,476
424
14,012
13,800
6,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nike
17
2 / 4 / 2
10,283
514
10,971
18,599
13,774
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
enari_kazuko
Kuzenbo
15
4 / 0 / 6
9,879
494
14,796
16,467
12,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
sinamon810
Yemoja
15
4 / 2 / 2
9,596
480
12,016
19,472
20,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
1 / 1 / 3
10,565
528
9,025
10,932
5,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
 
Baron Samedi
13
0 / 5 / 3
8,530
427
10,941
18,237
7,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Erlang Shen
Cs Hyper
Erlang Shen
17
4 / 2 / 4
11,021
551
12,926
17,863
12,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 1 / 7
9,051
453
16,225
20,059
12,690
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
17
6 / 2 / 3
10,900
545
12,554
18,151
10,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
11
Kills
14
14
Deaths
11
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
3
0
0
W
Ishtar
 
Ishtar
1
1
3
2.5
W
Baron Samedi
 
Baron Samedi
0
5
3
0.3
L
Baba Yaga
Beelll4863
Baba Yaga
1
5
6
0.8
W
Erlang Shen
Cs Hyper
Erlang Shen
4
2
4
3
W
3
1
7
6.5
W
Lancelot
6
2
3
3.75
L
Nike
2
4
2
0.75
L
Kuzenbo
enari_kazuko
Kuzenbo
4
0
6
7
L
Yemoja
sinamon810
Yemoja
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,484
Damage
61,671
80,547
Taken
85,242
58,049
Mitigated
48,492
23,321
Healing
37,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,689
1,342
510
5,723
12,209
4,598
1,242
1,959
10,250
0
68,481
W
Ishtar
 
Ishtar
9,025
4,877
811
1,660
10,932
5,050
4,606
3,003
7,845
0
87,633
W
Baron Samedi
 
Baron Samedi
10,941
746
2,991
7,733
18,237
7,939
222
13,278
4,364
55,337
0
L
Baba Yaga
Beelll4863
Baba Yaga
14,012
400
0
3,588
13,800
6,758
0
6,031
7,769
63,763
0
W
Erlang Shen
Cs Hyper
Erlang Shen
12,926
5,206
0
5,712
17,863
12,656
876
5,337
12,287
0
79,219
W
16,225
1,031
1,315
11,355
20,059
12,690
401
10,363
9,144
63,464
0
W
Lancelot
12,554
2,175
0
6,029
18,151
10,157
420
7,161
10,778
0
86,603
L
Nike
10,971
1,516
0
2,420
18,599
13,774
0
3,562
15,037
0
83,109
L
Kuzenbo
enari_kazuko
Kuzenbo
14,796
2,533
0
2,329
16,467
12,026
15
6,754
9,713
55,962
0
L
Yemoja
sinamon810
Yemoja
12,016
2,363
2,101
6,650
19,472
20,893
0
8,692
10,612
41,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,609
Gold Earned
50,067
511
Minions Killed
605
0
Camps Cleared
0
1,819,019
Distance Traveled
1,917,513
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,375
419
118
6
0
299,395
0
W
Ishtar
10,565
528
154
8
0
363,608
2
W
Baron Samedi
8,530
427
86
4
0
349,330
2
L
Baba Yaga
8,476
424
113
6
0
381,003
3
W
Erlang Shen
11,021
551
140
7
0
363,156
1
W
Hades
9,051
453
85
4
0
382,688
0
W
Lancelot
10,900
545
140
7
0
458,731
7
L
Nike
10,283
514
160
8
0
354,596
4
L
Kuzenbo
9,879
494
78
4
0
444,161
0
L
Yemoja
9,596
480
42
2
0
339,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role