Player Matchup

Horus
Horus
MeatiestShield
Horus
Level 124
God Stats
2W - 1L
1,635 SR
Queue Stats
59W - 46L
1,656 Elo+
Party 1
Rama
Rama
Mogril
Rama
Level 160
God Stats
4W - 2L
1,567 SR
Queue Stats
352W - 165L
1,740 Elo+
Party 1
Merlin
Merlin
MàgicalTeddy
Merlin
Level 159
God Stats
56W - 20L
1,813 SR
Queue Stats
203W - 75L
1,806 Elo+
Party 1
Team Averages
Level 148
1,672 SR
1,734 Elo+

VS

Team Averages
Level 125
1,481 SR
1,610 Elo+
Medusa
Medusa
CrazyAretha
Medusa
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Solo
Vulcan
Vulcan
Metakelos
Vulcan
Level 138
God Stats
9W - 11L
1,627 SR
Queue Stats
117W - 105L
1,697 Elo+
Solo
Erlang Shen
Erlang Shen
NESS20XX
Erlang Shen
Level 79
God Stats
1W - 3L
1,316 SR
Queue Stats
186W - 192L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 8
8,146
815
3,736
12,598
8,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
Mogril
Rama
12
6 / 1 / 3
8,146
815
13,061
11,230
4,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 6
7,640
764
11,562
7,961
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 5 / 1
6,127
613
8,147
10,480
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
Metakelos
Vulcan
10
0 / 3 / 1
6,061
606
8,416
8,567
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
NESS20XX
Erlang Shen
10
1 / 2 / 0
6,948
695
6,751
12,562
10,230
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
1
1
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
1
0.1
W
1
0
8
5
L
Vulcan
Metakelos
Vulcan
0
3
1
0.17
W
Rama
Mogril
Rama
6
1
3
7.5
W
3
0
6
6
L
Erlang Shen
NESS20XX
Erlang Shen
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,359
Damage
23,314
31,789
Taken
31,609
16,846
Mitigated
16,944
17,780
Healing
5,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,147
4,371
0
608
10,480
4,318
0
2,505
7,975
0
25,609
W
3,736
1,553
4,798
5,964
12,598
8,829
161
3,769
8,829
0
7,143
L
Vulcan
Metakelos
Vulcan
8,416
2,930
0
1,398
8,567
2,396
0
4,400
4,167
26,102
0
W
Rama
Mogril
Rama
13,061
10,731
0
4,128
11,230
4,743
2,359
2,582
8,648
0
33,715
W
11,562
1,155
0
2,890
7,961
3,274
391
2,416
5,545
39,367
0
L
Erlang Shen
NESS20XX
Erlang Shen
6,751
3,292
870
2,736
12,562
10,230
0
4,796
7,766
0
12,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,932
Gold Earned
19,136
137
Minions Killed
95
4
Camps Cleared
4
561,959
Distance Traveled
546,313
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,127
613
37
4
2
157,122
1
W
Horus
8,146
815
3
0
0
222,561
4
L
Vulcan
6,061
606
48
5
1
187,292
4
W
Rama
8,146
815
56
6
1
153,597
1
W
Merlin
7,640
764
78
8
3
185,801
1
L
Erlang Shen
6,948
695
10
1
1
201,899
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role